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Announce News Post #2638

Aethergears and Aethermines!

Written by: Estarra the Eternal
Date: Saturday, August 27th, 2016
Addressed to: Everyone


Tink McFierce has done it again! She has developed gears that can be
attached to armour (or robes) that duplicate the upgrades to
aethersuits. They are also known as aethergears and function like armour
runes for all purposes. They are slightly more expensive than activating
aethersuit powers but you do not need an aethersuit (obviously) and they
do not have prerequisites. See HELP AETHERGEARS.

- Aethergear of Healing (150 dingbats)
- Aethergear of Regeneration (300 dingbats)
- Aethergear of Speed (150 dingbats)
- Aethergear of the Squadron (300 dingbats)
- Aethergear of Turret Mastery (150 dingbats)
- Aethergear of Shoulderguns (300 dingbats)
- Aethergear of Siphoning (150 dingbats)
- Aethergear of Power Reserves (300 dingbats)
- Aethergear of Commerce (150 dingbats)
- Aethergear of Influence (300 dingbats)

Also, because I don't want to put it off any longer and would rather not
drag my feet further, I have gone ahead and removed all aethermines and
refund their owners in sticky (non-transferrable) dingbats.

Penned by My hand on the 25th of Kiani, in the year 450 CE.


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