IRE Asks: Should MMORPG quest NPCs have voice actors?
Voice acting in the MMORPG industry has never really received much attention; that is, until Bioware's Star Wars: The Old Republic went the full voice acting route, leading many SWTOR fans to be divided over the issue. While some fans are embracing the fact that hundreds of voice actors were recorded for every quest denizen, other fans are complaining that voice over dialogue hurts game immersion. They prefer being able to choose responses to form dynamic conversation, instead of watching cutscenes.
It's an interesting development in the MMO community as it has the potential to become one of those genre-splitters. Don't be surprised if in the future you see MMORPGs categorized by those with voice over cutscenes, and those with a wide variety of conversation options presented in text. We can't help but wonder how voice actors would have impacted Iron Realms games early on. Imagine if you greeted Vellis, and he began talking to you through your speakers. Would that have been immersive, or would you have quit the game?
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