IRE Asks: Do you consider the balance system real-time or turn-based combat?
In Iron Realms games, the combat is happening fast and in real-time, but there is a waiting time between your attacks; a few seconds for your character to "regain balance", like a spell cooldown for every action. It creates a situation where your opponent can time your attacks and capitalize on any mistakes you make by using your balance against you. It could be argued that while Iron Realms uses mostly real-time combat, the balance system adds a certain layer of turn-based since you are waiting for your next attack, especially in PvE.
What do you think, IRE fans? Does Iron Realms fit any of Wikipedia's combat-system definitions, or do we bring an entirely unique flavor to MMO combat?