Classlead changes - the grand finale
Written by: Garryn
Date: Tuesday, November 17th, 2015
Addressed to: Everyone
Following the beta testing, the final October classlead changes are now live! Thanks go to our beta testers for their help in bringing these to you.
[178] Bleeding has been removed from most weapon attacks, as well as some others; Wyrmriding attacks and longswords remain unaffected; weapons with Serration still do bleeding - a serrated weapon now does as much bleeding as a non-serrated one did before. Serrated longswords do about 16% less bleeding than before. Wyrmriding attacks do as much bleeding as before. Longslash remains unchanged.
[180] Shred (Weaponmastery) now always inflicts haemophilia, and also gives a toxin if a bleeding threshold is reached
[195] Fast statpack is gone, those affected have received a free reincarnation
[195] Speed changes were done to: Doublestab (Sabotage), Evileye, Curses, Predation darts, Tarot flings, Ravage/Devastate (Torment)
[195] Lich animation (Necromancy) no longer speeds up Evileye attacks
[195] Reduced Evileye health/mana damage from Animate by 10%, to match the 10% speed increase
[214 update] Flay (Malignosis) damage scaling increased; please keep in mind that Flay is affected by mental afflictions only, not physical ones!
[215 update] Numbers on Binding (Malignosis) altered
[228 update] Kai trance now gives +10 kai every 5 seconds (+20 with kai boost)
[228 update] being attacked, attacking, or anything like that no longer generates any kai
[228 update] Kai focus removed
[228 update] Out-of-room kai choke cost doubled
[228 update] Kai strike cost increased to 30 (up from 15)
[231] Campgrounds (Trailblazing) now only work as an indoors room if their owner is present and using the correct pprofession
[235] Lavablast (Pyroglacia) now costs 4 attunement (down from 5)
[235] Using the *wreathe modifiers should now be factored in correctly when determining spell costs
[243] Jinx (Shamanism) is now focusable, and flared Cadmus attacks somewhat slowed while the target is jinxed
[276] Addiction altered, it now causes the sipped health/mana elixir to have the effect of the other one, instead of attempting to sip the other one
[295] While Incinerate (Noctu) is running, all Noctu spells automatically receive the Intensify effect
[295] Heave (Noctu) now gives taint attunement 0.5s later if intensified, to prevent the affliction from having an immediate effect
[295] Nerveburn (Noctu) no longer has any intensified effect
[331] Burning a gold ink (Kanai) now gives Smite a 33% chance to increase fanatism (50% with myrrh)
[348 update] Cleanse (Spatium) changed, it now disables the shrugging defence instead of being blocked by it
Defiler changes:
- Germinate (Desecration) no longer has a cooldown
- Bellow (Desecration) now correctly caps at 50 entropy
- Entropy gain (Torment) now starts doing entropy-scaling damage at 20% (down from 100%)
- Entropy (Torment) is no longer focusable, and its periodic ticks now generate entropy, instead of causing fear
Other changes:
- Clot mana cost now scales to maximum mana
- New Warding ability: Piercejab
- Autocuring now cures afflictions first and sips second - this should resolve some issues with luminal and addiction
- Added a message when Drain (Terratheria) can be used again - this is a room message, as the cooldown is per-target
- Removed the periodic deathaura spam
Penned by my hand on the 12th of Ferinus, in the year 91 AM.