Addicting Games Top 5 FAQ

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Addicting Games FAQ

 The world of online text adventure games can be incredibly daunting for new players, especially first-timers with no experience with MUDs. Don't worry though – everyone started out as a clueless newbie at some point! Here's a list that answers some of the frequently asked newbie questions to give you an edge over your fellow text game players!

"Why do I need to read so many help files? It takes so long!"
 It may take a while, but you'll be glad you decided to spend the time reading. The help files contain all sorts of useful tips and tricks written to help you learn how text adventure games work, and in most cases will likely solve most of the questions you have on any subject. When in doubt, always refer to the help files.


Besides, they are online text adventure games – 99% of the time, you'll be reading, so this is a good place to start!

As above, these are text adventure games. There are no pictures. In an age of increasingly graphics-focused gameplay, many potential players tend to get turned off by the fact that text games have no cool graphics to indulge your senses in. However, since MUDs don't have to deal with the limitations of graphics, the text based online worlds are much more diverse and imaginative. They have skills, abilities and descriptions that would never exist in a graphic game because they would be a nightmare to create, but in text based rpg games, the only limit is your imagination.


When you have that, who needs pictures?

"How do I earn gold?"
 There are a number of ways to earn gold in text games. The two most common ways are doing quests and killing monsters in the various hunting grounds. Generally, you should attempt to solve quests by yourself if possible. The satisfaction you get when you finally complete the quest is ten times better than getting the answer from someone else. If you get stuck, however, don't be afraid to ask for a hint from a fellow online text game adventurer! Most people will be more than happy to help out.

"I'm completely lost. How do I find my way around?"
 Even though imagination is a good thing, when you're a brand new player and it's your first time all alone in the vastness of an online text game world, graphics probably look pretty good right about now. Don't despair though! Many text based games have simple maps for each area to help new players (and sometimes older players!) keep track of where they are. Just search the help files, ask other players, or check on their website.

"Why can't I tell other players that I'm lagging or I had to take a call?"
 The whole point of text based rpg games is to play somebody you're not in real life. Your fantasy character Sir Bob, Bringer of Light, lives in a world of high magic and medieval settings, and has probably never seen a computer in his life – heck, computers probably will never exist in his virtual world! Thus, it wouldn't make sense for him to say things like 'Lol, I died just now because my Internet was lagging,' because a) Internet doesn't exist in his world, and what doesn't exist can't lag; and b) without the Internet, Internet-speak also doesn't exist. To anyone roleplaying with you, Sir Bob, Bringer of Light has just spouted a bunch of nonsense and probably needs his head examined by the nearest healer.


 From a player's perspective, being OOC or 'out-of-character' really breaks immersion and takes the fun out of roleplaying for all parties involved in these text games. Imagine roleplaying the traditional Good versus Evil debate, fully immersed in your role – and suddenly, out of nowhere, your opponent says, "Brb phone," and the whole atmosphere within the text based rpg is destroyed.


 This is a pet peeve of most players of text based games. Try to avoid being OOC if at all possible, and if you must explain why you couldn't be here for the battle of the century, say something like 'I had to make a pilgrimage to faraway lands' instead of 'I had to visit in-laws for the weekend'!


If you enjoyed this article you should jump into your own online text adventure games right now.

Karin Chan is a text game enthusiast and currently plays games from

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I was the EXACT same way, in fact I quit twice before sticking to playing Trilliana because I would just be so lost I didn't know what to do, where to hunt, where to find people. I had someone show me the geography on the Achaea website, and I instantly understood how things worked and where things were. I understood things so much better that way.

And now there's the nifty MAP function. Almost never lost. And also with Mudlet there's a mapper for each IRE game that you can download.

Things are changing in each game to make it more newbie friendly and really, it makes things so much easier.

#6 How do I kill things?

There's a new KILL command. It will automatically attack the target, though it's better to look at your class skills via AB to find out what your main attack is.

MAP function was the best thing that ever happened for me. I've spent hundreds of hours in Achaea, and perhaps a half as much in Lusty and I quit a number of times over the simple fact that my brain cannot deal with sets of directions. "Which way to NoT, please?" "6n, 5w, 3ne, se, ne." "Thanks...". Even without a WALK TO function in Lusty I've gotten on so much better with the MAP that I'm utterly loving the game.

Tarkor's my first character, I died so much in my first few years while I figured everything out. Or tried to, at least... Never really believed in reading instructions ;)


I haven't been any further than the introduction so far but I bet it is going to be tough to find my way around if I don't use the map

You get muscle memory pretty fast.



It's almost a little creepy how I can navigate some places with my eyes actually closed..

User-friendly is the way to go. A game should not be hard because it frustrates the player or asks them to do effort that doesn't contribute (like manual mapping). It should be hard because it draws on the skill of the player or gives them meaningful challenges.


#1 is one I hear so very often. Having had many administrative roles in IRE games it's always been a question from people trying to advance in organizations. Thing is, you can't develop your character fully if you don't know about -at least- your immediate environment. That means knowing your guild/city/order histories and integrating your character into the storyline.

A lot of organizations have done a good job of making proper files for true newbies. They list areas to bash in (and usually how to get to them), how to make gold, who to talk to, etc so that they don't feel so lost.

I haven't played any of the other IRE games in a while, but I just wanted to give props to Imperian for the ways they've found a solution to this question. Both the landmarks and subsequent pathfinding system are absolutely fantastic. I frequently recommend them to both new and old players are like, it just makes places so much easier to find when you're lost or are in a hurry. The fact you can add in your own landmarks for places you tend to go to often and such is great too!


I am guilty of asking way too many simple questions that could easily be answered by reading help files. While the majority of players will be more than happy to help you out, it does get tiring answering the same questions over and over again, so when you have a question, do take the time first to see if there's a related help file. Sometimes the help files may be a little too vague or raise little questions, in which case, you can always ask for help.
But from my experience, whenever you join a clan, or a guild, or a city or whatever, they usually have their own set of help files. Not only do those help files teach you the policies of those specific organizations but they also may help you role-play better, and find everything you need.

While some people might tell you otherwise, I'd advise turning on ingame maps whenever possible, as you might find yourself a little confused otherwise. Some people have told me not to do it, as you don't form a sort of "internal map" in your head, and this means you'll have a hard time tracking people down sometimes. I'd say, turn the maps on, but take the time to internalize every room you're in and likely to be in. Try to learn the general geography of areas so that if you see a people listed as standing in "a dank cave piled with bones" you know exactly which part of the area to start looking for (or avoiding) them.

Now on for the last point on lag and so on, a lot of people try to fit in excuses that fit in to the game world. For example, I died the other day due to a network problem so I just made the excuse that I couldn't get my shield up in time. Some people make up little terms too like "soul-aeon" (if you've played lusternia, aeon is a curse that slows you down). Additionally, lets say you're in a conversation and then your cat knocks over some things on your desk and you need to clean it up. People might just sit there waiting for you to answer. The best bet is to say, "Sorry, I was thinking about something" or "Sorry, I was daydreaming" or "Sorry, I was being telepathically troubled by a friend". Whatever it is, just stick to the world. Be flexible, and keep the role-playing experience rich for everyone.

The best advice I've gotten for number #3 is to chain areas together once you get into the higher circles, as there are no near-instant respawns as you'd have in graphical mmo's. I was shown a route that is commonly run, and then started to make my own variation of it, based on if I wanted to focus on experience, gold making, a good mix of both or simply get karma together to keep blessings running.

The second best advice is also worth it: Eliminate the need to travel back to your city to restock on potions. In Lusternia this is achieved by carrying a keg and refill as you go. Amazing how much of a time saver that is.

I know I've heard all of these questions from new players at least a dozen times. I had some of the same questions when I first started out. I remember one Novice who refused to read help files. He went from Guild to Guild looking for one that didn't require you to read help files. I told him he was crazy and wouldn't find a Guild like that. You have to enjoy reading and learning to enjoy a MUD. I have also had a hard time keeping Novices in character. Many of them just don't understand the "in character/out of character" concept. The think it's okay to tell everyone their computer is lagging. There are much more creative ways to go about this. I feel all Novices, or even older players, should take a look at this article. It has some very useful information in it.


This one seems a bit silly since everything is text based signing in. Perhaps it should be, "How do I kill stuff/cast spells/do anything?" Especially if someone is not used to a text game, these are sometimes tasks that seem to plague newbies, despite all the tutorials and help files.

Time and time again, it seems that novices feel bad for asking a question that most of us know the answer to, and time and time again you can tell them there is no such thing as a stupid question. To fully comprehend it all, it takes time and patience to understand exactly how it all fits together. Those first few hours you learn a lot about a game from the help files. There are many games without them, however IRE has plenty more than they would ever need. In conjunction with the Newbie talk feature in all the games if I recall correctly, it makes the immersion into the Roleplaying universe, that much easier.

IRE games will ever be "easy" for new players to understand, but if they take the time they are stuck!

"4. "I'm completely lost. How do I find my way around?"
Even though imagination is a good thing, when you're a brand new player and it's your first time all alone in the vastness of an online text game world, graphics probably look pretty good right about now. Don't despair though! Many text based games have simple maps for each area to help new players (and sometimes older players!) keep track of where they are. Just search the help files, ask other players, or check on their website."

I could relate myself to this, because I am a bit geographically-challenged and it shows when I first encountered a game like this. I get dizzy searching for exits and stuff. But surprisingly, all it takes is some time, I soon familiarize myself with the common roads and places. So to all geographically-challenged like me, just stick around and play the game for I am sure you'll get along well, however slowly.

I really feel awkward commenting on this post because I never had any difficulty adjusting to life in Achaea. Right off the bat, I knew what to do, even though I didn't know how to begin. It was back in 2004 or 2005 when I first joined Achaea. Thanks to my friend who introduced me to the game, what I saw when I entered was exactly what I had in mind: a highly imaginative world. At that point, I knew that I needed to gather my bearings, so I stayed in one place, Loom Island, and just kept reading and reading. I realized early that the HELP system was to be my friend, so when I had something I didn't understand, I just do HELP -whatever-, even though I searched for things that didn't have HELP scrolls, since doing HELP -topic- gave you a list of every HELP scroll that contained the thing I was asking HELP for. I guess I have my friend to thank for for introducing Achaea to me like a father teaches his kid to throw a baseball.

Weird thing is, though, now that I could say I'm a veteran gamer, I'd sometimes search for the most menial topics and stuff I should already know, like HELP scrolls for pocketbelts, or even my own skills! All these add to the complexity and simplistic joy I experience playing Achaea.

Things change, so reading up isn't bad. I sometimes discover things I missed when first going through a help file. Also assuming you know, while something has changed, is sometimes a deadly mistake. Better safe than sorry :D

With regards to number 3, earning gold is an art form. There is no easy, work-free way to earn gold. Anyone who says otherwise is either lying or selling something. All gold earning takes work. The ways to earn gold, however, are only limited by your imagination. Questing and bashing are not the only ways to earn gold, albeit they are reliable ways to do so. You could get involved in the economics of the game with a shop, or selling things freelance, running odd jobs, perhaps there are crafting systems in place, or some boast complex fishing/mining/commodity systems that you can find a way to turn a profit. Surprisingly enough, asking your friends is a great way to get information on how to earn gold, many are happy to share tips or starting points. The worst that could happen is they tell you to bugger off!

Why should I join an organization?

I always recommend that newcomers join organizations so that they can begin the process of building a network; guilds/Houses and cities can really help a new player get their bearings and help them connect with people that will be able to continue to aid them in the future. Organizational involvement also helps new players set goals (and for that matter, learn what goals are out there to be set!), so that they can learn how to get along in the world more efficiently.

.. impossible to stop for good.


I do not know how many times I have tried to kick the habit we call Achaea, but I always come back...

how that is...

Help, I need to know something about something!

1. Type in "help something". Odds are good there's a help file about it. But if there isn't...

2. Ask over the newbie channel, ask your House, or ask your city about it, in a way that isn't grievously OOC (out of character). Basically just phrase it as a sentence that doesn't include words like internet or keyboard. "newbie Can anyone tell me how I do something?" But if that won't work because it's OOC by nature...

3. Pick somone who seems helpful and send them a polite tell. "Sorry for being OOC, but can you tell me how I do something?" Chances are they'll either be able to help a newbie like you, or say a polite no. It's possible they'll explode in a ball of fury, but people like that are the exception not the rule, so shrug them off and move on.

I would never trade more skills, descriptions, and a richer more realistic world for a few play over and over pictures. However if there were a way to make just one picture of yourself that you could show off or alter that would e a nice addition.

Ya I definately did a lot of things simply by trial and error and it had some benefits and some downfalls haha.



A good client is important! If you have a good client, and one that is used by many players, you will have access to more help for your client, more scripts to make it do neat things, and also you will find it easier (if you use Mudlet!) to make things for it.


In the end though, clients are based off of preference, and I'd prefer you to try Mudlet first!

Though I'm using Mudbot now, the Mudlet mapper is amazing in itself. Though the ingame stuff certainly isn't bad :)

And compared to mudbot is it way more failsafe then mudbot.

When I first started, I thought I had to read EVERY help file. after a few hours and a major headache, I quite. Took me a few months before I came back and realized you only need to to read a few to help tyou get started, and the rest as you go. Like, I didn't need to read every file on credits, housing, or such before I could play. After a few characters, I got the hang of it and found a class and role I love.

I went through most of those problems starting out, especially getting lost and dying because of it.

Seeing this topic made me realize how old I am. Haha.

Reminds me of the days when I used a pen and graph paper to make maps. Nowdays Mudbot does it much better.

FAQ1: i didn't find such requirements in my guild...

of newbie hoooooood

And hopefully new players read help files whenever their character needs to sleep; it's what I did.

Number one thing I heard from all my friends when they try to play. Drives me nuts.

it's just like reading a script, in my case.

Loved you in it.

most common question from young characters

Why can't I stop playing!



was my most common question, looking back that sounds a little insane too.