Are MMORPG Item Malls Unbalanced?
In Heroes of Newerth, you get silver coins for playing (which you get in-game by playing hundreds of long games) and gold coins for buying things (which you can get by buying -- there is no exchange rate and no other way). Most things are available to be bought for very differing prices, but the silver coins price is usually ten times more expensive than the gold coins price. Here is an example: 300 gold coins or 3,000 silver coins for an alternate avatar (character skin). This doesn't seem too bad, but consider the fact that you get an average of 5 silver coins a game; and some games can take well over an hour. There is also an 'early access' system where you can get new heroes before they are officially released, but you can only get those with gold coins and there is no way to trade silver coins for gold coins.
Is Pay for Perks Unbalanced?
Both games are great and I don't want to sound like I'm bashing anything -- but it does seem like Achaea has a more level playing field for free players than most games. Now, you may be thinking, "surely if you can play Achaea for free and buy credits with in-game currency, the game must be filled with gold farmers and hackers!" -- wrong. Achaea has the highest quality player base I have seen in any game, which makes the game a true delight to play and keeps players coming back year after year simply because of the life-long friends they have made within the game. The administration team takes an active role in monitoring player behavior, which has given Achaea a very refreshing flavor of quality-over-quantity player-base.
Heroes of Newerth has its share of trolls, children and generally unpleasant players typical to massive audience MMOs. This wouldn't be so bad if they were always on the other team, but Heroes of Newerth is a team game; if you don't play with your team, you generally lose. This can make trying to earn sliver coins without knowing anyone rather frustrating and less than fun. In the gaming world, difficulty is a huge plus for some players -- but trying to win a team game with people who may not even speak your language is much more frustrating than difficult for most.
Completely Free MMORPGs
In Achaea, there are plenty of ways to gain gold and experience. Admittedly, it is much easier to get gold once you are a higher level player, but that doesn't mean you can't gain gold as a low level (or that you will be a low level character forever!). Once you learn your way around Achaea, you can begin earning 5 or 10 credits a day while hardly trying at all. Some players can get over 50 a day. Since you can get credits so easily just from playing, the prices on the perks must be crazy high, right? No, there are different levels of perks called artifacts -- for example, one stat-boosting item can cost 400 credits, the next level 800 credits, the very best level 1600 credits.
So what's the point of pay-for-perks, if not to give an unfair advantage to those who pay? Most games try to make getting the perks critical if you want to compete at the top levels, but in Achaea, there are a few fighters who either use absolutely no artefacts or very few compared to everyone else at their level. For this reason, it can easily be said that Achaea has the most fair pay-for-perks system: you can either save a lot of time by paying, or save a lot of money by playing for a long time and simply enjoying the game.
Author: Rean Moliuvia
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Comments
pay for perks
I tried the 'free' version of LotR Online and the cash shop window kept popping up every 15 minutes ask me to buy something. Way to drive me out of the game.
me too!
I had a lot of fun playing LotR online, until they demanded money at every turn. I'm so glad that spending money in Iron Realms games is optional forever.
Me Three!
Me Three!
^
You got my vote.
Nagging is always bad. At
Nagging is always bad. At least we have config voting!
I agree
Some of those games are great to play up until that point where it becomes unbearable to put up with their constant money demands.
Yeah
Completely agree. I doubt I ever would have started playing if IRE did require money.
Agreed
Agreed
I am
so glad I skipped that game.
Me too!
Me too!
Of course it's imbalanced -
Of course it's imbalanced - that's the nature of the service. If it wasn't imbalanced then people would have much less incentive to buy the items.
Of course
However, that doesn't mean it will make your players happy. Having an imbalanced playing field, a game basically becaomes "pay-to-win". Sure, you're never obligated to buy, but then you can never win, and since in games where the only thing you CAN do is PvP, that's not very helpful. In IRE games, however, people play for years without ever participating in PvP. That makes purchasing credits much less of an obligation.
It isn't really imbalanced
It isn't really imbalanced though, because a lot of it still depends on what kind of system you have and the combat experience you have. You can have artifact this and artifact that, and they each only give you a 5-10% boost so you have it easier, but it's not just a WIN button.
Agreed
A player's ability is mutually exclusive from stat imbalances. Those extraboosts makes it so there is no longer a level playing field. A fair fight suggests there is a level playing field to some extent, but particularly in video games it suggests means that are within the limits of the game. With the item malls you introduce out of game resources which skews everything. It's difficult enough balancing classes and skillsets without introducing out of game aspects into the equation.
With that said, IRE has to make money somehow. I'm glad there are other aspects of the game that do not involved PVP to keep me interested. I do wish there were more.
F2P
the wave of the future, to bad all the best perks cost a fortune for those interested ;) way to offset the subscription fees
:)
:)
:o)
:o)
Wow
Can we please talk about something other than the damn Item Mall concept?
Agreed, this is getting
Agreed, this is getting repetitive.
Agree
And no more "addicting games" themes either at least for a couple of RL years
New article idea: Addicting
New article idea: Addicting Item Malls.
Yes
someone write that one, please? You all know you want to read it.
I'd read it!
I'd read it!
+1
+1
alchemy
How about something on the new alchemy class....
sure
Achaea centric though
Agreed
And I <3 you *hides*
Item Mall? Item Mall.
Item Mall Item Mall Item Mall. This is all I hear. Let's move on to a new topic.
item mall
item mall
It is a bit fair, since this
It is a bit fair, since this is still a business
Balance
Is kind of hard to determine, if it is just a pk sense then there will always be a big advantage to whoever has more artefacts, but less so if it is a group fight. Plus Achaea is perfectly enjoyable without any artefacts or ooc purchases.
This
I have to agree here. Buying credits with money is just a quicker way to get something that is totally possible to get in game.
I agree to this one as well!
I agree to this one as well! ^^
Balance
Is kind of hard to determine, if it is just a pk sense then there will always be a big advantage to whoever has more artefacts, but less so if it is a group fight. Plus Achaea is perfectly enjoyable without any artefacts or ooc purchases.
I agree!
I agree!
There are some things that
There are some things that need to be bought, of course. I've always generally liked IRE's way to do things, personally.
agree
Me too!
achaea rules
I like the way achaea does it.
Pay for perks in Achaea is
Pay for perks in Achaea is skews things a whole lot.
In a game like League of Legends (haven't played Dota/HoN), every champion is balanced against every other champion. Except Jax. Screw that guy. And Akali. And each champion starts over fresh in every new match, with 0 gold/items. There are some minor persistent elements in runes and masteries, but those are really, really minor, and they're quickly accumulated by playing a few dozen games - no cash required.
In Achaea, classes are balanced against each other, but the game really comes down to investment vs investment. A sentinel with 3 class skills transed is roughly balanced against a priest with 3 class skills transed - but then maybe one of them has Survival and Avoidance transed too, and their miniskills. Maybe the sentinel has +3 knuckles, maybe the priest has a shield of absorption. The persistent elements, and possibility for investment, throw things out of the window.
Despite all that, the PK system is complex enough that personal skill can make up for huge deficits. Once you reach a certain threshold of abilities and personal skill, you stand a reasonable chance against most people who aren't crazily artifact-laden. That gets into Achaea's huge barriers of entry for PK, but maybe there will be an article about that tomorrow.
My thoughts exactly. If
My thoughts exactly. If Heroes of Newerth is anything like League of Legends, then making a comparison between Heroes of Newerth and any IRE game isn't really a good comparison at all in terms of purchasing power. IRE games have many things a player can boost that they could spend money on to do, whereas games like HoN only let you get things that aren't supposed to be an increase, but a different style of play. If what they happen to buy is stronger than most characters, then that is a game balance issue.
This doesn't cover all the differences either!
QFT - Couldn't say it
QFT - Couldn't say it better.
- I found at least two typos in the article!
Grammar
It sucks... the end..
I played akali back when
I played akali back when everyone thought she sucked...
Completely agree
In games like League of Legends, you'd essentially be buying an alternate playstyle. You don't need it to play competitively. In games like Achaea, you're powering up a specific character with your money, and it is then balanced against other peoples' investments... Which means there will inevitably be a super-top-tier where you have every skill maxed and every relevant artifact.
You never know...
There is one thing that money can't buy, and that is competency. I, for one, will *never* be competent at combat. Ever. I hate PKing in IRE games because I can't keep up with the scrolling, and generally I end up dead and I have to scroll up to figure out what happened. I just can't keep up with it. But other people can, which is great for them. I could become an artifact pile for a few thousand dollars and I would still suck so horribly at combat I would wonder why I spent any money on credits whatsoever. But, given the actual skill of one player versus another, if one player has a pile of artifacts, they will likely win because of that advantage. It is up to the less wealthy player to come up with new techniques to overcome their deficiency. Or grind some gold to buy some credits to even the playing field. Whatever floats your boat.
There is a flip side, however. Those bonuses can translate into an easier or more enjoyable time bashing. A +15% equilibrium balance, a sip ring, and a shield of absorption can go a long, long ways in making bashing a little easier or let me explore some strange and exotic new place with a bit more confidence, thereby increasing my enjoyment of the game. It's a win-win.
Arte's and Credits
I don't feel you -have- to buy artefacts or credits. As its been said in how many articles before it takes longer but you can get both using ig currency.
Agreed
So now can we get a new type of reasonable article? I'm feeling we're beating a long dead horse now.
My thoughts
I dislike the pay for perks, but it is either that, pay to play (which is more annoying) or have a non-profit, but few non-profits do this quality of game.
^
^
<
>
I'm starting to think all
I'm starting to think all anyone cares about are item malls. pay-for-perks is awesome, though I wish the artefacts didn't cost quite as much.
Agree, most artifacts cost a
Agree, most artifacts cost a lot more than I am willing to spend on a game. 1000 credits for an aethershop. That's 300 dollars. I can play an MMO for a year on that budget.
Yeah, noticed a lot of MMO's
Yeah, noticed a lot of MMO's going free and then charging for stuff later extra character slots or whatever. Most recently it was the DC Universe.
I think it's a great system
all the quality of a pay to play game, with no actual obligation to pay!
there is no way -at all- that
there is no way -at all- that the pay-for-perks system in HoN or, in my area of personal knowledge, and broght up because it is a very similar system and game, League of Legends, is worse off then Achaea's. THe one key difference is that when it comes down to it, spending real life money can bring you virtually NO BENEFIT. THe only exception that I know of is the xp bonus in LoL, which can make you gain levels faster, but, as levels cap at thirty and do not actualy provide a serios chance over twelve, even this never really affects gameplay. Skins are literaly worthless in combat, and new characters, with the occasional exception, are generally in the same range ofpower as old ones. In LoL, it is the cheap characters who have been taking the 'arguably most powerful character' spot for a long time. Essentially, if you had played two games, you could play the most powerful character, all for free.
In Achaea, you can do nearly anything better because of credits. You can travel faster, bash faster, fight better, make money to buy more credits better. In terms f combat, the best argument is that "you still have to know how to fight." Well sure you do! The problem is sthat arties make it so that the playing field is incredibly unbalanced. If you were playing chess, sure you would have to know how to play, and a very skilled playr would beat you no matter what, but if the other gy starts the game with twice as many peices, you're probably screwed unless you are a grandmaster and he is absolutely awful.
Further more, credits make getting credits easier. Virtualy every class gets better the more lessons you put in their primary skill, and it will take forever to max that skill without the use of real money. It is very doable, just takes a long time. And it still has been done better by the person who bought credits. At higher levels, things like sip rings, crit pendants, and shields of absorption put those willing to put down signficant amounts of money way ahead of the rest. Yes, it can be earned in game. You could hunt, which is significantly easier if you had the artifacts, you could fish, which is hard without having the lessons to trans another, non class skill, and gets even easier when you have access to a boat, which costs even more. You could use a class crafting skill, which, again, means you have to put down more mone for lessons, or you could get a non-class crafting skill, like tailoring, which takes an initial investment of 200 credits, or seventy dollars, before you can even start. So yes, you -can- earn money in game, if you are willing to work for a very long time and spend a large part of your time doing it, only to be beaten at making more credits by the people who already have them. THats the biggest problem. The rich get richer, and those unwilling to spend money are left in the dust at nearly every turn.
Or...
Two hundred credits for seventy dollars, or with elite membership two hundred and five credits over two months for fifty dollars plus an experience bonus plus three hundred lessons!
IC grinding
I for one do not purchase credits on any character but my main. I also never log him... I have a slew of characters, all tri-trans, with avoidance and other skills. Some have small artefacts like collars or tophats or pipes. This is all done IC with IC gold. Eventually I'll get a dragon somewhere and be able to bash up enough for some real artifacts. I do find much more enjoyment in the fact that I can kill an artied player, with no artifacts and less trasncendant skills. I also die alot.-shrug-
Now, you may be thinking,
Now, you may be thinking, "surely if you can play Achaea for free and buy credits with in-game currency, the game must be filled with gold farmers and hackers!" -- wrong.
A big reason for THIS is earning credits with in-game gold is NOT free. Someone ELSE has to make a RL-money purchase and offer them on the market. And usually the credits you get from promotions are automatically bound anyway, so you wouldn't be able to sell those at all.
so for an unfair gaming
so for an unfair gaming experience, it really isn't, if you don't want to pay for credits in an OOC method there are still a lot of ways that you can earn them in game. For instance I will use forging, I've made well over 100k just off the new alchemists alone, according to current market standards that's still 18 credits for one IRL day of forging, I just can't see what the supposed problem is, you get what you put into it
I've noticed that with many
I've noticed that with many other MMORPGs, the people who pay to get in-game items generally have the upper hand just because they paid money for something. I like the system that IRE has in place - I feel like when I'm broke in real life, I'm not completely out of luck in the game.
Well.
Without some way of earning money, IRE wouldn't exist.
As long...
as long as we can earn things bought oocly in game as well I don't mind.
Yes
Yes
Yes
Yes
YES
^^
^^
This ^^
time to give free credits XD
time to give free credits XD
Pls!
Pls!
My mad hatter Shaco gets me
My mad hatter Shaco gets me mad kills in LoL
Artefacts
Only really help with the combat aspect of the game, and Achaea is open-ended. If you're focused on RP, politics, scholarship, etc., then there are artefacts you can get for convenience, but you can still have a lot of fun without paying.
No more please
No more item mall articles please! Talk about something else, perhaps the 10 biggest mistakes you made, or a city raiding 101, or something! Just no more item mall articles, three in a row is enough!
Agreed - cut it out!
Agreed - cut it out!
Oh yeah, an article to
Oh yeah, an article to compare city raiding in the IRE games would be great !
anything else would be great
anything else would be great
Agreed.
Agreed.
Would be interested in this
Would be interested in this
Free
Credit
Aha!
Should it be taxed?!
Of course it is. But that
Of course it is. But that makes killing those people even more fun.
Haha, it is true, but I have
Haha, it is true, but I have to say that all that is true and it is the only reason I still play achaea, they staff have done an excellent job.
Just few comments
By now it is clear that IRE is probing the players' attitude towards item malls and so. I see no other reason for these ever repeating articles.
Second, I do not buy the free to play argument here, unless I see the numbers accounting how many players actually succeeded in doing so.
Third, the artifacts are extremely expensive. I do not have any of them, but either artifacts are powerful or they are not worth it. Something is not right there. My opinion is that we are simply talking about a business model that has proven to be quite successful.
it's nice that artifacts (at
it's nice that artifacts (at least, in Lusternia) don't seem to be game-breaking or necessary (with the exception of the warrior class).
Artefacts
Artefacts are supposed to unbalence combat and allow people of lesser skill to win, keeps the game free for those that can't or chose not to pay. And this is a great thing. Defintly agree with top comments about constant bugging for you to pay like lotr aren't good in anyway.
Hmm, not too true. For
Hmm, not too true. For Lusternia, anyway, artifacts aren't hugely gamebreaking. It keeps things balanced to an extent, still, which is great.
balancing the scales, one
balancing the scales, one post at a time
I feel that the majority of
I feel that the majority of the system could be maintained and the balance betwen artied and non-aried easily made better at the same time
I agree!
I agree!
Need them free credits.
Need them free credits.
qft
^
This series of Pay for perks articles
Is interesting.
I like the lack of constant
I like the lack of constant notification to spend real money in IRE games. The option is there, but it's not like a neon sign in your face.
You just need to look at the
You just need to look at the cost of an artifact, to want to spend real money instead of bashing for it :(
1. I'm not sure really sure
1. I'm not sure really sure why Heroes of Newerth brought up, if "there is no way to trade silver coins for gold coins". Why don't you pick the game where it's possible? Achaea may (or may not) was first, but hardly unique with its business model these days.
2. "Achaea has the most fair pay-for-perks system" is really stupid oxymoron. The whole point of paying for perks is to make the game unfair in your favour and against those who didn't pay. Combined with Achaea (all Iron Realms games really) being essentially glorified PvP arena (with minimal RP elements) these perks usually translate into very substantial advantages. May be author meant "most unfair pay-for-perks system"?
3. All these people who play Achaea for years without needing to buy credits I want to invite to the new FREE restaurant that I have found a while ago. Yes, it's absolutely FREE. Well, some meals may look overpriced, but you don't have to buy them and restaurant's owner will let you to wash dishes absolutely for FREE, isn't that awesome? Moreover, if you are smart and nobody is looking then you can eat some leftovers and absolutely for FREE too! This is a revolution in food business, people with money can just buy meals and poor people like you and me can wash dishes for FREE. Amazing!
4. I also fully agree with people who "find much more enjoyment in the fact that they can kill an artied player". I'm also enjoying the fact that without any martial arts experience I can beat up a professional boxer (if said boxer is 90 years old, asleep and tied).
dude what restaurant is that
I would wash my own dishes they made me lobster
I agree
Enuf said
I agree with this. Free is
I agree with this. Free is not free when you put in countless hours of tedious work. It really is about the same as a job
It is if you have more time
It is if you have more time available to devote to the game than you do currency. Few other businesses would let you "buy" something with time, rather than money.
Considering that most
Considering that most businesses actually pay for your time rather than "let you buy something with it", I think it's safe to say that time is money. Wasting your time in the game to get perks is not different from spending your time on real job and wasting your money on same perks except that in former case poorest chinese beggars get to laugh at your time/reward ratio.
ehh, sometimes I think its
ehh, sometimes I think its imbalancing
and sometimes straight out-of-RP
maybe advertise for money??
How do items of extreme power fall every month on some characters, and every year on others??
<3 <3 <3
i love you!
you need enough trafic for
you need enough trafic for advertisement to work, unfortunatly
and it's hardly like skills
and it's hardly like skills like forging don't have a much higher supply then demand in most cases
A valid point
A valid point
Big Reason Why
Because I don't have to purchase my credits OOC I quite enjoy saving up for them. I understand that many people see 'dragon' as an easy way to earn credits but getting there, I believe I made over 700 credits just with the gold I earned smashing things. Now, that being said it's not like I -haven't- purchased credits OOC, I really have but thankfully when I was younger. I was living in an area where they basically through more money at me than I knew what to do with. Getting paid $1300 tax-free every two weeks plus a living allowance and no rent made for purchasing the stupidest things IG. This would be why I have a 22-room house in the Subdivision and was able to change class from Sentinel to bard, purchase systems and buy artifacts even on my alts. (Collar for a falcon and Gloves of Harvesting).
Free systems !
We love them :)
(and much more than free credits :> )
Ha
Half the fun is building the system!
Eh, I see credits as 'speed
Eh, I see credits as 'speed it up' rather than a requirement. With the in-game credit market, you can (albeit slowly) get all the things an OOC purchaser can.
Keep coming back!
I've played many pay to play games and my subscriptions hardly ever last. I always keep coming back to Imperian because I know I don't have to throw money at it to be happy! Although I do have an Elite with you it is more because I feel like I get more for my money than when I play WoW.
Slow and steady
I favor persistance over spending money. If you show up every day and do something to earn gold/credits you will eventually get there without having to spend your hard earned cash.
Agree
Agree
Ya I am just taking a long
Ya I am just taking a long tim to get anything with the whole perserverence method haha
Words, it's all words.
Words, it's all words.
Lessons too
Don't forget about using credits to buy lessons vs. the long & slow path of learning via leveling
Good article.
Good article.
This is a comment
This is a comment
Love comments!
Love comments!
Mall items
If there is a next mall article, let it be about the items, not about goldfarming or buying credits please.
Wow, IRE. When will the advertising stop and articles begin?
I'm sorry, but this is the most hilariously silly article in quite some time.
1. Heroes of Newerth provided $30 accounts without any recurring fees or other costs, for access to all non-cosmetic content, forever. Let's see IRE do that, instead of $600 for some single artifacts alone.
2. Artifacts and credits make a world of difference. In fact, in IRE games, you can't even finish a _single_ skill (you need at least 3, more like 6, to be truly competitive), without credits, which are super-hard to earn in game in sufficient quantities. I've been playing for 5 years and purchased $80 worth of credits, and I'm barely even able to afford enough skills and maybe one artifact. That's absolutely insane. No game should require that kind of investment.
Your prices are insane, your games are unbalanced by artifacts, and you don't put any resources into giving back to the players in features and administration what they give to you in money.
This idiotic advertisement-article thing isn't fooling us, IRE. Put some actual effort into useful article content, please.
I disagree
It should be hard to get mega artifacts and to complete skillsets, it should also be expensive, otherwise everyone would have them and then what would be the point of anyone having them?
starting ir
I started ir games not even knowing about the pay for perks feature. I don't think I would have started allthose years ago if they'd demanded I pay to start playing or keep shoving it in my face to pay. I love the way ir handles there pay for perks.
Agreed
I hate any form of in-your-face advertising. My only gripe is spam vote DIG and the other vote :)
Fascinating.
Fascinating.
Lower the in-game credit
Lower the in-game credit prizes
I agree
I agree
artifacts
The good part about artifacts is that the onesthat help in bashing also help in pvp if you're good at that . Me, I suck so bad at pvp but, I like the hunting bonuses of artifacts.
Pay to play
I have played for several years now, and even though I have spent a good bit of money in this game it wasnt all for artefacts, matter of fact I have very few artefacts, but they do help, there is no need to buy credits to get artefacts as the article states, it makes it easier but by no means neccessary. I used most of my credits on housing, and then on a pet and skills, then my artefacts, the pay to play concept is still there though not nearly as overwhelming as in most other games and for that I am grateful......<still saving for my Soulpiercers though.....lol>
Credit
...
unbalanced
although it can't completely make up for skill artifacts will make you much better
Games shouldn't be both
Games shouldn't be both pay2play AND pay4perks at the same time. One or the other, not both.
Nah, both at once does work to an extent...
Though in Achaea at least, there's high end issues where classes are altered just to make the artiwhores fair and balanced, while nonarti users become laughable...certain amount of annoyance factor with that.
That is a poor way to balance
That is a poor way to balance if that is true. Trans in all skills I'd think is a good baseline, of course make sure things don't spin out of control with stacking up arties, but maybe it is the arties who need balancing if that is really an issue.
Pretty decent as is, I'd say,
Pretty decent as is, I'd say, hard enough to get to make it hard to earn 'em in game, but possible non the less. Tri-transed on 3 chars without buying any credits, and working my way up to transing other skills and perhaps buy an artefact or two
Less performance-based perks,
Less performance-based perks, more RP-based perks.
sure it's imbalanced
Someone who has 18 million artifacts is going to crush a similarly skilled player without them. But I wouldn't call it unfair. At least any more than the carpenter who's able to afford good tools and materials being able to make a better table than a poor carpenter with a broken hammer.
Creditsssss
Creditsssss