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Announce News Post #2518

City Defenses

Written by: Jeremy
Date: Friday, January 3rd, 2014
Addressed to: Everyone


Cities and councils may now hire archers and telepaths to guard their borders.

CITY ARCHERS <ON|OFF>
CITY TELEPATHS <ON|OFF>

Once hired, archers and telepaths will attack anyone within the borders of the city or council. Archers cannot shoot at people indoors and their arrows cannot go through shields. Telepaths do not have either of these restrictions, but they attack at a slower rate.

Hiring either group will have an initial cost of 10,000 gold. There is also a monthly maintenance fee of 10,000 gold to pay for lodging and wages.

Archers and telepaths must be alerted to enemies within the city before they will attack them. City guards will do this automatically to anyone they attack. If someone manages to bypass the guards, a player may alert the guards by typing in CALL FOR HELP AGAINST <name>. You must be in the same room with the person to do this.

Enemies are marked for 24 hours and will be attacked when entering. The longer a character remains in the city, the more of a threat the guards will assume he is, increasing the amount of damage he receives. If several enemies are in the city at the same time, guards will decide there is a serious threat and damage will increase at an even faster rate. If a player does not enter the city or council for 24 hours, guards will no longer be on the watch for them and the base damage will reset.

Penned by my hand on the 1st of Aequitas, in the year 36 AM.


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