MMORPGs: The Controversy of the 'F' Word (Free)
Free-to-play or "F2P" MMOs in the modern era are becoming more common with the multitude of Flash game and social network websites. You can invite your Facebook friends, all through easy to click buttons. What most people don't realise, however, is that the F2P platform is not a new concept; It's actually an old concept by societies lax standards!
Iron Realms has been putting out free-to-play MMORPGs for 14 years (Achaea's birth celebration marked this month!). The free game environment first attracts those with very little in their household entertainment budget. The ongoing war of 'most entertainment for my money' continues to burn deep in any serious gamer..
Where video games can be bought for $30 dollars for half as many hours of entertainment and sometimes great replay value, sometimes not. The Iron Realms community has built the most successful social system I can think of in modern times. They host, develop, interact, and painstakingly supply a sustained superior customer service in recent years, all for the cost of the average player of $0. This is not a free trial in your dream role playing game environment, it's just how it is.
Iron Realms realised early the dream was not to become rich from developing MMORPGs with a subscription-based model; it was to provide a strong role playing environment for players to live fascinating second lives, be it as a merchant or combatant and everything in between. They had to pay the bills though and decided to offer advantageous rewards for willing to help donate to keep the lights on. Players could purchase any number of these rewards to get stronger, or to make their lives easier. While people unable to donate could be just as strong or make their lives just as easy, they just need to be more creative, become more of an active participant in the role playing games.
The economic system in Iron Realms games works in such a way that the less fortunate, or those who are not willing to spend their hard earned cash on a video game, can still play and enjoy the exact same opportunities without favoritism either way. Many people without the advantages gained by spending real life money have reached max level, become a respective combatant, and have went on to lead great organizations through triumphant times. Where the same ends were available to them, they just went about reaching it in different ways.
Some people will argue that to get ahead in Iron Realms role playing games you must be willing to put in X amount of dollars. These people are normally short sighted and do not maintain a 'can-do' attitude. We run into the same people in life who wish they could be faster, without training, wish they could make more money, with less effort.
This unique economic system balances a place where those who donate and those who don't are equally important to the world environment in all facets. Because you log into an Iron Realms rpg game to play a character and be immersed in a fictitious world and everyone allowed and encouraged to give less or more. All sorts of people drive these worlds to a lucrative success over the more shallow-minded, virus-laden, 'social' - network attempts at depth entertainment.
Ben Bridged is a text game enthusiast who enjoys the best role playing games from Iron Realms!