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Announce News Post #2603

Guild Overhaul (faction system)

Written by: Estarra the Eternal
Date: Monday, June 13th, 2016
Addressed to: Everyone


Because there has been concern about guild populations, we are looking
towards moving forward with a radical new idea to replace the guilds as
we know it with factions. There will be three factions in each city and
commune, open to every class available to that city and commune. Rather
than separating members or citizens by skills, rather they would be
organized by their philosophies. These factions are not necessarily at
odds with each other but instead represent different aspects of roleplay
that may appeal to different players. The keyword here is ROLEPLAY (not
separated by skills nor separated by those who PK and those who don't
nor by any other reason other than RP).

Each faction would elect a representative to the city or commune council
and we are working towards creating internal structures within each
faction to help in their organization. This is all still in the draft
phase, and you may have heard that there are clans in each org that have
been working with the patrons to develop each faction in each org. Below
are some of the working faction names. Stay tuned for more information
as it becomes prepared for release!

Hallifax
o Visionaries of Harmony
o Adom's Collective
o Institute of Cosmic Understanding and Pragmatic Research

Serenwilde
o Wodewoses
o Ancestralists
o Sowers of the Last Seed

Magnagora
o Iron Hegemony
o Iconoclasty
o Cabal of Damnation

Gaudiguch
o Goon Squad
o Illuminati
o Merry Pranksters

Glomdoring
o Wyrden Imperium
o Evolutionists
o Augurs

Celest
o Ecclesiarchy of the Light
o Empyreal Vanguard
o Waterborn

THESE ARE WORKING TITLES FOR THE FACTIONS WHICH MAY OR MAY NOT CHANGE
UPON FINALIZATION. WORK WITH ORG PATRONS ON IDEAS BUT NOTE
ADMINISTRATION RESERVES THE RIGHT TO MAKE FINAL DECISION.

Penned by My hand on the 22nd of Kiani, in the year 444 CE.


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