Health and Endurance Change

Date: 7/8/2010 at 19:21
From: Ishap, the Matrix
To : Everyone
Subj: Health and Endurance Change

I've made a major change to Health and Endurance today, so read this post carefully! This change will make combat simpler to understand, and eliminate some of the redundancy involved with Endurance. Additionally, it will give Endurance an important role in controlling movement.

Endurance now only controls your ability to move, and certain other utility abilities (like sneaking, premonition, etc.). It is no longer damaged by attacks. Your Endurance pools are drastically reduced as a consequence. Endurance is now determined only by your level and Dexterity - Constitution no longer plays any role.

Instead, only Health is damaged by attacks!

Health is determined solely by your level and Constitution. Any abilities that affected Endurance regen previously will now affect Health regen instead (Overdrive, Revitalization, Rally, etc.).

In addition, I have made some other changes to help support this transition:

- Magic regeneration while Spellshield is active has been changed (but not nerfed!). Instead of regenning 10% of your Willpower every second, you will instead regen 100% of your Willpower every 10 seconds. This means every point invested in Willpower is meaningful, rather than only every 10 points mattering.

- Warcraft abilities that required Endurance still require Endurance rather than switching over to Health. The amount required has been adjusted to reflect new Endurance pools.

- Warcraft's Last Stand ability has had the Endurance requirement removed, and is instead on a 2 minute cooldown. The duration of the Last Stand effect has been reduced to 20 seconds from 60.

This is a very big change, so I'll be keeping an eye on it over the next week.

Additionally, everyone has been given a free stat reset, and you may reset your stats freely for the next week. I will post 24 hours before I disable the free stat resets.

Penned by my hand on the 5th of Agaeis, in the year 7.