Fixes and other adjustments
Written by: Garryn
Date: Friday, December 28th, 2012
Addressed to: Everyone
I've loaded various fixes and other adjustments, specifically:
Beastmastery
------------
- HAWK STARTLE should now correctly work indoors
Bladedance
----------
- Beguile and Eviscerate now check for a wielded sword upon ticks, rather than immediately when unwielding one - this should allow swapping weapons without the dances stopping
Chivalry
--------
- Death should now properly clear Engage
- Dying to Engage should no longer be showing weird messages
Hunting
-------
- Fixed a problem causing the raven-type entities to show no message
Naturebinding
-------------
- Ranged root attacks now incur a 2-second immunity to Naturebinding attacks, similar to that given by other ranged attacks; in-room attacks are not affected
Runelore
--------
- Fixed the diagnose message for a flared nairat rune
- Ground runes now show a room message when they disappear
Shapeshifting
-------------
- SUMMON FIRE and SUMMON ICE now correctly require learning the appropriate ability first
Taekate
-------
- To avoid the name clash with the Block ability, disabling Taekate blocks is now done using BDB OFF, EVB OFF, and PNB OFF
Telepathy
---------
- Telepathy equilibrium cost messages should now be displayed after the skill messages
Wardance
--------
- Mask effects added to AB WARDANCE WARMASK
Wyrmriding
----------
- Added Envenom to the skill
- GORGE now prevents rebounding from forming
- WITHDRAW <weapon> is now available if you have impaled a target using Wyrmriding Charge
- WYRM CHARGE now moves you to the correct room if the target has moved away during the preparation
- WYRM ICEBLAST should now correctly freeze and trigger frostheart if appropriate
- BLACKEN and ICECOAT are now shown on Weaponprobe
Miscellaneous
-------------
- RING INVITE now works for off-continent targets, as long as communication with them is still possible
- Fixed various typos
Garryn
Penned by my hand on the 16th of Vita, in the year 7 AM.