Online Text RPGs: The Undercover Achaean - Lusternia

text game lusternia

By Rio Rivera-Young

Greetings, once again, my faithful readers. I return once again to delve into the depths of the Iron Realms games and see how their text adventure games measure up against one another. This time, my sights are set on Lusternia: Age of Ascension.

As always when starting a new online text role-playing game, I take my time with the novice introduction – for that often sets the tone that the administration wants the game to take. Instantly, upon character creation, just as soon as you enter your name, you are thrown into the world head-first. The character selection part happens in a roleplay environment, as Clotho reminds your intrepid adventurer what sex, age, and race you were. Lusternia boasts an impressive race system – with several races having favored classes and cities which can impact what species of a certain race you become or evolve into. This adds to the roleplay of a certain race, for historically racism can and does run rampant within Lusternia, as different races excel in various walks of life.

Instead of merely having city-states, such as in several of the other online text adventures that Irons Realms has to offer, Lusternia introduces the concept of communes. A commune is a city within nature, whether it be those that worship the purity of nature within Serenwilde, or those that have been affected by the Taint within Glomdoring. There are still, however, cities boasting large playerbases – Magnagora and their rival, New Celest. There are also the cities of Gaudiguch, a bastion of liberty and justice, and Hallifax, a city that bears great pride for its logic and harmonious ways.

There are seven different classes within Lusternia, called archetypes. There are Guardians, Warriors, Mages, Druids, Wiccans, Bards, and Monks. Although each city may share archetypes with rivaling cities, no city has to worry about another having their power. For example, the bards of the Harbingers within Glomdoring utilize the specialization of Shadowbeat once they have mastered Music, while the Cacophony within Magnagora are adept at Necroscream, instead – two different skills entirely boasting individual abilities which are used for vastly different effects.

Conflict within Lusternia is different altogether than it is within both Achaea and Aetolia. In Lusternia, cities actually struggle against one another utilizing their power nexuses to help spread, or attempt to stave the spreading, of the Taint, a product of fallen Holy Celestine Empire. (The whole story of the creation of the Taint and the fall of the Holy Celestine Empire can be found here on the Lusternia website!) The Taint spreads and mutates those within it, creating sinister variations of other races, such as the origin of the Viscanti within Magnagora. There are races, however, which wish the world cleansed of the Taint again, such as the Forest-adoring Elfen, or the intelligent Merian.

Another interesting note is that Lusternia also runs on an interesting resource system – known as Power. Through quests, adventurers can strengthen their city’s power nexus, drawing upon that power to enhance and utilize their greatest abilities. Power can be placed into reserves, which will slowly convert itself into power at a steady rate, but only so much power can be accumulated at a certain point and time.

In most Iron Realms text adventure games, there are rewards for excelling in the PVE (also known as hunting, bashing) aspects of the game. Lusternia has a very interesting reward, in particular! At level 99, a Lusternian becomes a Titan – an adventurer so powerful, their own bodies can no longer contain their spirit. Titans can further strengthen themselves, and upon reaching level 100, can become a demigod itself.

Certain demigods, that are within the order of an elder God, become Avatars, who can boast several powers mere adventurers in other text games could only dream of – including the power to zap other adventurers from afar. Lusternia is called the Age of Ascension for a reason, and that reasons is that the very players that contribute to the game can become Divinity, whether by trial or tribulation. We’ve covered the tribulation, but there are also trials which can bring an adventurer from mundane mortality to absolute divinity.

Through the trials of the various nine seals, champions of various cities, guilds, and communes all stand in competition – competing for the honor of becoming a true ascendant – whose powers are even greater than Avatars.

So, if you wish to push the boundaries of mortality itself, come to Lusternia: Age of Ascension, and show that your adventure will truly know no limit.

Give Lusternia or any of Iron Realms's text RPGs a try today!

Rio Rivera-Young is a text game enthusiast and currently plays games from Iron Realms.



I actually love Lusternia. I think the way it works and is set out is really commendable - everything you said above so I'm gonna try not to repeat it too much.

The history especially has obviously been a major part, and really well thought out, which only adds to the fun and the rp. There's just so much to do!


I came from Aetolia, and played that for about six/seven years. I made so many alts, jumped guilds like nobody's business...I just couldn't get properly settled and get into it. Not sure why. But with Lusty, I've played Arian since I started, and made only one alt. Arian's still my main, though. He's made a lot of connections and friend base, and has managed to establish himself within Gaudiguch. I don't feel any desire to hop guilds or anything like that. Lusternia's got me addicted and has something that keeps me there that Aetolia just didn't - but can't put my finger on what it is! Just the whole package.


I just hope it doesn't falter!


I've been addicted to Lusternia since Open Beta quite a few years ago and I haven't left it since. Some of us take short breaks, finding another game on the internet (or RL catches up) that we have to deal with but I definately have to agree. The overall package of what Lusternia has to offer seems better than the other games to me. Lusternia was my first official IRE game (Though I tried Achaea first through a friend).

My character has alot of distaste shown towards her and it's a surprise I still play this game sometimes, but I always enjoy how everything works together. The power system is my favorite still to this day, how you are limited by the power yo uhave to fight efficiently. My only arguement is going to be how easy it is to level up these days, compared to what it use to be like. It took some of us many IG years to get Demi/Titan, these days kids can get it in a week or two through Aetherhunting, not really experiancing the game at all before Demi. Not having gone through any tribulations, or trials for that matter.

I've had a bit of a love affair with lusternia over my short lived years. I've appeared in game, as Elenwyd in serenwilde quite a few times, but it never stuck. I now make my home in gaudiguch, and well am quite addicted to it. It's pratcially a drug to the point once you get in, you just keep coming back for more, (even if you get beat severl times over.)

And it keeps getting more and more diverse with each new area opened up. The idea of Aetherbashing (which I only owe... about 20 levels to) is quite a pain, if your crew doesnt know what their doing, the ground bashing is rather diverce in having multiple planes to hit up as well as the undervault.

The spaces for creativity in Lusternia has been what has kept me in.  Being a writer, playwright, designer, etc. can get you and your org real rewards, which I find most appealing. The endgame doesn't have to be just combat, as it was when I played Achaea.

For the Demigod bit, it's pretty unfortunate when people have to bot/afk their way through the ranks. It definitely takes something from the game when your fellow playerbase feels the need to cheat because they don't want to
waste time or whatever their excuse is. There should definitely be a
harsher punishment for that. But aside of that being Demigod for the roleplaying perks is pretty nice. Unfortunately it may seem like you 'need' Demigod to be good at roleplaying.


Other than that, Lusternia has a very steep learning curve. It can be very difficult to grasp the concept of a lot of things (like planes of existence). But if you stick with it, Lusternia can be rewarding because of all the designs you can create. Being a trademaster is pretty rewarding!

If this is an issue with newbies, I often explain it by making an example of the layers of an onion. Cliche, but it seems to work.

I hear Endgame is pretty harsh.

It varies, PK comes and goes. But there is enough conflict coaded to force some small minor conflicts (like attacking each othere's Order realms).

Kind of stuck with Achaea

hehe, me too.


sneaking in

I'm locked out!

I have at one point or another tried each of IR games and I have to say that Lusternia is my favourite out of these. Part of it is the lore of the game and part of it is that it has my two favourite communities. Hallifax is everything I ever wanted in a city and Glomdoring is everything I ever wanted as a forestal. 

nice to hear the point of view of an "outsider".  Cool article

Love me some Lusternia.

Demigods and avatars sounds awesome.

huh, does racism actually practically exist?

Most orgs have races that are not allowed or will be held contemptable, ie treated like crap. Some orders have restrictions on race as well.

You can kinda get around it using illusions or artifacts to mask your race but you have to be careful less you slip up and get run out of your city/guild/order.

To get around the mechanical drama this creates each org has one or more preferred race that will change stats depending on what guild you are in.

The history and lore in Lusternia is amazing. All the races decended from elder gods who didn't really get along so some of the races were at each other's throats from the get go.