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Announce News Post #2354

October 2014 Liaison Changes

Written by: Oleis, the Infused
Date: Tuesday, January 6th, 2015
Addressed to: Everyone


Here are the changes for the round that started in late October 2014.
Due to the late release of these changes, the January 2015 round will
also open near the end of the month rather than the beginning.

Animation
---------
[1829] Fend is now learned at 50% Adept, in order to provide
lower-skilled players more accessible damage mitigation.

Deathlore
---------
[1812] I have raised the cap on Skewer's Bloodburst proc to 2000 (up
from 1000).

Devotion
--------
[1808] Gravehands, Spiritchains, and Piety will operate at half-efficacy
if the owner is out of the room.

Domination
----------
[1867] Firelord Sear now has a 2.5s equilibrium time.
[1875] Cabalist bubonises targeting physical now have an equal chance to
deliver the hypochondria affliction.

Enchantment
-----------
[1637] New enchantment: Discernment. Creates "the shining eye of Lanos",
which grants limited powers simlar to Vision Discernment.

Ferality
--------
[1842] Flurry is now dodgeable and the limb damage has been lowered.
[1869] Faceslash will now give blurry_vision instead of disfigurement.

Hematurgy
---------
[1864] Umbrage stacks will now be removed every 20 seconds, up from
every 10. The precision of the timer has also been improved.

Illumination
------------
[1858] If EVOKE FIRE hits a shielded target who also has Infernal Shroud
or Infernal Seal, the target will experience bloodlust for 10 seconds.

Misc
----
[1810] Savagery Hooking and Primality Slam will no longer cause balance
loss in the target.
[1813] Savagery Pulverize, Hematurgy Umbrage, Spirituality Overwhelm and
Sciomancy Voidgaze now have costs associated with condition failures
such as attempting to pulverize without the target's having a crushed
chest. Many abilities have these costs already, but many more are
missing. Feel free to suggest others in future reports. Penalties are
roughly 40% of the usual balance/equilibrium cost.
[1839] As noted in Changelog 780, the Typical statpack now has 13
dexterity and 12 intelligence.
[1860] You may now CONFIG AUCTIONALERTS to be notified of new auction
items.
[1866] Swinging up now has a 1 second balance cost.

Necromancy
----------
[1809] BELCH will now cause a fog effect in the room at a much lower EQ.
Necrofeed has been removed.

Omitted
-------
[1815] The solution we settled on would be minimally helpful and we
don't consider the problem terribly pressing. We can re-evaluate in a
later round.
[1823] Unfortunately, this proved to be significantly more difficult
than we anticipated. We'll look at a more thorough work on curing code
in general sometime this year.
[1837] After more reflection, there were no weapon types that were
thematically appropriate for Templar without infringing on the
identities of other classes. Not ideologically opposed to the report by
any means, but there was no clear solution (and no pressing need to
reinvent the wheel to suit the problem at this point)
[1872] The wand and crystal tattoos clear at the top of the IG day. It
is probably easier for all involved to just use that message for
tracking whether you can use the tattoos.

Sanguis
-------
[1876] The balance and eq penalties on Blood Curse and Blood Poison have
been lowered.

Sciomancy
---------
[1851] Stonespike and Frostspike have received damage boosts.

Shamanism
---------
[1868] Premonition will now fade 5 seconds after leaving the Shaman. The
timer will be reset if you re-enter the Shaman's room.

Spirituality
------------
[1832] Angel Refuge is now channeled (but the channel is now
significantly shorter)

Subterfuge
----------
[1753] You may now append a type or venom to SNIPE or SHOOT to specify
an arrow type or venom inline. This will not permanently switch the type
of arrow as SWITCH would. It is simply a per-attack choice.
[1827] Flay has been completely rewritten to use Combat Messages and
clearly display the defence being flayed to caster and target in all
cases.

Survival
--------
[1811] There are now configurable queues for health (health/analeptic
and mana/stimulant), elixir/serum (levitation/euphoric, etc.), and
moss/kidney.
[1857] Crashing has received a complete rewrite. It now has a 25% chance
of barreling you through walls, blocking players, or unlocked doors.
Failing the check will hurl you to the ground and incur a decent balance
cost.

Tarot
-----
[1800] Flinging Death tarot will now properly select the appropriate
card for you. DEATHCARDS will show a list of all cards, their targets,
and the number of rubs.
[1804] Flinging Aeon is no longer slower than the rest of Tarot.
[1856] You may no longer pair epseth and epteth with the Warrior tarot.
Additionally, the Adder will now miss if paired with a Warrior tarot
that failed to strike its target.
[1863] Empress now has a short balance penalty (40% of usual) when it
fails, siimilar to Report 1813

Tattoos
-------
[1859] You may now TATTOOS MEMORISE to save your current tattoo layout
and TATTOOS REMEMBER to see the list later on.
[1873] The brazier tattoo now costs 3.5s true (unmodifiable)
equilibrium. Related: tumbling should now consistently take 4 seconds
rather than fluctuating.

Tekura
------
[1861] Punch damage in Bear stance is now at 90%, up from 70%. (For
reference, Tiger stance is unmodified -- 100%)
[1862] Wrench will now cause limb damage in addition to the mending
break when targeted.

Woodlore
--------
[1843] The Raven's role in Woodlore Swoop is now subject to upset
dodging.


Quiver changes:
I have completely rewritten the way arrows and quivers work. DYEING has
been removed. Instead, you'll simply ENVENOM 10 ARROWS WITH <venom>,
SWITCH <venom>, etc. This combines with the above changes to SHOOT and
SNIPE to allow SNIPE <target> <venom>. Please bug any issues or message
Oleis with questions.

Penned by my hand on the 2nd of Niuran, in the year 438 MA.


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