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Announce News Post #2361

Introducing Mobile Reactions

Written by: Ieptix the Anomaly
Date: Tuesday, September 9th, 2014
Addressed to: Everyone


We've just released a new way to customise your loyal denizens! Owners
of permanent beasts (either collared or pets) and dwellers are now able
to purchase reactions for their creatures, allowing them to react to the
world around them.

Details can be found in the HELP MOBREACTIONS help file, but here are
the highlights:

o Mobs can be set up to react to a number of certain events in game
(such as hearing a say in the room, or being attacked).

o Mobs can react in a variety of ways, such as emoting, saying, or
attacking the person who triggered the event.

o Conditions can be placed on triggers, allowing them to only fire when,
for example, a member of a particular org activates the trigger.

o Purchased reactions are placed into a pool from which reactions can be
assigned to mobs.

o Reactions can be activated and deactivated on a mob.

o Reactions can be edited to a mob for up to 24 hours after being added.
After this period, reactions can be unlocked for further editing at a
very small credit cost.

o Reactions can be removed from a mob for a small credit cost, returning
them to the player's reaction pool.

Penned by My hand on the 17th of Juliary, in the year 392 CE.


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