IRE Asks: Would you play a hardcore character?
Permanent character death is often associated with games that encourage griefing, full corpse looting and very little to no roleplay value. There's a certain stigma attached to permadeath that hardcore MMOs haven't necessarily helped dissuade, and maybe it's too untamed of a beast for mainstream MMOs. But there's no denying that a niche crowd exists for it, and no one knows more about niche crowds than Iron Realms!
Losing your character would be extremely disheartening to any IRE player, especially if you have valuables such as artefacts and real estate. but what if the option were available to new characters? On one hand it could add a certain level of realism to the faction based PvP, especially with the recent war systems, but it could also increase the level of throw-away griefer alts.
If such an option were available, would you give it a try? How would it change the Iron Realms environment for better and for worse? Should hardcore characters start out at a higher level? Would you try to permadeath us IRL for trying such a thing?
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Comments
Not with Ahrehn...
...but perhaps with a new character.
I've put hundreds of hours of work into Ahrehn, and losing her completely would be awful. But with a new character, it could be fun to experiment with permanant death since it does add a level of realism.
However, it could lead to more griefing and less roleplay.
It would be interesting if
It would be interesting if you could only pray once per day or so.
100% agree
I am against permadeath, especially in a game where you can buy systems to fight better. Moreo er, all the time spent on building a character wouls be wasted! What I would do was to build a permaseath arena (or semideath, like 1 month or so) . Duels there would be interesting. Or maybe a permadeath during an event, but really I do not fancy the idea.
i agree
i agree
I agree.
I agree.
Because it's true.
I agree.
Agree
I agree.
Seems interesting.
But I myself wouldn't fight with a charcter I havn't developed and I don't want to lose a character I have developed. So, I'd never get involved.
hard
I think it would be hard to balance the two, but sure would be interesting.
The griefing aspect is the
The griefing aspect is the killer here
Kinda the way I feel
This would be abused soo hard I think.
Completely agree.
Completely agree.
yeah
yeah
I'd try it
If my main char wasn't permadeath. It'd have to be an option for new characters only.
mhm
mhm
Eh
Maybe
No.
I like playing a game the is -similar- to RL but not exactly like it. I can be a smartass and not realize the effects of RL, such as a death, excetera. Also, that means death in hunting would permanently lose your character, rezzing...well, would that be an option? Or is death death? When I have a bad day RL, I can come to my GAME and burn off my frustrations...if I die, well, it's my own stupidity but...losing my character that I've put time and heart into? Nah, it doesn't appeal to me. I think you'd lose basically all PvP and your RP would be greatly reduced as well. May as well go back to RL.
I probably would NOT go for
I probably would NOT go for this exactly. Just the effort put into characters makes deletion seem a little extreme.
I've seen some MUSHes offer a death system where the character WOULD be deleted, but only if first they marked themselves as killable, then agreed via a coded RP system that they were killed in RP. Of course, this is based more on theater roleplay, rather than a random, skill-weighted dice-roll.
However, the lure of permadeath is quite attractive in many ways. It would for sure make the whole experience a whole lot more believable and "life" would be much much more valuable a commodity. Perhaps a happy medium somewhere...
I don't think I would give up
I don't think I would give up on the games altogether, but it definitely would make things a lot more difficult - I think the death system that's in place right now is fantastic. Games with ridiculous death penalties discourage exploration and trying new things, and in my opinion, that's one of the best things about any MMO.
What's that, your router
What's that, your router died, oh, well there goes your character you just spent hours working on. Cause you had the audacity to bash, hunt, do anything that might get you killed.
That
is an excellent point.
Considering
How dreadful lag spikes can be at times, that could lead to a loss of... many characters. Of course it would make killing those who Grief quit, alot more satisfying as well....
True
Yep. Good point indeed. I remember my old router reset at 1am every day, and it's so easy to forget the time...
Reminds me of the song titled
Reminds me of the song titled "Big Bad World".
But seriously, I've died far too many times to this. I would've stopped playing a long time ago if perma-death was possible.
This
This would be why I wouldn't want it.
yep
yep
No, screw that. No.
It can either enrich or throw RP out the bat. Even if you made it so that they can get back all that OOC credits and get them on an alt, I'd disagree. And everyone likes lolraiding.
Nope
Probably a lot of people would stop playing
Back when Diablo 2 was new...
...I'd run a hardcore character no matter what. It was fun and added difficulty that the rest of the game just couldn't provide for me. Since then, other games I've tried that had such settings I'd take full advantage of. However, none of those were games like this, where my character actually had a life that could be manipulated. Should it be put in? Sure, why not? I've no doubt that some people would enjoy that option, though it'd take a bit of work to get it just right so those who aren't interested can go on without all the worry that would follow. Would I try it, though? Probably not. I'm here for an escape from the real world, and a hardcore character would not be the best way to do it.
No.
Losing your character forever? Nothing I look for... I'm even afraid of touching the hardcore button in most RPGs.
On the other hand, there are some cases when I would accept a permanent death or at least "loot corpse" death. I could agree with it, though, if there were certain conditions for perma death. Like hitting a certain level of infamy- at least making the corpse lootable in such cases would make people less mad at serpents, which might in turn stop the permanent nerfing of our skills.
Not my kind ...
... of fun, really. I played hardcore for a bit in D2, but I enjoy being reckless more, and the total level of safety needed for a hardcore char is just not what I'm looking for.
my views
exacly.
No
I would not. Would seem like a waste to spend money in the game for stuff die and loose everything.
What if
You could transfer said stuff to a new character?
hrm...
I guess I already think of myself as a hardcore player, though I define hardcore a little differently. I think it would be funny at this stage of the game to see who lines up to kill Tekla permanently if that option became available.
Probably not.
While it is possible to have a playable game with permanent death, there are several conditions that make it nearly unworkable in an existing game like Achaea:
1. There should be no mix of "hardcore" and non-"hardcore" characters, or else a non-hardcore character can hunt hardcore characters at no real risk to themselves.
2. Existing characters should not be made "hardcore". People have invested too much in many characters to lose one to a lucky ambush.
3. The effect of internet outages/disconnections/lag would have to be eliminated somehow. Losing a character to an enemy is one thing. Losing a character to something far below your level just because you were disconnected is just frustrating.
4. Hardcore characters would have to advance substantially faster than current characters. No hardcore character is likely to last the time it takes current Achaea characters to get to Dragon.
5. All real-money purchases (including the results of spent credits) would have to be transferable from a dead hardcore character to a new character.
The one way it might work (assuming the technical issues in condition 3 could be dealt with) is to have hardcore characters alongside the non-hardcore characters that do advance faster (perhaps using a quadratic progression of experience per level rather than the exponential one that Achaea currently uses, plus possibly more lessons per credit spent), have real-money purchases be transferable from a dead hardcore character to a new one, and have the hardcore characters be "hardcore" only with respect to deaths from other hardcore characters or non-player characters/creatures. (i.e. if a non-hardcore character kills a hardcore character, or aids in doing so, the hardcore character resurrects just like a non-hardcore one.)
+1 Bravo
Well said.
No. Definately not.
No. Definately not.
Hell yes I would.
See above
I have one main who I'd hate
I have one main who I'd hate to see die and never come back. He's virtually me. But, for my alts, I make and kill off them all the time so Hardcore is nto really a problem, but if it's someone I like I'd rather keep them alve
I'd hate characters dying
I'd hate characters dying permanently.
I have before and I never
I have before and I never will again.
I'd do it
Wasn't into the loops and hoops needed to recover gear from a dead D2 HC player. If there was an established ritual or ability to pass on (see: wills or trusts) legacy (artifact) equipment and earned valuables, this would be the safety net people would want. Contrary to the griefing aspect and concerns, you may see a lot MORE roleplay because no one wants to be slain on a whim. A Dragon or high level playerkiller would be an extremely rare and exceptional character.
Another aspect to look at might be something like "death's door" where a person could be recovered wtihin a short window of time to revive them before permanent wormfood status kicks in.
Fire up test.achaea.com:23, I'll try it!
I played a game once where
I played a game once where death was permanent, because it was an absolute RPI game set in middle earth and there wasn't much way to make sense of people not being dead once you killed them. But it also had a very different focus, and a very mature player base, so people never attacked others without a roleplayed out reason, and even then the culture valued looking for creative ways of handling situations in ways that were both in-character but didn't kill anyone if it could be avoided.
that'd be nice
if I thought that the player base of achaea would actually do that, I think perma deaths could be fun, but so many people just play to attack each other... so I can't see it working out. This is also coming from somebody who has never had any interest in learning combat ic, so I could be bias
Balance
I'd probably give it a try on an alt, but I don't think it would work well within the current rules of Lusternia. It's the kind of thing that a whole game would have to be balanced around. For instance, there would have to be some kind of system to severely inhibit or prevent ganking people in non-pk areas, and even then a simple trip to Faethorn to influence Fae becomes a game ending problem. (I don't even want to think about how this would affect Imperian, where the whole world is open-pk, and even under the current rules newbies have to run for their lives to avoid being randomly ganked outside of their home city)
As other people have mentioned, internet connection issues would somehow have to be accounted for, and I can't think of any way to do it (the guys at IRE might be though?). In his youth, Luenn was killed by a weevil when my internet provider decided to perform unsheduled maintenance on their server.
Credits would also have to be accounted for. I can just imagine a top tier player who's payed thousands of credits for lessons and artifacts loosing it all to a quick ambush and forgetting to put up their defences. Do those artifacts then go to the killer? To the victims family? what if the victim doesn't have a family? Perhaps to a legacy character?
tl;dr The whole game would have to be balanced around this issue for it to be viable. The current IRE games aren't so it wouldn't be.
additional
How ressurection abilities would work would also have to be accounted for. If they're allowed, then effectively all this would do is disable praying (which I always thought was the least RP friendly way to be ressurected anyway). Abilities like conglut would ironically make bashing off prime safer than bashing on prime. Also, resurgem covens would give Serenwilde a massive advantage which would have to be accounted for. Then you'd have to think about anti-ressurection abilities (behead, fossilize etc.), which at the moment only really serve to add insult to injury, would suddenly become griefers heaven.
Not in any IRE game. Perhaps
Not in any IRE game. Perhaps in a game like Awan describes.
Might be interesting to try
I would probably try it, but, overall, I think it would make game mechanics and enjoyability not as good.
No
And I can't say it enough times. Permanent death would be horrible for IRE games in every way.
Yeah, it would be fun. The
Yeah, it would be fun. The best way to hook people into any given situation is by giving them risk, making them afraid. This borderline never happens in IRE games because the strongest reaction you can elicit is "fffffff I just lost 25 minutes of bashing". Having reason to be concerned and careful, while still maintaining that sense of adventure and desire to do dangerous, exciting things, would be great.
I don't see it remotely fitting into the IRE business model of course.
hrm
It would be interesting and a fun challenge to try with a new character, but I could see myself dying rather quickly to a rat or a lycopod though.
The thrill of death is what
The thrill of death is what makes it fun!
Two words
Hell no.
I don't think the idea is
I don't think the idea is really feasible in Achaea as it stands now. Half the point of the game is to enter conflict and have adventures, both of which require a little risk to life. If permadeath was a mechanic, I know I for one would be far less likely to enter activities (no matter how fun!) where I could permadie. In real life, our own permadeath is a pretty good deterrent for activities that much of Achaea is based around (the combat, the adventures, the conflict...). Realism shouldn't really be a goal in this regard, no matter the gravity it gives to death.
Hm.
No thanks.
Permanent death makes some
Permanent death makes some sense when character is disposable, the game is very RP intensive while death is rare and result of your own actions. Every IRE game is complete opposite: it takes weeks of grinding to get a playable character, RP is almost optional and you die routinely to lag or because artiwhore#23267 feels like it today.
A minor disagreement
If you think about it, the article is incorrect. More people would create throwaway alts, so that their main would not be permakilled. Also if someone was mad enfough at someone, they could throw an army of alts at that person, in order to kill them (IE Grief).
I'd be willing to try it, but ONLY if they allowed you to transfer your artefacts from a dead character to a live one. Not sure how they would do this with help seconds, but hey...there has to be a way.
I would never play a hardcore
I would never play a hardcore character.
I'm still not convinced that
I'm still not convinced that permadeath = hardcore
No
"Losing your character would be extremely disheartening to any IRE player, especially if you have valuables such as artefacts and real estate."
Eh, what about the people? Your friends, family, housemates, ordermates? These are the true valuables of this game.
Well said.
Well said.
Not sure - I think I would -
Not sure - I think I would - it would be a different game though!
Maybe bring it in as a consequence of aging - once you hit 100, you only get the one life. It would encourage you to get out there and do something and would also encourage elder characters to consolidate their power or die.
Or make immortality a reward
Or make immortality a reward for level 100. And xp only from killing-blow...
Worth a shot.
Worth a shot.
I have spent too much time
I have spent too much time and money to loose it all, so no I would not like this. I think one would have a choice in the matter.
I'd like to try it, but then
I'd like to try it, but then on a special hardcore server. Artifacts would need to be either disabled there, or they'd be given to each character you create.
A good idea.
I would support the artiless version. Every character would have to be hardcore for this idea to work at all, and it likely wouldn't make money (unless you could pay credz for a rez, thus destroying the RP aspect).
yea
I agree they would have to transfer the artifacts
Short answer. NO
Short answer. NO
Only
if could be come some kind of undead jester after death?
terrible idea. This does NOT
terrible idea. This does NOT work in IRE games at all and there is no way to change that without changing the games entirely
No ways
never gonna work
My answer is meant to
be much longer but it somehow never got accepted basically NO
Considering you guys love to
Considering you guys love to perma shrub, I doubt this would change much. If anything, it would make you more money so I'm surprised it's not implemented already. Money > customers, right?
sour grapes Bonko?
sour grapes Bonko? ;-)
While my experience is not vast here...in MOST cases I've seen the permashrubbing has been resonable...unfortunately I can only say most cases...
no
I would not do a hardcore charcter
agreed.
it will ruin the fun.
No
I think for me that would take away from the fun that I have playing. I would be to worried about stepping on something and breaking my leg, lying in a ditch, and dieing. BOO!
Yes. Yes, yes, yes, yes, yes, y-
-es, yes, yes! I've wanted a MUD with permadeath for a loooong time...
But Achaea certainly isn't it, and MKO wouldn't be a good choice by this point, either. With credz and the steep learning curve associated with PvP, there IS a large precedent for griefing, especially considering that permadeath would be optional instead of mandatory (thus nullifying the one restraining factor, ie consequences).
one
I have only seen one, in my searches, that could be a permadeath game and that was BAT Hardcore. I never tried it but I know it is there.
No Permadeath
I would not play with permadeath, unless I became a ghost after death (then I might make a ghost alt).
Make ghost
a whole seperate class! It could be hella awesome!
I...might?
I don't know, I wish death meant something, anything. Currently it's not more inconvienient than just dropping a some gold. LAME!
No...
It's just not a plausible concept with any game you have to invest in. So much time, thought, and sometimes money goes into your character that killing them off, even for the sake of RP, would leave the player with a dissatisfied feeling.
And honestly, if people created new characters for the reason of "hardcore" death, it wouldn't be that interesting. At all. Knowing your character is going to die, who is going to invest that much into them and give the rest of our players any legit attachment? We all know character attachment (to our own and others) is partially what makes these IRE games special. It would end up being an annoyance.
It'd be different if the game was something similar to D&D where death and re-rolling characters is the norm, but that would get boring really fast.
Hardcore server
I think it would be really cool if there was a hardcore mirror of Aetolia or Achaea. That way the dynamic wouldn't get messed up in the existing games. That would also solve the problem of really high level artied out toons interacting with the permadeathers. It would give you something fun to do during downtime and you would go into it knowing what to expect.
permadeath
is so win. I love it.
I've played permadeath in several games. Depending on the game, your relationship to your character changes a lot.
I've put hundreds of hours
I've put hundreds of hours into Hhaos and would be extremely upset up if he was able to die permanently
permadeath
no one really likes it, it only works in games were characters matter little
+1
100% Agree
terrible idea
Even for new players. A group would soon arise who hunted these new short lived perma dead newbies and they would never stand a chance. However I do like the idea of something along these lines that is less extreme than perma death. Perhaps the ability to throw another player in jail for a day or something like that. Also the only able to pray once per day might make things interesting. Maybe these rulse should only apply to certain areas like the pk zones we now have. Just a few ,"less terrible" ideas.
just no. If I wanted that in
just no. If I wanted that in a game experience I'd go back to D2 and forget about IRE games very quickly.
thats effectively what the
thats effectively what the Quashar did years ago...Lost a lot of friends who just quit Achaea cause they couldn't log in with being instantly killed....as I recall the Quashar got broken up soon after too...by the admins.
I don't think it would work
I don't think it would work very well, as described. Scary thought :O
I don't think it would work
I don't think it would work very well, as described. Scary thought :O
I would be for permadeath if
I would be for permadeath if we had a main character as our main account that is not permadeath for our artifacts and estates, and have any subsiquent characters be permadeath but can have the artis and estates to use. i think anything that is payed for in RL currency should stay with you no matter how many characters you go through. Then again, losing my level one hundred and two character would be the pits :(
I would be for permadeath if
I would be for permadeath if we had a main character as our main account that is not permadeath for our artifacts and estates, and have any subsiquent characters be permadeath but can have the artis and estates to use. i think anything that is payed for in RL currency should stay with you no matter how many characters you go through. Then again, losing my level one hundred and two character would be the pits :(
I would be for permadeath if
I would be for permadeath if we had a main character as our main account that is not permadeath for our artifacts and estates, and have any subsiquent characters be permadeath but can have the artis and estates to use. i think anything that is payed for in RL currency should stay with you no matter how many characters you go through. Then again, losing my level one hundred and two character would be the pits :(
Lol. IRE wants to know if
Lol. IRE wants to know if you'd put your more-expensive-than-a-car character on the line. lololol
hehe
Of course there would exist things like:
Artifact of rebirth: 1000 credits!
Making $.... making $...
Only if
If you got to reuse your credits/artifacts upon each death on a new toon... Character level/equipment/honours all that would be wiped, but you don't lose all that money you spent, then yeah, I'd do that.
I might try it with a new
I might try it with a new character, but can't say that I would be very much inclined to do or earn anything of value knowing that it will be lost as soon as that character days. Perhaps if there was a way to have things of value (like artefacts that cost real world money) transfer after a certain period of time, it would be more appealing.
Just a thought
How about a new game similar to the current IRE games, but every time your character dies, (s)he drops to level 5 immediately, all skills reset, and you get credits back based on how many you had converted to lessons?
No Permadeath Please please
No Permadeath Please please please
Just another thought
How about NO, NO permadeath.
The chance of permadeath
a permadeath would completely make me turn the other way. I rarely go bashing because I don't like dieng and losing the experience. Losing all my stuff on death would be such a saddening thing I don't think I would be able to take it (or maybe I would after throwing a few hundred at IRE to replace lost stuff, I know they would like that).
Nah...
Without options to purchase new lives or obtain methods to 'extend' life. Maybe through descendents, you can be 'birthed' into you're son...or daughter...I see no purpose in perma death. I couldn't even tolerate whole system with its complexity if there were all made this way. Artifacts would not serve a purpose unless you had reasons or abilities to pass on certain things and traits.
If it were an option. I would not personally use it for a character mainly because i would not enjoy losing all the things i've owned or obtained. I still don't even like the fact you go idle people can steal from you. However it makes sense in realistic terms of design when people sit around an do nothing, people run the chance of being attacked. I just wish there was more to it...stealing from shrines, homes, property. Each of these STILL make more sense to add in depth.
I agree
With the undead jester idea
never
no way
no way
never
maybe
it'd have to be a hardcore only world. Any real money spent would have to be applicable to new characters created, so there wouldn't be any money loss, which complicates things because over time you end up with new players with tons of "experience". Could maybe mitigate it by gating how and when credits could be spent, but that has a whole host of other issues to consider.
Newp
not with the current 'conflict' system and playerbase, there would have to be major changes in rules and stuff. But if they made a hardcore achaea where everyone was mature enough I would give it a shot!
do not want.
do not want.
Uh, no.
A hardcore game has to have the following things in a roleplaying environment:
- A way to train without risk.
- A combat system capable of incapacitation rather than murder.
- A way to remove potential monetary loss to the player. Perhaps an earned inheritance kind of thing.
- The game absolutely has to be built from the ground up with the idea of player death in mind.
I might try it, but not on any of the current IRE games.
Never
ever
One imagines that RP would
One imagines that RP would not be a major concern of such a realm. If you don't live past 18 what is the point exactly? Why not just go play a first person shooter?
I definitely would not go for
I definitely would not go for it. What would be the point of playing and putting so mucch effort into your character if it would all be taken away? No one would waste money on credits anymore either. It's a bad idea.
No, it's going to break my
No, it's going to break my heart!
With a new character..
YES, but not a chance with the character ive spent the last year playing
just to much to lose
not a fan of the permadeath idea, i can't even think of a way it could work.
permadeath
Was thinking about it and I don't think i would like to try it, not even with a new character and certainly not with my current one.
meh
It'd be an interesting thing to try. Maybe a with a few characters ...but in the end, no. I prefer to die and come back to kill whoever killed me
Nah what a nothing concept
It wouldnt make sense at all.
No one would last
you would lose all the players.
Bad Idea
Apart from super realistic RP, I do not see any other benefit to the game or to the players themself. I insist that the maximum hardcore allowed should be a RL day without playing. Also, because of lags and other misfortunes, it might be unfair as well. Not to mention the dramatic decrease of users logget at simultaneously, idling in RL and waiting to re-enter the realms. Another idea would be a permadeath arena, where people go ther to solve RP issues; but again, given the possibility to buy systems, it would be unfair. Plus, all the artifacts and stuff need to be eligible to be disposed of by a Last will and testament.
My opinion is that with permadeaths IRE would lose many players.
perma death makes only works
perma death makes only works if you didn't care about the game.. trolls would enjoy it as they would create 100's of characters a week like they do now :)
goals
One of the reasons why I like Lusternia is that I have certain goals...yeah most of em complete but essentially it's what goals that has kept me playing for so long.
stupid idea for the cost of
stupid idea for the cost of crap you pay here. You might have a viable model if you consider lowering the cost of artefacts/lessons/everything for a HC character.
Not really interested
Not really interested
Death
If my artifacts/lessons/properties were transferred to my next character, I would consider permanent death. Even then, it would most likely be a resounding 'no'. I know some muds have permanent death after dying x amount of times, which is better than losing your character immediately.
What would be interesting was if your soul would get lost in whatever version of the Underworld that your IRE game of choice has, and couldn't return to the real world for x amount of days. It would have other areas/thingies down there.
credit
credit
Yes please.
Yes please.
I kind of like the concept of
I kind of like the concept of having a limited amount of lives, but you can buy some, with IG currency. PK would not take lives.
I could see
There would be many more "issues" being flung around if lives were limited
No thanks
Are you insane?
Totally
For that I would play an arcade game
I'd actually be interested in
I'd actually be interested in it, provided there was some sort of reincarnation system and some way of handling xp loss. Like getting all credits and lessons back on a new character after you die - maybe the recovery being spaced out over the period of a week to prevent loltrolls with transed skills switching from city to city. Bashing is the main issue I can think of, apart from the obvious ones of losing all your IC contacts, positions, honours, etc. I've hit level 101 and then some, and there is no way I'd bother bashing a new character to endgame every time I die. That's just crazy, even assuming anyone can hit endgame without dying.
Nope.
As it is, Achaea's RP pace is slow, and most new characters would be hard-pressed to get a decent level of interaction with fellow players on their first week in. If we do put these hardcore rules in, I'd expect those new characters would poof before the week passes.
Also, this limits interaction quite a lot! Especially with enemies. You'll never know if an enemy will go straight to the point and kill you without even RP-ing anything. It makes things too risky.
Bashing
There would be no point to it so everyone would have to be the same default level.
old school DragonRealms
I remember back in the day, (about 10+ years ago) DragonRealms used to be permadeath if you died. People would grief, grief, grief just so they can rob your grave and take your stuff. Imagine training and working on your character for about 2 years, then all of a sudden some lame-ass who kept out of the mainstream of things came up for no reason at all and just killed you? Yep! That's how it used to be. Then people got so sick and tired of it that SIMUtronics decided, okay, no more permadeath! And also we would like to introduce a new skill called resurrection! haha! Those were the days!
Why would anyone play that
Why would anyone play that game
"Fragile, we are."
It would be scary, and I don't think I'd go for it. However, I've seen other RPGs (that, you know, took those first two letters seriously) that had a permadeath system where you had more than one life, or you could go softcore and have infinite lives.
Hardcore characters were able to die five (maybe ten) times before, in essence, Maya would tell them that they really screwed up that time and dust the character. Was a lot harder to die in those games though.
yep fragile we are...and I
yep fragile we are...and I play these games to be an imortal hero of some sort or other not to live real life on a server....
It's fun for certain games,
It's fun for certain games, like say when I used to play Age of Reptiles Mud or the spinoff Early Human one: Children of Gaea, where the whole point of the game was survival. Eat or be eaten, defend your territory/tribe against the other pack of raptors/tribes, expand your territory, fight for dominance, breeding rights etc. Every move you made would be preceeded by scenting or looking around for the bigger dino/predators, and if you were careless you ended up being lunch. There wasn't any 'verbal' channel system outside of the ooc one, and you had to get creative with emoting behavioral cues and in game emotes.
There's also Federation 2
There's also Federation 2 where you can buy insurance against deaths, though each time its used the cost for insurance rises unless you bribe a certain npc to wipe the deaths to 0 again. But really, death there is really difficult unless you happen to be very blind to warning signs like 'don't enter here extreme radiation' or actually fly your space shuttle purposefully into the sun. And permadeath is only achieved if you want to by dying twice without insurance coverage.
icky
Maybe if IRE were to do a new game based around that idea from the start it would work, but i don't think it would as an added effect in any existing IRE game.
Also I would never play this hypothetical IRE game.
But there would be no RP
But there would be no RP which is the whole point of IRE games.
Sure
I'd make random characters that were hardcore, and when I tired of them?
DEATH
I will admit though,
I will admit though, sometimes there are days though that I wish others die and stay dead
yes
add the option!
Possibly
No one would ever get very far, unless you happen to be the biggest badass of them all.
Permadeath
no
Maybe once you're above a certain level?
Maybe once you're above a certain level, permadeath shouldn't happen to you. Level thirty?
But...
It's not April 1st! I'm so confused... how can such a ridiculous idea be asked with any tone of sincerity outside of April Fool's Day?
Here's the line of troubles you have that come to mind immediately for me, even if things like MKO's duels are used carefully for practicing and such (avoiding a broad number of accidental deaths).
1) Combat's kill-oriented, bashing and exploration are often quick means to deaths early on, and character levels are centered around precisely those things.
2) Every little disagreement already risks turning into lolpk. Competent, sensible, people can at present laugh such things off. Trade that in for permadeath and you have the incompetent griefers killing off anyone who disagrees with them.
3) The sensible people lost in stage 2 = often your (now former) city, order, guild, house, etc leaders. When you have a political structure that's player driven, giving so simple a way to send it crashing down as a lolpk is... well as I said to start, ridiculous.
4) You now have little more than griefers leading griefers, turning the city guards against any who disagree. Why argue with, or even kick the source of dissent... when you can just have them killed by your trusty swarm of NPCs? If this was an acceptable leadership paradigm, Anders would still lead Krondor.
+1
QFT
Ah..
And here, I thought noone would actually read all that, I expected less "+1" and more "tl;dr"!
See above
See above
wtf
wtf
Heh!
Heh!
Permadeath is interesting
I played a game a long time ago where permadeath was only possible in an arena. You had to type accept a couple different times before you could enter to duel with a fellow player. Not a whole lot of players did it, but the ones who won usually received in game items from the gods.
That sounds pretty intense as
That sounds pretty intense as an optional thing. Would really suck to d/c in the middle of that fight and die :S
not work for ir
I don't think this would work for ir the way it is now Ithink the best would if you wante this to have mirror worlds where hard core chars could be created and developed. but, not have them play along side in the same world as the none hard core. it'd be too confusing and I could see issues cropping up like weeds
It's going to break my heart
It's going to break my heart if my char permanently dies
Yeah, I don't think it would
Yeah, I don't think it would be healthy for an already established game to have throwaway alts being created. I wouldn't want to waste my time getting to know people because of the chance that they will die and that's it. Perhaps make it to where you die until someone raises your corpse, or it decays (in a day). So if you get killed, your stuck as a soul for 24hrs or until someone gets your body. (You would have to also make it to where bodies can't get carried away from the battle field)
Aaah!
Absolutely not. That'd be so traumatizing.
No
No...
New title?
Perhaps if you created an entirely different RPG game for this particular style? I would love to play and be apart of opening a new world in IRE history that had permadeath.
Perhaps...
This could either be a good and/or a bad thing for the gameplay of the game - permadeath on 'hardcore characters' might seem an alternative RP, and in moderation and done correctly might rightly be so, but that might then encourage a culture of 'throwaway' characters, which never is good. Given the fact that there is not much 'new blood', so to speak (and only from my experience with new players and so on), that stick around for a considerable amount of time, perhaps, something else should be done...
If there was something where
If there was something where you could do prayers or offer essence to a divine in order to gain deaths, I would be okay with playing a hard core character. Otherwise, I'm just not willing to risk my character suddenly poofing because I'm an idiot and end up dying to something.
^ QFT - especially last
^ QFT - especially last sentence.
Never
Never
no
imagine forgetting to "def" up and dying because of it....ultimate faceslap!!!
Not me
I remember in Materia Magica, an HC character had 10 deaths, so there was a little area for error there....I still wouldn't do it.
No I won't!
No I won't!
seems like a pretty bad idea
seems like a pretty bad idea
I would not play a hardcore
I would not play a hardcore character
i could see it happening
but only if there were ways to separate the risk of permadeath from incentives to participate in pvp... also, lag spikes would seriously suck
Does not gel
Hardcore characters would not gel with the current mechanics in most IREs where death is common.
Who wrote this?
Playing on the hardcore EQ servers (with permadeath) was by far my favorite MMO experience.
I just don't see the
I just don't see the appeal..It might be exciting, but losing everything just seems like its a waste of time waiting to happen.
Ditto.
Hardcore gaming is in its own niche, to be sure. As a person who only really plays for the socializing aspect, having my character die permanently from some random raid (or you know, the lucky slivven) would utterly destroy all the relationships that she has built up. It would be such a pain to get re-acquainted with everyone that I once knew, considering that they're not supposed to know who I really am in my new character form.
Very high risk...well, at
Very high risk...well, at least arenas will get a boost in usage! (maybe)
It's an interesting idea, but
It's an interesting idea, but would be very destructive for roleplay
I love permadeath in Nethack
I love permadeath in Nethack but it's not practical in games without a pause button. If the connection drops or someone knocks on the door or the baby cries, none are really within the player's control so losing your character would be brutal.
I'm waaaaay too kamikaze for
I'm waaaaay too kamikaze for that.
Nope I wouldnt
guess i aint so hardcore
Not my main!
My poor main!
I'd pass. It may be for some
I'd pass. It may be for some people... Not really for me though.
Part of what makes MUDs
Part of what makes MUDs special is the ongoing, vibrant world. Characters dying off all over the place would destroy this.
Credit
Credit
Again, no.
Again, no.
never
Not with all the time and money invested in Koe I wouldn't. I guess it could be done, but the leveling would have to be ridiculously easy(not one level a week or so) and artefacts/land would have to be dirt cheap.
No
Part of what I love about Achaea is exploring. I can only imagine never wanting to explore again if I have to worry about walking into a room and getting creamed.
With all the stuff that
With all the stuff that people sink into characters money/timewise, this would be terrible...unless somehow that could be completely shifted over one way. Still, there's just so much RP that would be lost.
No
No. For all the reasons stated by everyone else who said no. Achaea is a very dynamic realm, and some of us have had our characters for well over a decade.
No because then no one would
No because then no one would fight because one bad day, unlucky power outage, router drop, lag would kill all your work.
Nope.
Nope.
Bleh
Who would?
Gasp consequences?
Oh heck yes, adding a mortal consequence in the game would probably make everyone... I don't know.. not act like they're immortal?
No.
I wouldn't like having permanent death in game.
Only if my char was Ashtani
Only if my char was Ashtani
It would definitely change my
playing experience. I don't know if I would.
Perma-death is antithetical
Perma-death is antithetical to an in-depth roleplaying game. Can't develop a character if you're having to roll up a new one after every raid.
hardcore mudsex amirite?
hardcore mudsex amirite?
Dying is too easy
Create a new character, login, trial.. what's all of this about? Oh, what a nice fluffy grezDEAD. Create new character. Ok, what WAS this all about?
nope
permadeath would suck
Definitely
Would love to play a hardcore character though IRE's aren't really suited for it with hundred(s) of dollars worth of investment (or the time equivalent) to have a semblence of a good pk character.
Absolutely
Allow our artifacts to transfer over with death and Ill gladly start over and over and over and over.
Yes only if there is a way to come back
It would be awesome for roleplaying reasons, you have a family, the chance of dying for real and such, but there must be a way one can return if one wishes. But after death not show up on honors at all, so that if you choose, you can remain dead for a while. Would be interesting.
There's no way permadeath
There's no way permadeath could be feasible unless it applied to everyone, otherwise it would become an enormous grief-fest. And then there'd need to be greater protection on newbies, or everyone would die when they'd just stepped blinking into the sunshine. But I don't think there's any way to *convert* a game to permadeath. People have put too much time into their characters already to pull the rug out from under them.
Too much griefing. And
Too much griefing. And trolling. And a slew of other "because this is the internet and I ~do wut I want~" reasons that this wouldn't work in the atmosphere of Achaea.
Then there's the issue of artefacts...
Never
I'd never play a hardcore character, because I've invested too much into my current ones to lose.
Hmmm
I'd give it a try but I don't think it suits any of the current IRE games. The only game I've played that benefits from permadeath is feary tale online.
unless
I think it would only work with ire games if artifacts could be transferred to a new character after the permadeath of the prior. Also, only permadeath for those who haven't already reached end game. Overall though, the increase and abuse of griefers would outweigh any benefits.
I wouldn't be happy. lol
I wouldn't be happy. lol
ponder ponder
well, i'm open to give anything a try once. i think it would hugely damage both our leveling systems and combat as well as politics. if everytime you died you stayed dead... city leaders would be changing constantly due to death... though i'm unsure what warsystems it is mentioned above...? hrmm...
Maybe I'm missing something...
but I don't see the benefit of having permanent deaths. So when you die, you can't use that player anymore? That would be like purchasing Halo, dying in training mode and the game locks up - not allowing you to play anymore.
I can't see a big benefit to that.
I would play, but not if
I would play, but not if implemented in the existing games. It would need to be a separate game/server with a different culture from the start.
No way.
Goodness no. After all I've put into my character? It's a game. Who looks for realism in these things?
I don't understand why
I don't understand why character that could die permanently is called a hardcore character. How and when character dies has nothing to do with how hardcore the character is, at least to me.
YES. But give it it's own game.
Primary reason I disappeared from Midkemia: Utter hatred of someone I could do literally nothing about that kept coming back and coming back and coming back and coming back. Permanent death is a wonderful thing, when it's considered from the ground up. There's a number of ways to do it, too.
Some systems have a Karns setup. The less you slaughter players, the more Karns you can have, and the faster you get them back. Die to a player when you don't have any Karns, and it's bye-bye character.
Others do what I've seen mentioned in other comments. Faster progression. Kinda works, but kinda meh.
Other fun possibilities include permanent ghosting instead of just character deletion. What can the ghost do? Again varies. Maybe wander the world? Possibly confined to the area you died in (or the area outside it in the event that you're considered an enemy there). Or maybe confined to an afterlife. Maybe you could be summoned from the afterlife or even resurrected by an expensive/difficult PLAYER-PERFORMED ritual.
Or just flat, you die, you can't login to that character anymore, though the character file should remain for awhile, regardless of system, to give staff a chance to check out the circumstances and make sure it was a reasonable kill if the victim complains.
Whatever the system, the most important thing is that it needs to be considered from the game's start, due to just how much impact it would have on gameplay and balance. Maybe have an account system instead of just characters so credits and so on can carry over easily. Plus then you could have account-bound credits, rewards, and messages, and an extra poke to all players against multiplaying.
Bad idea for a game that
Bad idea for a game that promotes immersion.
It may be fun on some level,
It may be fun on some level, but overall, it will kill the game, inevitably. Maybe a new server where your main character will have a mirror character, and permadeath only lasts for a full day?
I am Bill Nighy, and I do not
I am Bill Nighy, and I do not support hardcore characters in MUDs, specially IRE. You need time to really flourish, and to have all your efforts gone in an instant due to some raging maniac griefer is a big turn off.
Permadeath
I love permadeath and I would play a hardcore character if given the option. It enriches the roleplay and rewards those who play realistically.
I grew up on permadeath MUDs,
I grew up on permadeath MUDs, so I'm used to the heartbreak that comes with losing a long-lived PC to random NPC#10345345, but I don't think it would work with how the IRE games are set up.
Nope, not with so many ways
Nope, not with so many ways to die and how hard it is to get gold and credits at low levels.
Hell. The damned. No. I'd
Hell. The damned. No. I'd have gone through dozens and dozens of characters if any of the IRE games were permadeath.
Probably lose interest after
Probably lose interest after i died and not try to play again
Only when it's a noob on any
Only when it's a noob on any of the Diablo games. I'm not a big fan of 'hardcore' especially when you're unable to attain something as rewarding as dragon because you're not able to live past a single death.
.
Double post.
Probably not.
The permanent death thing would be interesting to try once with an unimportant character, but I wouldn't risk investing greatly in a character that could die permanently.
Apples and oranges
Not sure it's so much a case of better or worse, or RP or no RP. I think permadeath would alter the variety of RP, might even in some ways make it a lot better/cooler, but at the same time when you really develop a personality for your character, you come to love them, especially when you pour hundreds of hours and credits into them as well. It might make you think twice about doing something that might get you killed, like in real life, and add some legitimite tension to the game. Characters could come in and effect history and die as martyrs. Then again, there's always that griefer possibility, too. So it's a trade-off, I think. I'm kind of a wuss, though - I like Lusternia the way it is.
No thanks.
No thanks.
No way!
I'd lose it if I had to start over everytime
Only on a hardcore server.
Only on a hardcore server.
I wouldn't like it or
I wouldn't like it or participate in it, but perhaps it should be made available for those who'd like to do it.
If there was hardcore, but
If there was hardcore, but without the griefing, sure.
Yes
Yes
I dont think so.
I dont think so.
It would be horrid to add
It would be horrid to add permadeath to Achaea.
I would
To the death!
I would with a new character.
I would with a new character. I haven't had the chance, but I would like to play an RP game with permadeath. The griefing would be horrendous without rules, though.
Hardcore characters aren't
Hardcore characters aren't for me.
That would be a good way of
That would be a good way of limiting your play time...
Do we really want that? I
Do we really want that?
I have put so, so, so much effort into getting Taria to where she is, both level wise and community wise.
Because of all the rp I've put into her, I'd hate for that to be lost over a single death.
permadeath for ascension
permadeath for ascension events would be fun, but then again there rarely is an ascension.
Permadeath instead of suicide
Permadeath instead of suicide as an option to enrich roleplay for those wanting it is something I could support. Could be interesting for alts.
I most certainly would. I
I most certainly would. I would support a permadeath after certain age as well. One time, when we arrive into Maya's Halls she does not grant us another extention on life. All our possessions could be willed to another player or players, probably our ig family member... Our new character though starting fresh could have some background ties with those already dead... could be most interesting to have several generations and rich histories of family clans for example. Cemeteries full of memories... definitely would be worth a try.
Would need to be
in a new game designed around the concept. You'd have to be extra carful even when just bashing. PVP would have to be heavily restricted because IRE games are already interesting enough in the combat area that they breed griefers from time to time as is. I've put weeks of playing time in several characters on several different games over the years and I would be MOST unhappy to lose that to some random character 2 weeks old that got the drop on me.
But yes, I'd be willing to try it if the environment was balanced aroudn the concept.