RPG Games: An Imperian God's Tale II
by Megan Elizabeth
In the first look at the story behind being a Divine in the text based game Imperian, I talked a little about what exactly goes into being a text game God/Goddess, such as what it is like to take over an existing role, and the benefits of having an already established Order. This time, I am going to look a little at the pros and cons of becoming a Divine in Imperian, although some of these can likely be shared across all IRE role playing games as well!
I want to begin by looking at one of the comments the Imperian God’s Tale received from Ada of Achaea: "Being a god must be a largely solitary experience." I am very sorry if I accidentally portrayed it as such! Sure, at first you start to get lonely from missing friends, but the big PRO here is that you not only get to make friends with all the other Divine, but you have the ability to indirectly interact with every and any character in the entire text game, regardless of their personal faction. All I have to do is take control of a mobile, and Poof! I can now role play with the worst enemy of my order or my order head. Now, the CON to this would be the occasional lack of solitary experiences. If I want to go visible to talk to my city, order or guild, I often find myself bombarded with tells from all sorts of people about all manner of things. Although I understand why they do it - I too have a mortal in another Iron Realms text game and often find myself doing similar things - it can be very distracting. Which leads me to my next point, interacting with players
Now as some of you may know, the Gods in Imperian tend to be a little more distant from the players than in other Iron Realms rpg games. Now, one obvious PRO to this is that it makes interacting with a God a little more special to some people. Those rare moments when that God or Goddess turns their attention to you, and you are the one in the spotlight for a little while, then even the negative interactions are special. The CON to this is of course choosing when to be distant, and when to approach someone. It can be a terribly hard choice to make. Do you go visible in the middle of your order having an impromptu meeting, or do you save it for something more official? Do you show yourself before your Order representative while they talk to a congregation member, or wait until they are alone? These may seem like minor choices, but to some Gods who like to make their impressions count, they can be huge.
Now moving along, many of you commented on the personality and behavior shifts. First, I want to talk about the PROs behind this. Sometimes there is not enough information on the God-role you have taken to establish exactly how their personality was. Either the previous incarnation did not leave notes, or did not interact enough to leave a solid impression. Contrary to the belief of some, there is not a "big book of how to act like God A" for us to reference. We often times have only order news, events posts and occasionally player logs on forums to go by. Why is this a pro? It allows us to have a little leeway in controlling the character we did not create. Why is this a con? Obviously, those who remember (or think they remember) how the previous or original God acted are going to be upset by the change. I remember a player once messaging me in those lovely ((ooc)) parenthesis that in previous instances of a particular happening, my God-role had always responded this way, and I was appearing to lean in the opposite. I was happy to receive that tidbit of information, as I had only been in the role for two days, was completely at a loss, and was about to do something that was a very big deal to my God-role. Not all Gods may appreciate something like this, however, and you should be careful if you consider doing it. You run the risk of offending someone on a personal level if it doesn’t work as planned.
In follow up to the previous topic, the pros and cons of how players react to a change in a God-role’s personality can be slight to extreme. The PROs to this are of course you may attract other players even if you chase away some. This keeps things moving within the order with teaching new people who bring new ideas and experiences. In like vein, some of your previous followers may even enjoy the changes you have made, and will add in their abilities to your ever changing order. The CONs to this are, of course, you may chase some players away from your order. Although this is a con for changing of a God-role’s personality, it is really a con that you have to deal with anyways. Players have change of hearts, their friends may change faction and leave them behind, and sometimes a player does not realize when it is time to move on. They may have been evolving their role for years now only to not realize that their newly evolved beliefs do not match with their previous Divine. Sometimes, these changes in God-role behavior can point this out to them, allowing them to find another order where they will have more fun.
I hope you have enjoyed this overview of some of the pros and cons of being a Divine in the text-based online game Imperian. In a future article, I will be addressing some of your other comments and questions by looking at some of the difficulties surrounding the transition from mortal to immortal, as well as some of my favorite memories from being a text game God.
Megan Elizabeth is a text game God on the best role playing games at Iron Realms!