IRE Asks: Should MMORPG quest NPCs have voice actors?
Voice acting in the MMORPG industry has never really received much attention; that is, until Bioware's Star Wars: The Old Republic went the full voice acting route, leading many SWTOR fans to be divided over the issue. While some fans are embracing the fact that hundreds of voice actors were recorded for every quest denizen, other fans are complaining that voice over dialogue hurts game immersion. They prefer being able to choose responses to form dynamic conversation, instead of watching cutscenes.
It's an interesting development in the MMO community as it has the potential to become one of those genre-splitters. Don't be surprised if in the future you see MMORPGs categorized by those with voice over cutscenes, and those with a wide variety of conversation options presented in text. We can't help but wonder how voice actors would have impacted Iron Realms games early on. Imagine if you greeted Vellis, and he began talking to you through your speakers. Would that have been immersive, or would you have quit the game?
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Comments
Stuff
Too much stuff to do, don't want to hear it half the time. Us IR gamers are too busy to sit and listen to how upset quest denizens are at so and so for doing who knows what.
apples and oranges. SWTOR -
apples and oranges. SWTOR - the quests are disposable. IRE, the quests are repetitive.
Yep.
Yep.
And again.
And again.
Ah. True. That'd break it for
Ah. True. That'd break it for me.
Indeed
Indeed
mhm
mhm
right
right
Yup
Yup.
Trolol
Ask any mentally handicapped WoW player, you're not there to read the text or hear someone ramble on their life's story....Its like any good b-movie action flick....when to skip to the action scenes of the movie and fast-fowards though all the boring stuff. Voice acting has its place when its put to use at pivitol moments, but if anyone here has played everquest 2(origional release) which did the ENTIRE game with all voice acted npc's its a big waste of time when no-one wants to listen to dialogue choices.
However....there will be some players expecting such quality out of such games/stories/what have you. Expecially with how well and lovingly crafted the story is about getting every team of players into situations which promote working together to all make decisions at pivotal moments weather to sacrifice the lives of some just to get something "Done" or take the effort and kill more stuff for a more positive outcome.
The best answer? None there really isn't a good or bad because everyone has differing opinion on the matter. I personally feel that really best phrase is "A painting's worth a thousand words"
This is effectively what I
This is effectively what I was going to comment and say. There's no black or white answer to this, there's perks and downsides and too many variables for when it should and shouldn't be used etc.
Truly
That is very true. Either way you would have someone on both sides that loved it or hated it. People are fickle, what makes them happy one minute may drive them crazy the next. Stick with what works most of the time and you're going to have a winner.
Agree
I agree. I'd hate to have voice acting come to achaea.
I agree. Definitely.
I agree. Definitely.
This.
I agree with it.
Don't do it.
Nope.
Still no
Yep.
agreed.
It's just too much.
Why not, if you can get them?
Why not, if you can get them? Cameo's are always kind of fun, you don't need to be explicit about it, but people who catch on and look a bit deeper might enjoy it.
This wouldn't work for me.
I often listen to my own playlists while playing games, unless there isn't an option to turn off in-game music, unles it's a game with well implimented dynamic musical cues, and it's a pain to balance the levels between game sound and iTunes, especially if the game sound effects and voice have a wide dynamic range.
It would be nice for an MMO,
It would be nice for an MMO, but I can barely even stand skype during my MUDding. Need my ambient music in the background but don't like concentrating on sound beyond that.
Time and place
MMO's that are graphical need to have voices at some places. I haven't bothered with many of the current PC MMO's but I still hear Deckard Cain saying, "Hello!" every time I passed him in Lut Golhein. I still laugh at thinking, "He sounds like Sean Connery."
I found it was a treat to hear a voice and wondering if he or she was voiced by a known actor (see: Ray Liotta for GTA:VC). In a MUD, I don't think I could handle voices popping up when I least expect or don't want. I like a little Bassnectar or Sklarbro Nation in the background as I tip-tap away through Achaea.
I quite liked the voice
I quite liked the voice acting, when there was some, in WoW, although some of it was horrriiidd.
Voice actors sounds great in
Voice actors sounds great in a graphical MMO, I guess. But one of the reasons I prefer text games is that I prefer to fill those things in with my imagination.
^ is one of the advantages
^ is one of the advantages of text games imo.
^
I second that motion
too much
you took too much. agreed.
Yesh.
Yesh.
I gotta listen to Jeremy
I gotta listen to Jeremy Soule and Hans Zimmer while playing Lusternia, maybe Ozar Midrashim by Information Society when I'm feeling Nostalgic. Hearing quest-givers in Lusternia, or any MUD in general at that would make me pull my hair out looking for an in-game mute option.
Right on the mark. Having
Right on the mark. Having voice actors would be similar to having pictures.
Pictures
A number of interactive fiction games had/have pictures for scenery and the like. It would be too limiting for a MUD though.
Even the pictures by Chris
Even the pictures by Chris Bourassa?
Yes
Limiting in the sense that it limits the flexibility that pure text provides. With an image in place for a room it becomes harder for admins to change things to suit a situation during an event or for a room to be modified through skills or combat (Achaean examples of extermination and room destruction in the war system spring to mind).
yeah
yeah
yes to voice acting!
yes to voice acting!
Voice acting is cool
adds a lot to normally boring quests.
Maybe if you could do it like
Maybe if you could do it like you can in a console video game, where there's a few different diaglog options, and then with a click of the button, you can shut them up and move on...
lol. no.
lol. no.
^
^
Only if it's done well.
Only if it's done well.
In text games voice overs for
In text games voice overs for npcs would confuse me more then help with immersion as player characters are text only.
Well said
Yeah... having voice acting in a text game seems pointless to me as well.
Would get old fast, even when
Would get old fast, even when well done
nope
I don't want to have to hear the denizen talking when I spam greetngs to figure out what he wants, I'd just mute the sound anyway
Nah
I dont think so
Hmmm...
Interesting concept... I wouldnt mind it. I mean it would make questing interesting and possibly more immersive?
Immersive quick sand
in agreement with the above. immersion would be the only reason i want voice actors and half the time they just end up muddling it up worse then me reading it for my own immersion.
Well
If we have the option to mute the sound I dont see why not.
Seriously?
I really doubt IRE will embrace that concept. On the practical front, as is, it's expensive to just have full-time staff to help run all the platforms. They would be scrambling further than Vegas to try and get the funds for such an adventure, and I seriously would hate second rate voice overs.
So warm your hands in front of the keyboard and switch on your favourite music.
No
I play it muted most the time, and in most conversations the actor would just get overwhelmed.
Vellis of speakers?
Would have quit in a heartbeat. That being said voiceacting certainly has its place.
if it's done well
if it's done well
noooo
Unless you skip the voice stuff. Hearing the same words over and over in a persistant world is grating.
oh lord NO. First it would be
oh lord NO. First it would be disgustingly expensive for IRE, and second it's annoying enough trying to have a conversation in Thera with the kid bragging about ditching school. I could only IMAGINE him with voice acting.
I'm going to have to say no
Part of the fun of these games is that you have to uncover a lot by yourself. To me, having to read enhances that experience.
yes
yes
Nope
I do think it is a very good idea. In my opiion adding voice actors would be a waste of time as to mudding and, besides, I can have my client talk at will. I experimented and it is fun for a while, but it can get boring pretty fast if you overdo it, I assure you. It is better to put some click for drinking health.
Most of the magic in mudding relies on the fact that the founding brick is text only, and it should remain so. What if after listening to Vellis I "hear" someone yelling with the speakers mute! That would be pretty wierd. I think that part of the immersive experience the mud has to offer is moslty cause by the fact that your mind wants to merge with the text, it wants to go deeper and float there. Stimulating another sense as hearing could be perceived by the mind as a distraction and could drive the mind off. Just my opinion.
hrm
Should be able to do it already using MSP
voice actors
In other graphic games, sure why not. For Iron realms games I don't see a need, the immersion is done by reading the text and using our imagination.
I concur.
I concur.
This
Yep
100%
100%
Agreed
As above, so mote it be
Agree
Agree
+1 Ditto
Well said.
Plus...
HOW can a text game get voice actors anyway? o.o
Having lines read aloud in
Having lines read aloud in addition to being subtitled is redundant. I tend to read faster than they're spoken, so I'm sitting there clicking skip, skip, skip, paying no attention to the voice actor. I prefer disabling substitles in voice acted games for that reason.
Plus, MMORPG dialogue is often barely worth reading. If the quests are just a vehicle to stretch out the grind, and their dialogue has been slapped together by a programmer, rather than a writer, it doesn't really matter how you're telling me to kill all the goblins in this area before I can advance.
TOR seems to be going for the full cinematic experience though, with cutscenes, fully scripted dialogue trees, all that. I approve.
The idea of voice actors in Achaea is hilarious. One of the few assets a text game has over a graphical MMO is spontaneity. Having to delay for an additional two weeks to book your voice actor into a studio before you can roll out a quest kills that. And imagine realising that you used the same word twice less than nine words apart, or you accidentally said "Moghedu" instead of "Arcadia", or you wanted to change some atavians to xorans. You can't quickly fix it, you have to call the voice actor back in, at whatever their hourly rate is.
Voice actors are good, if they are good!
If MMOs go the voice acting route, then they need to ensure they pick talented voice actors. Nothing is worse than poor voice acting.
No, they shouldn't.
No, they shouldn't.
it depends
It might be good if it were not put in a place that would spam you in anyway. Llistening to the same thing over and over would be worse than a bad thing. If I had to listen to vellis explain to me how to turn in butterflies every time I saw him it wouldn't be long before I didn't want to see him.
If done well, yes. Also, it's
If done well, yes. Also, it's not terribly expensive to hire quality voice actors unless they're already of the big bucks/studio with agent ilk. There are plenty of voice actors just like regular actors out there looking for work who do smaller jobs now and then to start out and add to the resume. Studio time can be expensive, yes, if you and the client don't have one of your own, but nowadays voice actors do their recording remotely with their own setup (also relatively inexpensive when comparing to sudio time, since all you need is a good mic/quiet room/basic recording software) and send it out to be edited/spruced up as needed to the client's sound techs if they haven't learned to handle it themselves.
no
The voices in my head are much more entertaining. :-)
optional
I would love this if it was something that could be toggled on and off. Because to be honest sometimes i am just in too much of a rush to care.
Make sure that the voices are
Make sure that the voices are cool!
Some should be warm.
Some should be warm.
voices give it that extra
voices give it that extra something, you can turn them off in games too or turn them down, you don't need to listen to them if you don't want to, but for those who do? amazing.
mhm
mhm
i don't know
I think having voice audio during a text game would break the immersion. It seems like a more natural extension for graphical mmo's that have overlap with other media that feature audio (video games, animated films).
I see your point
I see your point
swg
I long for the early SWG days...
??
...
*chin*
I can see the aspects of both sides. I enjoy the fact of Achaea over WoW because I get to picture what I want the the stuff to look like, not the other way around. But at the same time, sometimes what others come up with is a better idea than what I have. So it's a 50-50 for me
I have an Idea
Only Gods should be able to talk! That's the maximum I am willing to support! No voice actors please!
No!
It would annoy me having to mute the tv or music to listen to stuff. Part of the reason I love Achaea is that I can multi task. Also...people play graphical games pretty much until they complete it. I've played Achaea for ten years. Imagine hearing the same voiced sentences over and over for a decade?! No thank you!
Voice acting is fine as long
Voice acting is fine as long as there's an option to disable it and just click through text dialog boxes. Usually with games I prefer to have text boxes because what I can imagine is better than the voice acting.
Yeah it would be weird to
Yeah it would be weird to have people talking completely differently that how you imagine it.
good luck
making that work out without seeming scripted
Why not?
Normally I'm fainting at the blob of text before I read it at times. Maybe like the Collegium history quest!
I thought the point of these
I thought the point of these games was to be text-based.
cats
They are just setting the cats free amongst the pigeons. It's a metaphorical concept.
Hmm
I'd try SWTOR to find out but they're not releasing it here until next month and I'm not buying an overseas code.
It isn't worth playing. It is
It isn't worth playing. It is basically a massive single player game with horrible UI and stupid bugs that wont go away. The only way you will enjoy it is if you are a massive Star Wars fan and love repetitious "quests". Yeah, they are all voiced but that gets old really quick and some of the voice actors are absolutely awful.
Yeah
Heard a lot of comments like that. Oh well, back to waiting for the secret world.
And guildwars 2!
And guildwars 2!
I am a fence sitter with this
I am a fence sitter with this topic :(
loled?
I am pretty sure jaba the hut never loled.
oh gods no
This is a -terrible- idea
imagine
I would totally dislike it if Eventru was a voice, just imagine the rambling...
Stop asking if content from MMORPGS should be added to MUDS
This has got to be one of the stupidest articles I have ever read. It seems that as of late. (about 16 days since I started playing my first IRE game) that the articles are getting shittier and shittier. This is by far a B rated article! The answer is HELL FUCKING NO. MUDS are not supposed to be mingled with MMORPGS. What do you get when you breed a MUD with an MMORPG? You get SHIT!
If they keep adding things or comparing things etc, there will be no use to even play a MUD anymore.
wow
Rant?
haha
haha
ja
And clearly only knows how to express itself with foul language. At the end of the day, one doesnt need to read it if one doesnt like it
True
If I could go back and unread it, I would...but...
I don't speak Achaean so it
I don't speak Achaean so it would be really hard to understand.
@Sebaste: Its better than the "addicting games" track they were on for a while...just sayin'
Yes I will have to agree on
Yes I will have to agree on that. I would have had a nicer post, but then again it was before my morning doobie.
I'm not to big of a fan of
I'm not to big of a fan of voice actiong in a text based game. I like to have my own opinions about how people sound without some voice actors rendition on it, especially if it conterdicts my own view of how they sound. It's like audio books for me. I buy a book to read, not listen to someone else read it to me. If I wanted that, I'd have rented the movie.
Sure, as long as there is an
Sure, as long as there is an option to turn them off. Everyone happy. And toss in toggable subtitles while at it. Not an issue in text games though ;)
Why not :)
Why not :)
no, sound triggers
This would not be good for me. I have sund triggers so that I can react faster than my screenreader can read.
I do like the idea of adding
I do like the idea of adding sound effects to text based gaming. It'd bring an entire new idea to gaming. Or at least have the option of turning sound effects on.
sound effects would be nice!
sound effects would be nice! no need for voice actors. Birds in a forest, creepy sounds in Azdun..etc
No...
I don't think this would work, no matter how good the voice actors were. I read way faster than people talk, and I'd be out of the room before they would have finished speaking.
Hearing voices would be cool!
Hearing voices would be cool!
No it wouldnt be
It would be a waste of music listening time.
I must say
I would rather listen to music yeah...
Think of New Players
Seems most of the regular players are like 'nah im too cool for that, nah I listen to music instead, nah Im too busy to listen' etc. But I think it would increase ambience in the game for new players, it's a neat idea. If technology permits, take advantage.
yes
Yes, since if you've ever played RIFT and heard some of those voice acting.... you can't take them seriously without laughing.
Yeah, bad voice acting is
Yeah, bad voice acting is really immersion breaking.
Just no
I don't think it helps the immersion at all. It's more likely to just break the flow.
accents
And I am so sick and tired of the game accents in any case
No thank you!
Would be a bit weird to have voice acting in an IRE game at least.
Choices instead of voices!
Choices instead of voices!
nah
nope
no
it wouldn't make sense
Not really
Voice Acting has its times and places. Usually those "places" are in key battles or important moments, such as cutscenes or similar. Using Voice Acting for quest NPC's detracts from the enjoyment factor to an extent, simply because you want to get moving and do your quest, while when you are battling you sometimes want to hear the enemys tone of voice, be it anger, insanity or similar.
Yay voices!
Yay voices!
credit
credit
ditto
ditto
same
same
Griefers
Not really a fan of getting voices into the game, and as always better fix what's needed first before adding tons of things like these.
Even if MMOs get it, text games definitely shouldn't.
Part of the nature of a text game (such as IRE's games are) is that your imagination turns the words on the screen into the experience. If a text game were to have voice acting, it would break immersion by creating a contrast between speech (not done through text) and everything else (done through text). It would be as absurd as having books read dialogue out loud just because movies with sound came out.
For MMO's, it really depends on the circumstance. Overall, it would probably be a good idea, although it would usually be done as an in-game effect (allowing for choices) rather than a cutscene.
sure
sure
mhm
mhm
mhm
mhm
hmm
hmm
mhm
mhm
mhm
mhm
mhm
mhm
mhm
mhm
mhm
mhm
No.
No.
Also, I don't see why people
Also, I don't see why people are having such a hissyfit over MMORPG vs Mud. You know... a Mud /is/ an MMORPG right? Just not so 'massive' as it might have been in its heyday. And there still are/were Muds that support MSP (Mud Sound Protocol) that could be any sound effect/music at all not just voices (Ie if you wanted to make your own soundtrack while fighting the big boss, or hear your bardy friend's latest composition [if they were talented enough to record their own songs for your use] and everyone else screaming in agony you could) XD. It's good in small doses or for special things. Also a good potential thing for those who may be vision impaired.
' The history of modern Massively Multiplayer Online Role-Playing Games (MMORPGs) like World of Warcraft, and related virtual world genres such as the social virtual worlds exemplified by Second Life, traces directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).
However, with the increase in computing power and Internet connectivity during the late nineties, and the shift of online gaming to the mass market, the term "graphical MUD" fell out of favor, being replaced by MMORPG, Massively Multiplayer Online Role-Playing Game, a term coined by Richard Garriott in 1997.'
That's right, the horror of it all. WoW which Text-gamers may or may not despise/hate is a Mud too in a sense.
Voices?
Obviously one of the attractions of IRE games is how it manages to keep a classical mudding feel without adding on things like sounds and voice acting. Though I do like the idea of denizens that speak more about themselves or their lives in a context sensitive way. As long as this does not obstruct questing or make it take longer, I only imagine this could actually help immersion more than hurt it.
Depends on the actor...
But really...nah. Save like...MAJOR plot point quest giving NPCs
will be interesting to see
will be interesting to see how it is implemented..
No.
No.
I don't mind some. It gets
I don't mind some. It gets annoying when the game is put on hold over and over and over for cutscenes.
Voice acting is cool!
Voice acting is cool!
My character's voice actor
My character's voice actor would be Alec Baldwin or Jason Momoa.
Keep skip Intro button
Maybe I'm missing something but with the availability of the Skip ahead button a lot of games have, the player is then able to choose to listen or not
Seriusly it is a bad idea
Denizes do not have a great set of answer that justifies voice acting. Turn the into better interactive figures, voice acting in a mud sounds lame.
yes yes yes
yes yes yes
No
No, I like to imagine what the denizens sound like, and I can have them as I want them. Bad voice or accent (bad in the way of I don't like it) would be a turn-off.
Also, I think it would create more lag...
??
That is a tricky one. I think some places they could be fine but then again if they are done poorly for a character that everyone knows it could be a bad thing.
Cinematics
Sort of a cinematics option? LOL
yes to voices!
yes to voices!
Yep
Yep
slow down mud?
This might sound stupid but, would if implimented all these voice blepes bog down the mud as they're each accessed repeatedly? I mean enough at one time or close togher.
Maybe not
From memory I think MSP downloads a package at the start and as long as you don't delete it it should only need updates with new bits. Same thing as downloading a client for a MMO.
definitely not, the lag as of
definitely not, the lag as of late has been horrid enough as it is
no.
It will make the game tardy.
NO!
Money best spent elsewhere. But if you can budget full voice acting by all means do it...
but..
it will just make the game more expensive.
Problem
The problem with voice acting is it is often a hit or miss. If you do not do it just right the game will have less immersive qualities... Just my take on it... Feel free to disagree!
pewpew
pewpew
are we not done with this
are we not done with this article yet? :)
Voices!
Voices!
This is a stupid, stupid idea for a MUD
But maybe we're hitting on a new genre.
Graphical MMOs, text games... where's the fully audio-based RPG?
Heh
You say, "What is the weather like today, Siri?"
Siri says, "Why don't you look out the window?"
While I hate the voiced NPC
While I hate the voiced NPC idea, a voiced narrator like in Bastion would be awesome.
Wow this is amazing
Wow this is amazing.
I...I would love the game forever if this happened. Then you'd really get value from seconds and alts, if the narrator commented on things like your guild and your class.
Also, it'd make me feel so much better about dying. Bastion has the best death commentary.
Voices?
The only voices that I like to listen to are the ones in my head.
No
Just no.
^
^
Only a few phrases
But not so much to be annoying
As long as no guards have
As long as no guards have taken arrows to the knee.
Voices!
Voices!
Get them out
get them out of my head!
seriously
it's really time for a new article someone!
Nope.
Nope.
Yes, talk dirty to me
Yes, talk dirty to me
Liam O'Brian
You get him to do voice acting for Achaea and I will NEVER logout. Ever.
http://www.youtube.com/watch?v=YZQhUc8GpTY
yeah...KOTOR i just read the
yeah...KOTOR i just read the subtitles and then skipped the rest of the dialogue >.>
Talk to me baby
Talk to me baby
No way
It's all about your imagination.
What if we could talk to each other?
It would save lots of keystrokes if we could talk to each other. We could do our own voice acting.
No
They shouldn't
Glad
I am glad to see that the idea has been moslty rejected by the community.
Not really needed..
No thanks.
sure! i would have been
sure! i would have been super into it. but I think the best way to do it in IRE would be to keep the general set up we already have, just instead of having to read the text the NPC puts out in response to being greeted you could hear it. or better yet see the text and hear it. that way anyone who doesn't have speakers could still enjoy the game, even if not as much.
not needed
seems like a gimmick
say no to the voices!
say no to the voices!
Yes.
Great voice work makes for a much more immersive play.
My speakers stay muted, I
My speakers stay muted, I wouldnt notice. Too many chances of me running across a site with music or something. I'm used to silent computers.
Ugh, I hate those. Or these
Ugh, I hate those. Or these ads that talk when you mouse over them. Adblock and Noscript solve a lot of that annoyance though :D
Youch
If NPCs started talking at me in my text based games I wouldn't play them. The beauty of text is that I'm a fast reader and don't have to wait for the voice actor to finish speaking.
Voice acting is an integral
Voice acting is an integral part of linear rpgs, which I think makes them feel more like movies and less like games. I heavily oppose it.
Probably not
If my speakers were spammed with constant voice acting from NPCs, I might be inclined to turn off the volume. Voice actors are great during cutscenes, but I think having them for NPCs would be excessive.
Hearing npcs
Listening to npcs speak more than the token phrase (if any) helps immersion.
Not too sure about the logic here...
I dunno about SWTOR dialogue hurting game immersion, especially when the logic is that people would prefer branching dialogue. Haven't really played the game myself, but I believe SWTOR is way MORE about dialogue choices than any other graphical MMO. And I can't see how, if you're already going the full graphic route, immersion would actually be hurt by having the characters voiced. Though the same doesn't hold true for MUDs. The great thing about MUDs is, as I believe others have said, that it's all imagined by the players, and therefore player character representation is incredibly flexible and content can be created and changed much more easily. So no, have voice-overs in IRE games would not only be more expensive, it would be terrible.
that depends on their ability
that depends on their ability to fake it
ya
ya
As long as it can be skipped
As long as it can be skipped through. Nothing annoys me quite like voice scenes that do not let you skip.
This
+1 (Mass effect 3 is annoying when you can't skip the boring bits)
not really
not really
I'd rather see
I'd rather see graphically-enabled muds first. The future is near!
Voice acting can be nice in
Voice acting can be nice in some instances, but I think it should still be mostly text based.
No
No
Yes
Yes
No
No!
No
I make up the voices in my own head. Besides, I don't want to hear someone babble over and over the same thing when I turn in all my corpses. Besides, would you really want someone like Globglob to have a voice actor? He's irritating enough in text. So no. Just no.
we all play text based games.
we all play text based games. Clearly they are, if nothing else, entirely unnecessary.
No
They should not
no
no
please, no
please, no
I agree
no
I have to agree with that.
No thanks.
I have no idea where those
I have no idea where those articles are coming from and what is their purpose.
Why would I want to take my time from the game and speculate what would I do if Vellis greeted me over my speakers?
Meh.
Meh.
Nope.
Nope.
Nein.
Nein.
Nej
Nej (to cower it in swedish)
On visual games, like TOR and
On visual games, like TOR and WoW, too much text detracts from the graphics - by having voiced quests and NPCs, players can focus more on the eye candy.
Don't really see the point
Don't really see the point and don't know where IRE would get the funds to pay for it. I would rather see improving other existing areas of the game.
SWTOR has spoiled me: MMOs
SWTOR has spoiled me: MMOs without voice overs bore me now. MUDs don't need them, though.
No - great once, clicked
No - great once, clicked through after that!
Nope!
I like the voices in my head
^ Great!
^ Great!
Of course
Why not
Would be nice but think of
Would be nice but think of the spam that could happen just from giving animals over to Talus or multiple people greeting the same NPC quest point.
No. There it is in English
No.
There it is in English AND Spanish for you.
VO's are silly
I think that voice over material can be good once in a while. But eventually they become silly and I just end up skipping them because I read faster than the character can talk.
I'd rather there not be voice
I'd rather there not be voice actors in the MUDs. I prefer to listen to my music while playing anyways.
this.
this.
voices for quest denizens
voices for quest denizens would ruin it for me..