CLOTHESLINE for Lusternia

Game: 
Lusternia
Client Type: 
MUSHclient
Script File: 

This trigger rewrites player descriptions so that what they're wearing is shown separately from their actual description. Much like how CONFIG CLOTHESLINE ON works in Achaea.

 

For example this:

She is a bouncing furrikin and stands at just under four feet in height. Her body is lithely built, with sensuous curves in all the right places. She is covered in thick, jet-black fur, with streaks of silver on her face and two wide bands running down the length of her tail, ending in a large patch at the tip. Her ears are triangular and stand straight up, twitching in response to any sound, while her tail sways gently from side to side. Her eyes burn with the brilliant orange of sunset, and contain flecks of azure and violet. They seem unable to focus on any one thing for long, and her gaze constantly shifts around the area. Her face is unmarked by the passage of time, save for the many thick scars curling down the right side of her face. The longest starts just below her eye and curls under her chin, and is crossed intermittently by shorter scars at irregular angles. She is wearing a golden lion brooch, a braided ring of opal and moonstone, a shining silver scabbard, a slender sapphire collar of brushed suede, a delicate snowflake earring through her left ear, a silver bracelet of snowflakes, a delicate snowflake earring through her right ear, velvet robes of snow and ice, a golden bear brooch, a thin opal bracelet carved with lilies, 3 pocketbelts and a twilight blue rose. Tattooed on her arms is the illustration of a twining vine with large leaves.

 

is rewritten as: (the tattoo at the end is preserved as well)

She is a bouncing furrikin and stands at just under four feet in height. Her body is lithely built, with sensuous curves in all the right places. She is covered in thick, jet-black fur, with streaks of silver on her face and two wide bands running down the length of her tail, ending in a large patch at the tip. Her ears are triangular and stand straight up, twitching in response to any sound, while her tail sways gently from side to side. Her eyes burn with the brilliant orange of sunset, and contain flecks of azure and violet. They seem unable to focus on any one thing for long, and her gaze constantly shifts around the area. Her face is unmarked by the passage of time, save for the many thick scars curling down the right side of her face. The longest starts just below her eye and curls under her chin, and is crossed intermittently by shorter scars at irregular angles. Tattooed on her arms is the illustration of a twining vine with large leaves.

She is wearing:

 a golden lion brooch,

 a braided ring of opal and moonstone,

 a shining silver scabbard,

 a slender sapphire collar of brushed suede,

 a delicate snowflake earring through her left ear,

 a silver bracelet of snowflakes,

 a delicate snowflake earring through her right ear,

 velvet robes of snow and ice,

 a golden bear brooch,

 a thin opal bracelet carved with lilies,

 3 pocketbelts and a twilight blue rose.

 

Right click on the link and click 'Save link as...' to download. You'll want to IMPORT this file from File > Import... > Import from: File... and select the file where you've downloaded it. To uninstall, simply delete the 'clothesline' trigger. It's written in Lua. Enjoy!

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Comments

cool

Ooo, wanted something like this there!

lay clotheslines se

but I must be mixing it up with Achaea.  Otherwise, why would you bother scripting it, right?

Oh! I didn't even know Achaea had that. Awesome.

Thanks. What an awsome game!

I'm going to use this! I like to know what people are wearing in a more definitive way.

Seems a bit too spaced out, but I can prod with that. Too few people set their cloth descriptions apart ( I end my describe self with -*-*-  so people can see )

very handy

My clothing wouldn't fit on one screen in this format.

I wrote a similar thing for Mudlet, with less spacing inbetween. It's a minor cosmetical change but it has so much positive effect.

i thought this was an actual attack, hah.