Bug fixes
Written by: Razmael, the Synthesist
Date: Friday, February 27th, 2015
Addressed to: Everyone
Animation
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* Steadfast now properly protects against Naturalism pulling.
Crystalism
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* Vibes once more become muted in unstable areas if the owner is not in them; muted in city areas if the owner isn't in the area; and muted outside of cities/havens if the owner is in a city/haven, as per report 1447.
Deathlore
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* Soul Distortion now correctly bypasses Tekura guarding.
Devotion
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* New skill: Constitution, fixing the implementation of report 1699 where we missed the constitution effect when implementing the changes.
Dhuriv
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* The 'weaken' attack now works correctly with combo.
Ferality
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* Shapeshifters no longer need to be mounted to use neckdrag.
Illumination
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* The quicken ability will once more set people ablaze periodically.
Misc
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* Dying (only true death, not starburst) will now interrupt channeled abilities. For rare situations when a vampire gets misted halfway through a channel.
* Being stunned no longer makes you immune from entanglement/writhe attacks.
* Somebody in your group killing a mob should no longer strip you of shield.
Naturalism
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* Creating overgrowth in a room affected by greenfoot's overgrowth will now replace the greenfoot overgrowth, instead of stacking it.
Sanguis
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* Swordplay should now correctly let you select any member of the small blades family.
Savagery
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* The polearm version of Charging should function correctly now.
Spirituality
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* Absolve will now trigger the usual 2 minute 'second life' cooldown when it strips soulcage.
Tekura
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* JPK now works correctly with combo.
Tracking
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* Dropshoot now correctly stuns and prones.
* Quickshoot now works properly at all elevations.
Vocalizing
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* Standardized the names of few howls. This will affect their messages:
- Instances of 'stomach-churning' are now 'stomach-turning'.
- Instances of 'roaring' are now 'wailing'.
- Instances of 'fearful' are now 'terrorizing'.
- Instances of 'confining' are now 'claustrophobic'
* Interchange no longer lets you interchange howls that you actually don't have access to.
Warhounds
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* Warhounds no longer passively attack and break shields when ordered to kill someone. Their offence is supposed to be entirely revolved around hound balance.
Weaponry
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* Shatter is now correctly stopped if one of your arms gets broken when the channel finishes.
Penned by my hand on the 10th of Haernos, in the year 442 MA.