Classlead changes - Defiler
Written by: Garryn
Date: Monday, March 23rd, 2015
Addressed to: Everyone
The Defiler class has seen a plethora of changes, bringing it closer to modern standards:
- The concept of thornroots has been removed; Thornfire and Rebuke now simply do damage
- Blooddrinker reworked - it now gives the defiler some health whenever anyone in their room bleeds enough
- Entropy is now a per-target resource, generated by using the relevant Torment attacks (same ones as previously, except there is no thornroot any more) and consumed by some Desecration attacks (see below)
- Entropy now fades after 1 minute, each successful attack resets this timer
- Entropy now has a cap, Torment attacks do more damage once the cap is reached (this extra damage is intentionally fairly small)
- Entropy gain no longer reduced when giving the same effect within 10 seconds
- The Torment afflictions (Paranoia, Hallucinations, etc) no longer have reduced effectiveness when used off-balance - they now cause damage and give entropy
- Moved Corrosion lower in Torment, Behead is now the trans skill
- Old Evolve removed from Desecration, and the existing Splinter ability has been renamed to Evolve
- Evolve, Germinate, and Empower now consume entropy
- Bellow reworked, it now does damage based on the specified entropy amount, and reduces it by what was requested
- Rigidity changed - it now repeatedly gives the affliction every 3 seconds, as long as the target is under 65% maxhealth
- The Rigidity affliction now also increases the damage of Bellow
- Implantation reworked into a channeled instakill scaling with missing health
- The three distinct types of seeds and roots have been consolidated - only the splintered seeds generated by Branch/Evolve and used by Germinate/Empower remain
Penned by my hand on the 14th of Fas, in the year 72 AM.