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Announce News Post #4675

Room hinders and you

Written by: Makarios, the Meticulous
Date: Monday, November 7th, 2016
Addressed to: Everyone


I've just loaded up a fairly major change as relating to room hindering abilities (rite of piety, occultism tentacles, groves wildgrowth, etc). These abilities will no longer stack upon one another. For instance, if gravehands and a rite of piety are in the same room for some reason and you're enemied to both, if you successfully bypass the random check on one you'll not then have to bypass the other on the same attempt - you'll just be let go. The abilities that do not stack any longer due to this change are as follows.

- Aeonics Distortion
- Devotion Piety
- Groves Wildgrowth
- Necromancy Gravehands
- Occultism Tentacles
- Physiology Torso
- Pranks Peels
- Subterfuge Pinshot
- Tekura Bear Stance

To address a couple of likely questions:
- The room hinders with the higher chance to fire will always be checked first, so having a lesser form of room hinder active in a team scenario or such will never hurt you.
- The torn tendons affliction (from the knight Two Hander specialisation) will still stack, as these are not frontloaded like the other forms of room hindering abilities and have an overall lower affectiveness.

Enjoy!

Penned by My hand on the 14th of Aeguary, in the year 727 AF.


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