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Announce News Post #3201

Classlead changes - the grand finale

Written by: Garryn
Date: Tuesday, November 17th, 2015
Addressed to: Everyone


Following the beta testing, the final October classlead changes are now live! Thanks go to our beta testers for their help in bringing these to you.

[178] Bleeding has been removed from most weapon attacks, as well as some others; Wyrmriding attacks and longswords remain unaffected; weapons with Serration still do bleeding - a serrated weapon now does as much bleeding as a non-serrated one did before. Serrated longswords do about 16% less bleeding than before. Wyrmriding attacks do as much bleeding as before. Longslash remains unchanged.

[180] Shred (Weaponmastery) now always inflicts haemophilia, and also gives a toxin if a bleeding threshold is reached

[195] Fast statpack is gone, those affected have received a free reincarnation

[195] Speed changes were done to: Doublestab (Sabotage), Evileye, Curses, Predation darts, Tarot flings, Ravage/Devastate (Torment)

[195] Lich animation (Necromancy) no longer speeds up Evileye attacks

[195] Reduced Evileye health/mana damage from Animate by 10%, to match the 10% speed increase

[214 update] Flay (Malignosis) damage scaling increased; please keep in mind that Flay is affected by mental afflictions only, not physical ones!

[215 update] Numbers on Binding (Malignosis) altered

[228 update] Kai trance now gives +10 kai every 5 seconds (+20 with kai boost)

[228 update] being attacked, attacking, or anything like that no longer generates any kai

[228 update] Kai focus removed

[228 update] Out-of-room kai choke cost doubled

[228 update] Kai strike cost increased to 30 (up from 15)

[231] Campgrounds (Trailblazing) now only work as an indoors room if their owner is present and using the correct pprofession

[235] Lavablast (Pyroglacia) now costs 4 attunement (down from 5)

[235] Using the *wreathe modifiers should now be factored in correctly when determining spell costs

[243] Jinx (Shamanism) is now focusable, and flared Cadmus attacks somewhat slowed while the target is jinxed

[276] Addiction altered, it now causes the sipped health/mana elixir to have the effect of the other one, instead of attempting to sip the other one

[295] While Incinerate (Noctu) is running, all Noctu spells automatically receive the Intensify effect

[295] Heave (Noctu) now gives taint attunement 0.5s later if intensified, to prevent the affliction from having an immediate effect

[295] Nerveburn (Noctu) no longer has any intensified effect

[331] Burning a gold ink (Kanai) now gives Smite a 33% chance to increase fanatism (50% with myrrh)

[348 update] Cleanse (Spatium) changed, it now disables the shrugging defence instead of being blocked by it

Defiler changes:

- Germinate (Desecration) no longer has a cooldown

- Bellow (Desecration) now correctly caps at 50 entropy

- Entropy gain (Torment) now starts doing entropy-scaling damage at 20% (down from 100%)

- Entropy (Torment) is no longer focusable, and its periodic ticks now generate entropy, instead of causing fear

Other changes:

- Clot mana cost now scales to maximum mana

- New Warding ability: Piercejab

- Autocuring now cures afflictions first and sips second - this should resolve some issues with luminal and addiction

- Added a message when Drain (Terratheria) can be used again - this is a room message, as the cooldown is per-target

- Removed the periodic deathaura spam


Penned by my hand on the 12th of Ferinus, in the year 91 AM.


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