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Announce News Post #2270

Liaison changes: Misc (part 2)

Written by: Razmael, the Synthesist
Date: Friday, May 2nd, 2014
Addressed to: Everyone


Misc
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* New commands: KILLSTATS, DEATHSTATS.
* (1535) Line-of-sight abilities with direction and player targets no longer require the direction to be specified.
* (1550) GMCP.Char.Vitals now offers "mounted" and "burrowed" (shallow/deep/no) details. You can also use @mount and @burrow in your custom prompts.
* (1606) New command: KEYS <direction/replica>. Checks either a door (if direction specified) or replica and lists which keys, if any, open the lock.
* (1446) Skullcap rebounding preparation time increased to 6.4s from 6s
* (1644) Players may now set up a command separator with CONFIG SEPARATOR <>. You may chain up to 5 commands in one line, including server-side aliases. Additionally, the QUEUE and SETALIAS commands will ignore the separator token, so that you may embed multi-command lines in your aliases and queues. However, attempting to nest separators will cause the separator to be processed literally. e.g. if I chain two aliases, and those two aliases have their own chains, they'll be ignored and sent as one command.
* (1519) BURROW now consumes 4 seconds of balance.
* (1426) Instant-revive kills (e.g. starburst) will now grant sect points to the killer, but at half rate.
* (1484) You can now check WTELLS to see your web's channel history.
* (1524) Increased the potency of the willpower regeneration racial buff.
* (1538) It is no longer possible to eat herbs/slices, use pipes/syringes or eat moss/kidney when off curing balance for those types. Tree's off-balance message is now one line.
* (1601) The endgame resist skills (warmth/miasma/etc) will now give 10% resist again, but will no longer stack with divine blessing resist.

Multiclass
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* (1691) It is now possible to hold classes that are not aligned with your current tether.
* This includes vampires with Praenomen/Bloodborn class that get cured. The class will just go dormant and you'll be unable to switch to them until you become a vampire subrace again.
* You can still CLASS QUIT these classes at any time.
* You will not be able to switch to these classes.
* Your tether will only ever change when joining a city.
* It is possible for you be apprenticed in classes from the opposite tether - although you won't be able to switch to them.
* (1598) Changing class will now keep up some of your more general defences. Added a line to the DEFENCE <name> info display that will indicate if a defence does this.
* You can now CLASS RESET COOLDOWN to instantly reset your class change cooldown. This costs 30 lessons, and the cost will increase by 10 lessons each time you do it. The cost resets back to 30 lessons every Howling. This will NOT reset your hostility class switch cooldown.

Paralysis affliction
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* (1423) Own section because big change!
* New affliction: paresis
* Paresis prevents movement, touching tree tattoo, activating magical shields, parry, and will interrupt channeled attacks normally prevented by paralysis.
* All attacks (excepting bashable mobs) will now give paresis in place of paralysis.
* If left uncured, paresis will transform into paralysis after 4 seconds.

Reanimation
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* (1415) Refilling a syringe will now only take 1 dose of tincture rather than 10, to bring the efficiency of the mechanic inline with the Living side's one-plant-per-pipe.

Refining
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* (1593) [Interference] will now prevent Radiance, regardless of whether the target is shielded.

Shielding
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* (1438) Standardized the restrictions of obtaining the shield defence.
* Those restrictions are: on balance, on equilibrium, not prone, no paralysis or paresis, one unbroken arm, and not entangled.
* Class skills may also still have some usage costs from a resource pool.
* Affects the following: Shield tattoo, Hematurgy wisp shield, Deathlore soul shield, Desiccation shield, Naturalism barrier, Spirituality shield.

Tattoos
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* (1587) [Book] Tattoo now lasts 24 hours and persists through logout. Each non-arena death will reduce the timer by 5 minutes.
* (1666) New ink: Obsidian. Not available from rocks, only in general stores (shortly after this posting) for 1000 gold each. This ink allows players to ink Flame, Book and Wand tattoos without Sven's help.
* (1608) [Hammer] tattoo EQ reduced from 2.5 seconds true equilibrium to 2 seconds.

Vision
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* (1602) Probing keys will now show what they unlock. Coming up against a locked door or container will now notify you if you have the appropriate key.
* (1618) [Alertness] now gives a direction to better indicate what room someone is adjacent to you.
* (1658) [Secrets] now incurs a 1.25s EQ cost for the endgame skill and 2.5s EQ cost for the Vision skill. Both are now true equilibrium, which is to say they are not modified in any way.

Weaponry
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* (1391) Removed Arcana from WEAPONLIST and replaced it with an indicator of runes, if any.
* (1603) Weaponprobe has been moved to Inept Weaponry. Weaponbelts have been lowered to Capable. Armaments are Adept. Archery has been moved to 0% Fabled to redistribute a little.
* (1650) Weaponbelts now hold 8 weapons. Artifact weaponbelts now properly double, for an available sixteen slots.
* (1652) Throwing will now incur an equilibrium cost in addition to balance.
* (1417) [Envenom]: The ability to see when venoms are leaving your weapon has been moved into the Envenom ability, from the Discernment ability.

Penned by my hand on the 4th of Haernos, in the year 418 MA.


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