MMO Grinding Yourself to Burnout
Remember back to your first role playing game - the joy you had discovering the new world, the glory you felt when you slew your first rat, the excitement for every level you gained? You weren't just going to be a good player, you were going to be the best rpg player ever! What the hell happened?
I've seen many people go up in the ranks from novice to oldie, and there's a type of progression, from the happy new character to daydreaming old half-retired rpg game player. I think it goes something like this;
The Novice stage
The world is new, the sky is blue (you read the description! you know it's blue!) and every NPC is a potential gold mine of quests! There's real people talking to you in your city! There's rats everywhere, and some of them are monstrous! Everyone in your guild keeps asking how you're doing, and if you need help, and you're climbing the experience ladder like a gleam addicted monkey with full Priest's blessings! You're going to pass your novice exam, and be a guild leader, a city leader, and get the 100th level by months end!
Noob No More
The novelty of the world has worn off. You're no longer trying to carry an NPC conversation, you can cross the city without it seeming like an epic adventure, and you've passed your novice exams, becoming a full member of your rpg game guild! The levels are still coming in at a good rate, and the odd death is only a minor setback. The free credits every 5 levels is really boosting your power, and you've already got lots of ideas for the guild! Novelty is gone, but you're still full of determination and excitement!
The Slow Realization
You've discovered a time machine in your online role playing game; every time you die, you seem to lose time! Sure, you're positive you can still hit 100, it'll just take more time, a lot more patience, and careful rpg game hunting. Of course, you have to do that around all your duties for your city and rpg game guild.You're positive that once you get a little bigger, and people know you a little more, that you'll really make a difference!
Death means the loss of days and days of hunting. You consider a day when you get 5% rpg game experience a good day. However, you never manage to get that anymore because it's all the rpg game monsters conspired against you to knock you back to your newbie levels. You've grown tired of leaving your hunting for that extra half percent to the next rpg game level because some novice needs tattoos!
At this point you come to terms that trying to get to level 100 will require real, dedicated hunting time, and you're not ready to rpg game grind for 8 hours a day. Oh well. There's more important things to do than hunt! like sit in your rpg game house, chime in with sarcastic witticisms on the guild channel, and half-design stuff you might someday get around to. Being sarcastic is hard work!
You log in once a week for 2-5 minutes, check the news, messages, and if there's anything to make fun of, throw what you're sure is a witty comment onto the city channel. You may not be active anymore, and the city is full of new people, but they all remember you and care what you think.. right?
Thankfully, there seems to be one thing that, despite all this, keeps people coming back. The people. When people rage about how they can't seem to get anywhere in their game, and they're asked why they keep playing, the answer is normally the people. No matter how tough the game gets, or how painful politics can be, the friends you make will always keep you coming back.
Dying and losing a day's worth of experience still makes one want to rage!
M.K. Barry is a role playing game enthusiast who enjoys the best rpg game games from Iron Realms!