Cult/sect tweaks
Written by: Garryn
Date: Wednesday, November 27th, 2013
Addressed to: Everyone
Three cult/sect related changes:
- You can now sacrifice even if your faith and the sect belief are both maxed out, allowing you to continue gaining ritual points
- The cap on the faith worth of mobs has been lifted, making bosses worth substantially more than before
- An important change: the faith gain and loss from PK kills/deaths now applies world-wide, not only at the altars. This means that you'll gain faith (and progress towards ritual points) whenever you kill another player who is in a sect/cult, and lose faith (but not said progress) upon dying to one
- Don't try to kill the same player repeatedly, there's a per-killer-and-target cooldown on this
Garryn
Penned by my hand on the 14th of Aequitas, in the year 33 AM.