RPG Text Games - What RPG Text Games Really Are

Jack Chick Dark Dungeons tract
By Rebecca C. Smith and Jeremy B Saunders


 Online text games are, behind the flesh, a hidden world - delving beneath the fabric of reality to create a place where your imagination can run wild. It is the heart of a character you have always dreamed of, the soul of energizing roleplay and the body of an addicting game world crafted by words alone. It is the eyes that see the world and its creations, the eyes that witness life changing events within the environment of the text game. It is the lips that frame the words you speak, and the entity that enables you the power of pitch, tone, rhythm and stress. It is the hands that wield mighty weapons of power, the hands that brew concoctions of good will and those which gesture peace or war. It is the feet that carry you into battle, those which tread throughout calm forests, harsh deserts and the freezing tundra. It is the mind you use to embrace your dreams, advancing through time with implemented strategies, plans and activities within these text games.


How Can Text Games Be So Addicting?

 It is, to some, more than just an addicting game. What the text games have to offer on the inside is what makes the game real. As you follow your character throughout their lifetime, you can feel that sense of achievement as if you were there walking alongside them. You can feel each emotion endured by not only yourself, but those close to you in your family or within your circle of allies within these text based games. You feel a loss amongst friends or within the family as if they were your own, and you’ll feel fuelled by the anger or sadness of the situation to do something about it. The emotions that your character could portray really feel as if they come straight from the heart, and to me (as a frequent MUD gamer) RPG text games are not complete without that feeling.

 

 An online text adventure game can grow to be home for your imagination, because there really is an endless scope to explore within it. A wide range of character races within and options put you at the middle of a huge crossroads with hundreds of different roads to take. Each road has its own consequences, stories, histories and secrets waiting to be discovered. At the end of one road, you may feel as if it wasn’t the right choice, so you can walk back along it and take another, still retaining all the knowledge you gained along the way. No matter what your interests might be, there is always something for everyone to enjoy, pacifist or warmonger.

 

Iron Realms text games are the most addicting games!

 With that, a wide range of skills are available to gain a profession which you learn and eventually teach to others in most text based addicting games. Druid, Paladin, Necromancer or Assassin, hundreds of different classes, each with their own skill, will equip your character with the means needed to advance through life with protection and an armoury of offensive capabilities. Allies and enemies will be made, and you’ll soon find that you’re being enveloped into a world beyond your wildest dreams. Text based games aren’t just 'games' - they’re worlds, where you’ll feel as if you really do belong.

 

If you are interested in learning more try out some great addicting games!

Rebecca C Smith currently plays the most addicting games from Iron Realms.

Article Source: http://EzineArticles.com/?expert=Rebecca_C._Smith

Comments

I completely agree. All of the IRE games I've played have let my imagination run wild. There's so many different things to do and see, denizens to meet, and even the adventurers and Gods add a whole new life to each realm. It's amazing to see how different people would do different things in each situation they're in. The possibilities are endless

mhm

mhm

truly!

The greatest thing about the text rpg is the ability to do virtually anything you want, even if your past is completely counter to it. As a character I have changed sides, betrayed loved ones, only to go back to them after 50 years. So not only are their endless choices with no right choice, but the majority of those choices will remain valid for the rest of your playtime

On the other hand, a lack of consequences does have a lack of realism attached to it. I guess it's up to the players to provide that level of depth?

I began playing Imperian a little over a year ago. I have been addicted ever since. I have made friends, become part of a family, lost loved ones, and witnessed deaths. I feel the emotion from the game in myself. I find myself angry when my Council does something I don't agree with. I found myself sad when my sister committed suicide. I become irritated when things I care about are pushed to the side. I feel a sense of responsibility within my Guild as secretary. I feel as if I've missed an important part of myself when I am not able to be awake in Aetherius.

When I first started playing the emotional element drew me into the game. When my city was attacked I felt my own home was under siege. Imperian is full of these emotional moments. Within the world of Imperian it's easy to feel outrage at "injustice", "murder" and "tragedy".

My favorite part of Imperian is that your actions DO have consequences. Betraying your city will get you ousted, enemied and hunted for "in game" years. Mounting a desperate defense against an overwhelmingly powerful invading force will allow you to run for office within your organization(s). Insulting people will get you killed. The list goes on and on.

When I first started playing Imperian, I was addicted to just killing things. I love to gain experience and levels, and in turn the old Neo Credits you could get. I wasn't an imaginative person, but as time grows, you get to experience a lot of wonderful people who have a unlimited creative potential that -will- wear off on you. When you tap into your own creative mind, anything is possible, and you'll find how fun it is to help create a better place for new players as well by rubbing off some of your creativity on them!

It's incredible the vastness games like Achaea provide as opposed to the original MUD's I used to play. While so many are using the same coding platform, I love being a part of this world which allows such a wealth of sights as well as being able to mold and shape it in your own way, if "only" by leaving a mark on it in the political world!

The best thing that I love about rpg text based games is that you get to use your imagination and just let it run wild creating all the images from the descriptions. Also, the other characters you get to interact with make it priceless. It's always been a fun experience for me and the emotional experiences with friends is what helps to make my character a more in-depth character; a more interesting character. That is the part that keeps me coming back to text games over and over again.

I would also have to agree, like all those above. The common reason why people play these types of games is to be immersed in a world where they can actually go above and beyond the normal. They're seeking some sort of creative outlet to let them play the role of something they wouldn't otherwise get the chance to. I'm not sure about everyone else, but I can't exactly levitate in the air or summon a horde of fae to attack my enemies at whim. IRE gives its players that chance and makes the impossible possible. Not only that, but the ability to meet people who are like ourselves in the fact that we tend to dream and think outside of the box is as much of a reward as getting the chance to play a character who is not your normal Bob or Susan.

That's the nature of fantasy, in and of itself. The power to create the fantastical, the chance to witness the impossible, and the awe of performing the unimaginable.

"It is, to some, more than just a game. What the text games have to offer on the inside is what makes the game real. As you follow your character throughout their lifetime, you can feel that sense of achievement as if you were there walking alongside them. You can feel each emotion endured by not only yourself, but those close to you in your family or within your circle of allies within these text based games. You feel a loss amongst friends or within the family as if they were your own, and you’ll feel fuelled by the anger or sadness of the situation to do something about it. The emotions that your character could portray really feel as if they come straight from the heart, and to me (as a frequent MUD gamer) RPG text games are not complete without that feeling."

I connect most to this section of the article, mainly because sometimes I feel like Lusternia is the real world and the latter is the virtual one. I get to have friends, family, peers even virtual. I get the feeling of being loved and loving as well. So if I will be asked if a character is different from the player, I'd answer it's more of a partial thing. How the character thinks, speaks, or acts are probably different but how it (character) feels is very much the same with the player.

Additionally one thing I've loved over the years of playing IRE games now is the ability not only to sit back and watch it grow, but also to really, truly participate in that growth! Large MMOs occasionally provide some events or happenings in which players can contribute in minor ways. But here, if I have an idea, I contact a God and tell them, and it might really happen! I send a tell to an NPC, and there's a decent chance it'll reply! I want a house, I can design and create it myself, tweak it as desired. There's really no limit (ultimately) to what the players can do to impact and alter the entire game world! I don't know of any other type of game where that is true.

Text RPG's/MUDs are video games for people who sentimentally cling to archaic practices, like using their imaginations and reading.

Ahh, that is my favorite comment.

+1

heh heh nice one! 

True.

 

But nope, combat is so much faster than even twitch shooters that you have to trigger practically everything because there's no hope of possibly reading everything fast enough.

So true..

YE FLASK

TE FLASHSHSHSSKSKKSSKHk

Haha that image is from a religious "chick" tract.  Oooh, my religious days how I don't miss you.

Mmm, addiction..

FLSK

 

+1

This was a great  read