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Announce News Post #2413

Experience Changes

Written by: Jesse
Date: Tuesday, July 30th, 2013
Addressed to: Everyone


To help usher Imperian into the era of modern games, we've made some substantial changes to how experience works:

- Most forms of experience loss have been removed. Other than administrative commands, the only way you can lose experience towards your overall level now is by gambling with Emil in the Underworld.

- Gaining a large chunk of questing or PK experience will now cap at the amount of experience it would take for you to gain 100% of your current level.

- PK experience/level will still drop when you are killed by another player, but this will not affect your overall level.

- Gaining PK experience will still increase your overall level.

- PK experience for most kills has been increased.

- PK experience will now be shared amongst all people in the room in the killer's ring.

- Your experience worth as a PK target is based on your overall level, your PK level, and your skills and artifacts. PK level counts the most.

- The amount of experience generated by a PK is based on the killer's worth compared to the victim's worth.

- If the killer's score is much higher than the victim's score, then there will be no experience generated.

- If the killer's score is somewhat higher than the victim's score, then the amount of experience generated will be lower than the actual worth of the victim.

- If the killer's score is only slightly higher or less than the victim's score, then the experience generated will be the victim's full worth.

- The victim will lose PK experience points equal to the amount of PK experience the killer gains, but this will only affect PK level. It will not affect overall level.

- Any bonuses/buffs/debuffs that affect experience loss will still affect the amount of PK experience you lose, and therefore will affect the amount of PK experience the killer gains. This includes (but is not limited to) things like: entity favours, starburst tattoo, owl tattoo.

- Kills that do not cause the victim to lose experience (Champion kills, Aspect kills with monoliths, etc) will still not generate PK experience.

- After you kill someone, that person will be worth 25% less experience to you for an hour after the kill. Subsequent kills decrease that by an additional 25% for an hour per kill. If I kill Jeremy 3 times, one immediately after the other, he will be worth 25% to me for one hour. After that, he will be worth 50% to me for another hour, then 75% to me for another hour after that.

- Continuing to kill someone who is worth 0% PK experience to you will continue to add an hour to the 0% timer for each kill.

- You can view the percentage worth of a target you have killed, as well as the time remaining at that percentage, by viewing the victim's honours.

- The Wheel Tarot now only has a chance to increase or decrease skills. It will no longer increase or decrease experience.

A single PK kill can be worth several million points of experience. This creates complications for our code, as we are dealing with large numbers that have the potential to roll over, internally.

This problem may become apparent when your XP goes up when it should go down, or goes down when it should go up. If this happens, please let me know as soon as you can, and do not attempt to duplicate the problem (by farming tons of experience for yourself, for example). If you do lose experience when you're not supposed to, don't panic, I will be able to fix it for you. Just let me know what you were doing at the time so that I can also fix the root problem.

If you encounter any other problems or have any questions, please don't hesitate to let me know.

Things that we are contemplating for the future:

- Granting PK experience to everyone involved in a fight. This is tricky and somewhat complicated to track. We'd like to see how the current changes play out first.

- Tying the experience generated for a kill to the worth of all of the people involved in the kill. This would make for a very complicated calculation, so we're going to see how using the killer's worth affects things for now.

Penned by my hand on the 20th of Fas, in the year 24 AM.


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