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Announce News Post #2324

Overhaul Updates

Written by: Ieptix the Anomaly
Date: Wednesday, April 9th, 2014
Addressed to: Everyone


I've just pushed live a large Overhaul-related update. Have fun!

...

Oh, you wanted details? Well, fine, here they are:

- Music has been rewritten from the ground up. Functionality is largely
the same as before, with the main impetus here being to clean up the
code and make future changes simpler, but a few syntaxes are different
(notably for composition - the root verb is now COMPOSITION instead of
COMPOSE, amongst a few other things - see the relevant AB files for
info), and some abilities had their effects changed (slightly, for the
most part).

- Wildarrane and Shadowbeat have been overhauled, with shells Taenkak
and Glossidess possessing the skills.

- Pending updates to a number of other systems, there are a handful of
abilities that are either not implemented, or are partially implemented.
In most cases, these are either due to reliance on movement, some types
of maluses (e.g. vitals draining), passives that possibly provide
multiple levels of buffs (e.g. with Loralaria gems), or are dependent on
other skills being overhauled.

---

Following this, as hinted above, I will be doing an audit/update of all
overhaul-related code, with goals including code simplification/cleanup,
bugfixing, consistency, enhancements, and fleshing out those abilities
that aren't fully implemented. Following that, I will be moving on to
overhauling some general systems, such as movement (because I am
insane). Once that is done, other skills will be on the chopping block,
as it were.

Penned by My hand on the 10th of Tzarin, in the year 380 CE.


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