Fixes and other adjustments

ANNOUNCE NEWS #2209
Date: 12/28/2012 at 18:55
From: Garryn
To : Everyone
Subj: Fixes and other adjustments

I've loaded various fixes and other adjustments, specifically:

Beastmastery
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- HAWK STARTLE should now correctly work indoors


Bladedance
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- Beguile and Eviscerate now check for a wielded sword upon ticks, rather than immediately when unwielding one - this should allow swapping weapons without the dances stopping


Chivalry
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- Death should now properly clear Engage

- Dying to Engage should no longer be showing weird messages


Hunting
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- Fixed a problem causing the raven-type entities to show no message


Naturebinding
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- Ranged root attacks now incur a 2-second immunity to Naturebinding attacks, similar to that given by other ranged attacks; in-room attacks are not affected


Runelore
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- Fixed the diagnose message for a flared nairat rune

- Ground runes now show a room message when they disappear


Shapeshifting
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- SUMMON FIRE and SUMMON ICE now correctly require learning the appropriate ability first


Taekate
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- To avoid the name clash with the Block ability, disabling Taekate blocks is now done using BDB OFF, EVB OFF, and PNB OFF


Telepathy
---------

- Telepathy equilibrium cost messages should now be displayed after the skill messages


Wardance
--------

- Mask effects added to AB WARDANCE WARMASK


Wyrmriding
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- Added Envenom to the skill

- GORGE now prevents rebounding from forming

- WITHDRAW <weapon> is now available if you have impaled a target using Wyrmriding Charge

- WYRM CHARGE now moves you to the correct room if the target has moved away during the preparation

- WYRM ICEBLAST should now correctly freeze and trigger frostheart if appropriate

- BLACKEN and ICECOAT are now shown on Weaponprobe


Miscellaneous
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- RING INVITE now works for off-continent targets, as long as communication with them is still possible

- Fixed various typos


Garryn


Penned by my hand on the 16th of Vita, in the year 7 AM.