<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<module name="Harvester" global="true">
  <uid>{FEE7D092-C027-4C21-BF7B-973405E2522D}</uid>
  <class name="Concoctions">
    <class name="Harvesting">
      <var name="Environment">4</var>
      <trigger priority="17720">
        <pattern>^Your environment conforms to that of Forest.</pattern>
        <value>./Concoctions/Harvesting/Environment = 1
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <alias name="j">
        <value>#IF (@./Concoctions/Harvesting/Environment = 1) { ./Concoctions/Harvesting/Forest = 1
HarFor}
#IF (@./Concoctions/Harvesting/Environment = 2) {
./Concoctions/Harvesting/Swamp = 1
HarSwa}
#IF (@./Concoctions/Harvesting/Environment = 3) {
./Concoctions/Harvesting/Grasslands = 1
HarGra}
#IF (@./Concoctions/Harvesting/Environment = 4) {
./Concoctions/Harvesting/Mountains = 1
HarMou}
#IF (@./Concoctions/Harvesting/Environment = 5) {
./Concoctions/Harvesting/Hills = 1
HarHil}
#IF (@./Concoctions/Harvesting/Environment = 6) {
./Concoctions/Harvesting/Underground = 1
HarUnd}
#IF (@./Concoctions/Harvesting/Environment = 7) {
./Concoctions/Harvesting/Jungle = 1
HarJun}</value>
      </alias>
      <var name="Forest">0</var>
      <trigger priority="17770">
        <pattern>^That plant has been fully harvested.$</pattern>
        <value>#IF (@./Concoctions/Harvesting/Environment = 1) {
#IF (@./Concoctions/Harvesting/Forest = 6) {
./Concoctions/Harvesting/Forest = 0
#echo Done harvesting this room! ^.^}
#IF (@./Concoctions/Harvesting/Forest = 5) {
./Concoctions/Harvesting/Forest = 6
harvest elm}
#IF (@./Concoctions/Harvesting/Forest = 4) {
./Concoctions/Harvesting/Forest = 5
harvest lobelia}
#IF (@./Concoctions/Harvesting/Forest = 3) {
./Concoctions/Harvesting/Forest = 4
harvest ginger}
#IF (@./Concoctions/Harvesting/Forest = 2) {
./Concoctions/Harvesting/Forest = 3
harvest echinacea}
#IF (@./Concoctions/Harvesting/Forest = 1) {
./Concoctions/Harvesting/Forest = 2
harvest myrrh}}
#IF (@./Concoctions/Harvesting/Environment = 2) {
#IF (@./Concoctions/Harvesting/Swamp = 3) {
./Concoctions/Harvesting/Swamp = 0}
#IF (@./Concoctions/Harvesting/Swamp = 2) {
./Concoctions/Harvesting/Swamp = 3
harvest ash}
#IF (@./Concoctions/Harvesting/Swamp = 1) {
./Concoctions/Harvesting/Swamp = 2
harvest cohosh}}
#IF (@./Concoctions/Harvesting/Environment = 3) {
#IF (@./Concoctions/Harvesting/Grasslands = 2) {
./Concoctions/Harvesting/Grasslands = 0}
#IF (@./Concoctions/Harvesting/Grasslands = 1) {
./Concoctions/Harvesting/Grasslands = 2
harvest goldenseal}}
#IF (@./Concoctions/Harvesting/Environment = 4) {
#IF (@./Concoctions/Harvesting/Mountains = 2) {
./Concoctions/Harvesting/Mountains = 0}
#IF (@./Concoctions/Harvesting/Mountains = 1) {
./Concoctions/Harvesting/Mountains = 2
harvest blueberry}}
#IF (@./Concoctions/Harvesting/Environment = 5) {
#IF (@./Concoctions/Harvesting/Hills = 2) {
./Concoctions/Harvesting/Hills = 0}
#IF (@./Concoctions/Harvesting/Hills = 1) {
./Concoctions/Harvesting/Hills = 2
harvest bayberry}}
#IF (@./Concoctions/Harvesting/Environment = 6) {
#IF (@./Concoctions/Harvesting/Underground = 2) {
./Concoctions/Harvesting/Underground = 0}
#IF (@./Concoctions/Harvesting/Underground = 1) {
./Concoctions/Harvesting/Underground = 2
harvest moss}}
#IF (@./Concoctions/Harvesting/Environment = 7) {
#IF (@./Concoctions/Harvesting/Jungle = 3) {
./Concoctions/Harvesting/Jungle = 0
harvest kola}
#IF (@./Concoctions/Harvesting/Jungle = 2) {
./Concoctions/Harvesting/Jungle = 3
harvest kola}
#IF (@./Concoctions/Harvesting/Jungle = 1) {
./Concoctions/Harvesting/Jungle = 2
harvest skullcap}}</value>
      </trigger>
      <trigger priority="17780">
        <pattern>^You have already harvested from this plant recently.$</pattern>
        <value>#IF (@./Concoctions/Harvesting/Environment = 1) {
#IF (@./Concoctions/Harvesting/Forest = 6) {
./Concoctions/Harvesting/Forest = 0
#echo Done harvesting this room! ^.^}
#IF (@./Concoctions/Harvesting/Forest = 5) {
./Concoctions/Harvesting/Forest = 6
harvest elm}
#IF (@./Concoctions/Harvesting/Forest = 4) {
./Concoctions/Harvesting/Forest = 5
harvest lobelia}
#IF (@./Concoctions/Harvesting/Forest = 3) {
./Concoctions/Harvesting/Forest = 4
harvest ginger}
#IF (@./Concoctions/Harvesting/Forest = 2) {
./Concoctions/Harvesting/Forest = 3
harvest echinacea}
#IF (@./Concoctions/Harvesting/Forest = 1) {
./Concoctions/Harvesting/Forest = 2
harvest myrrh}}
#IF (@./Concoctions/Harvesting/Environment = 2) {
#IF (@./Concoctions/Harvesting/Swamp = 3) {
./Concoctions/Harvesting/Swamp = 0}
#IF (@./Concoctions/Harvesting/Swamp = 2) {
./Concoctions/Harvesting/Swamp = 3
harvest ash}
#IF (@./Concoctions/Harvesting/Swamp = 1) {
./Concoctions/Harvesting/Swamp = 2
harvest cohosh}}
#IF (@./Concoctions/Harvesting/Environment = 3) {
#IF (@./Concoctions/Harvesting/Grasslands = 2) {
./Concoctions/Harvesting/Grasslands = 0}
#IF (@./Concoctions/Harvesting/Grasslands = 1) {
./Concoctions/Harvesting/Grasslands = 2
harvest goldenseal}}
#IF (@./Concoctions/Harvesting/Environment = 4) {
#IF (@./Concoctions/Harvesting/Mountains = 2) {
./Concoctions/Harvesting/Mountains = 0}
#IF (@./Concoctions/Harvesting/Mountains = 1) {
./Concoctions/Harvesting/Mountains = 2
harvest blueberry}}
#IF (@./Concoctions/Harvesting/Environment = 5) {
#IF (@./Concoctions/Harvesting/Hills = 2) {
./Concoctions/Harvesting/Hills = 0}
#IF (@./Concoctions/Harvesting/Hills = 1) {
./Concoctions/Harvesting/Hills = 2
harvest bayberry}}
#IF (@./Concoctions/Harvesting/Environment = 6) {
#IF (@./Concoctions/Harvesting/Underground = 2) {
./Concoctions/Harvesting/Underground = 0}
#IF (@./Concoctions/Harvesting/Underground = 1) {
./Concoctions/Harvesting/Underground = 2
harvest moss}}
#IF (@./Concoctions/Harvesting/Environment = 7) {
#IF (@./Concoctions/Harvesting/Jungle = 3) {
./Concoctions/Harvesting/Jungle = 0
harvest kola}
#IF (@./Concoctions/Harvesting/Jungle = 2) {
./Concoctions/Harvesting/Jungle = 3
harvest kola}
#IF (@./Concoctions/Harvesting/Jungle = 1) {
./Concoctions/Harvesting/Jungle = 2
harvest skullcap}}</value>
      </trigger>
      <alias name="HarFor">
        <value>#IF (@./Concoctions/Harvesting/Forest = 1) {
harvest ginseng}</value>
      </alias>
      <trigger priority="17810">
        <pattern>^You reach out and carefully harvest a ginseng root.</pattern>
        <value>./Concoctions/Harvesting/Forest = 2</value>
      </trigger>
      <trigger priority="17820">
        <pattern>^You reach out and carefully harvest (%n) ginseng roots.</pattern>
        <value>./Concoctions/Harvesting/Forest = 2</value>
      </trigger>
      <trigger priority="27390">
        <pattern>^Your environment conforms to that of Swamp.</pattern>
        <value>./Concoctions/Harvesting/Environment = 2
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <alias name="HarSwa">
        <value>#IF (@./Concoctions/Harvesting/Swamp = 1) {
harvest bellwort}</value>
      </alias>
      <var name="Swamp">0</var>
      <trigger priority="27430">
        <pattern>^You reach out and carefully harvest (%n) bellwort flowers.$</pattern>
        <value>./Concoctions/Harvesting/Swamp = 2</value>
      </trigger>
      <trigger priority="27440">
        <pattern>^You reach out and carefully harvest a bellwort flower.$</pattern>
        <value>./Concoctions/Harvesting/Swamp = 2</value>
      </trigger>
      <trigger priority="27580">
        <pattern>^Your environment conforms to that of Grasslands.$</pattern>
        <value>./Concoctions/Harvesting/Environment = 3
./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <var name="Grasslands">0</var>
      <alias name="HarGra">
        <value>#IF (@./Concoctions/Harvesting/Grasslands = 1) {
harvest slipper}</value>
      </alias>
      <trigger priority="27610">
        <pattern>^You reach out and carefully harvest (%n) lady's slipper roots.$</pattern>
        <value>./Concoctions/Harvesting/Grasslands = 2</value>
      </trigger>
      <trigger priority="27620">
        <pattern>^You reach out and carefully harvest a lady's slipper root.$</pattern>
        <value>./Concoctions/Harvesting/Grasslands = 2</value>
      </trigger>
      <trigger priority="27630">
        <pattern>^You reach out and carefully harvest (%n) goldenseal roots.$</pattern>
        <value>./Concoctions/Harvesting/Grasslands = 0</value>
      </trigger>
      <trigger priority="27650">
        <pattern>^You reach out and carefully harvest a goldenseal root.$</pattern>
        <value>./Concoctions/Harvesting/Grasslands = 0</value>
      </trigger>
      <trigger name="^You reach out and carefully harvest (%n) goldenseal roots.$1" priority="27660">
        <pattern>^You reach out and carefully harvest (%n) goldenseal roots.$</pattern>
        <value>./Concoctions/Harvesting/Grasslands = 0</value>
      </trigger>
      <var name="Mountains">0</var>
      <alias name="HarMou">
        <value>#IF (@./Concoctions/Harvesting/Mountains = 1) {
harvest valerian}</value>
      </alias>
      <trigger priority="27700">
        <pattern>^You reach out and carefully harvest (%n) valerian leaves.$</pattern>
        <value>./Concoctions/Harvesting/Mountains = 2</value>
      </trigger>
      <trigger priority="27710">
        <pattern>^You reach out and carefully harvest a valerian leaf.$</pattern>
        <value>./Concoctions/Harvesting/Mountains = 2</value>
      </trigger>
      <trigger priority="27730">
        <pattern>^Your environment conforms to that of Mountains.$</pattern>
        <value>./Concoctions/Harvesting/Environment = 4
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <var name="Hills">0</var>
      <alias name="HarHil">
        <value>#IF (@./Concoctions/Harvesting/Hills = 1) {
harvest hawthorn}</value>
      </alias>
      <trigger priority="27760">
        <pattern>^You reach out and carefully harvest (%n) hawthorn berries.$</pattern>
        <value>./Concoctions/Harvesting/Hills = 2</value>
      </trigger>
      <trigger priority="27770">
        <pattern>^You reach out and carefully harvest a hawthorn berry.$</pattern>
        <value>./Concoctions/Harvesting/Hills = 2</value>
      </trigger>
      <trigger priority="27780">
        <pattern>^Your environment conforms to that of Hills.$</pattern>
        <value>./Concoctions/Harvesting/Environment = 5
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <alias name="HReset">
        <value>./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0</value>
      </alias>
      <var name="Underground">0</var>
      <trigger priority="28350">
        <pattern>^Your environment conforms to that of Natural underground.$</pattern>
        <value>./Concoctions/Harvesting/Environment = 6
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Forest = 0</value>
      </trigger>
      <alias name="HarUnd">
        <value>#IF (@./Concoctions/Harvesting/Underground = 1) {
harvest bloodroot}</value>
      </alias>
      <trigger priority="28370">
        <pattern>^You reach out and carefully harvest a bloodroot leaf.$</pattern>
        <value>./Concoctions/Harvesting/Underground = 2</value>
      </trigger>
      <trigger priority="28380">
        <pattern>^You reach out and carefully harvest (%n) bloodroot leaves.$</pattern>
        <value>./Concoctions/Harvesting/Underground = 2</value>
      </trigger>
      <trigger priority="28390">
        <pattern>^You reach out and carefully harvest (%n) pieces of irid moss.$</pattern>
        <value>./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <trigger name="^You reach out and carefully harvest (%n) pieces of irid moss.$1" priority="28400">
        <pattern>^You reach out and carefully harvest some irid moss.$</pattern>
        <value>./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <trigger priority="28410">
        <pattern>^Your environment conforms to that of Jungle.$</pattern>
        <value>./Concoctions/Harvesting/Environment = 7
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Forest = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <var name="Jungle">0</var>
      <alias name="HarJun">
        <value>#IF (@./Concoctions/Harvesting/Jungle = 1) {
harvest kuzu}</value>
      </alias>
      <trigger priority="28440">
        <pattern>^You reach out and carefully harvest (%n) kuzu roots.</pattern>
        <value>./Concoctions/Harvesting/Jungle = 2</value>
      </trigger>
      <trigger priority="28450">
        <pattern>^You reach out and carefully harvest a kuzu root.</pattern>
        <value>./Concoctions/Harvesting/Jungle = 2</value>
      </trigger>
      <trigger priority="28460">
        <pattern>^You reach out and carefully harvest a skullcap flower.$</pattern>
        <value>./Concoctions/Harvesting/Jungle = 3</value>
      </trigger>
      <trigger priority="28470">
        <pattern>^You reach out and carefully harvest (%n) skullcap flowers.$</pattern>
        <value>./Concoctions/Havresting/Jungle = 3</value>
      </trigger>
      <trigger priority="29320">
        <pattern>^Your environment conforms to that of Garden.</pattern>
        <value>./Concoctions/Harvesting/Environment = 1
./Concoctions/Harvesting/Grasslands = 0
./Concoctions/Harvesting/Hills = 0
./Concoctions/Harvesting/Jungle = 0
./Concoctions/Harvesting/Mountains = 0
./Concoctions/Harvesting/Swamp = 0
./Concoctions/Harvesting/Underground = 0</value>
      </trigger>
      <trigger priority="30830">
        <pattern>^You reach out and carefully harvest (%n) slippery elms.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 0
#echo Done harvesting this room! ^.^</value>
      </trigger>
      <trigger priority="30840">
        <pattern>You reach out and carefully harvest (%n) ginger roots.</pattern>
        <value>./Concoctions/Harvesting/Forest = 5</value>
      </trigger>
      <trigger priority="30850">
        <pattern>You reach out and carefully harvest (%n) echinacea roots.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 4</value>
      </trigger>
      <trigger priority="30870">
        <pattern>^You reach out and carefully harvest (%n) lobelia seeds.</pattern>
        <value>./Concoctions/Harvesting/Forest = 6</value>
      </trigger>
      <trigger priority="30880">
        <pattern>You reach out and carefully harvest (%n) myrrh balls.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 3</value>
      </trigger>
      <trigger priority="30890">
        <pattern>You reach out and carefully harvest a ginger root.</pattern>
        <value>./Concoctions/Harvesting/Forest = 5</value>
      </trigger>
      <trigger priority="30900">
        <pattern>You reach out and carefully harvest a lobelia seed.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 6</value>
      </trigger>
      <trigger priority="30910">
        <pattern>You reach out and carefully harvest a ball of myrrh gum.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 3</value>
      </trigger>
      <trigger priority="30920">
        <pattern>You reach out and carefully harvest slippery elm.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 0</value>
      </trigger>
      <trigger priority="30930">
        <pattern>You reach out and carefully harvest an echinacea root.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 4</value>
      </trigger>
      <trigger priority="43760">
        <pattern>You reach out and carefully harvest (%n) kola nuts.$</pattern>
        <value>./Concoctions/Harvesting/Forest = 0</value>
      </trigger>
      <alias name="health"/>
    </class>
    <class name="Concoctions">
      <var name="FCS_Caloric">0</var>
      <var name="FCS_Epidermal">0</var>
      <var name="FCS_Frost">0</var>
      <var name="FCS_Health">0</var>
      <var name="FCS_Immunity">0</var>
      <var name="FCS_Levitation">0</var>
      <var name="FCS_Mana">0</var>
      <var name="FCS_Mass">0</var>
      <var name="FCS_Mending">0</var>
      <var name="FCS_Venom">0</var>
      <var name="HealthCheck">1</var>
      <trigger priority="3510">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of health.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Health &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Health = 0</value>
      </trigger>
      <trigger priority="28590">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of mana.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Mana &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Mana = 0</value>
      </trigger>
      <trigger priority="28620">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of immunity.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Immunity &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Immunity = 0</value>
      </trigger>
      <trigger priority="28660">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an epidermal salve.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Epidermal &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Epidermal = 0</value>
      </trigger>
      <trigger priority="29760">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of venom.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Venom &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Venom = 0</value>
      </trigger>
      <trigger priority="29790">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of frost.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Frost &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Frost = 0</value>
      </trigger>
      <trigger priority="29820">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into a caloric salve.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Caloric &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Caloric = 0</value>
      </trigger>
      <trigger priority="29860">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of levitation.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Levitation &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Levitation = 0</value>
      </trigger>
      <trigger priority="29880">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into a salve of mending.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Mending &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Mending = 0</value>
      </trigger>
      <trigger priority="29920">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into a salve of mass.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Mass &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Mass = 0</value>
      </trigger>
      <trigger priority="17620">
        <pattern>^You remove (%n) ginseng root, bringing the total in the rift to 0.</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough ginseng to make so many batches of health!}
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
./Concoctions/Concoctions/FrostCheck = 0
#echo Not enough ginseng to make so many batches of frost!}</value>
      </trigger>
      <trigger priority="17630">
        <pattern>^You remove (%n) goldenseal root, bringing the total in the rift to 0.</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough goldenseal to make so many batches of health!}
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
./Concoctions/Concoctions/SpeedCheck = 0
#echo Not enough goldenseal to make so many batches of speed!}</value>
      </trigger>
      <trigger priority="17600">
        <pattern>^You remove (%n) myrrh gum, bringing the total in the rift to 0.</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="17640">
        <pattern>^You remove (%n) valerian, bringing the total in the Rift to 0.</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough valerian to make so many batches of health!}
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
./Concoctions/Concoctions/CaloricCheck = 0
#echo Not enough valerian to make so many batches of caloric!}
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
./Concoctions/Concoctions/RestorationCheck = 0
#echo Not enough valerian to make so many batches of restoration!}</value>
      </trigger>
      <var name="FCS_Speed">0</var>
      <trigger priority="30340">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into an elixir of speed.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Speed &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Speed = 0</value>
      </trigger>
      <var name="FCS_Restoration">0</var>
      <trigger priority="30370">
        <pattern>^With a sudden slow pulsing of white light, the liquid and floating bits of plant$matter in the pot combine into a salve of restoration.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FCS_Restoration &gt; 0.5) {g pot}
./Concoctions/Concoctions/FCS_Restoration = 0</value>
      </trigger>
      <trigger priority="30380">
        <pattern>You remove (%n) diamond dust, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
./Concoctions/Concoctions/MendingCheck = 0
#echo Not enough dust to make so many batches of mending!}
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
./Concoctions/Concoctions/MassCheck = 0
#echo Not enough dust to make so many batches of mass!}</value>
      </trigger>
      <var name="CaloricCheck">1</var>
      <var name="EpidermalCheck">1</var>
      <var name="FrostCheck">0</var>
      <var name="ImmunityCheck">1</var>
      <var name="LevitationCheck">1</var>
      <var name="ManaCheck">1</var>
      <var name="SpeedCheck">1</var>
      <var name="MassCheck">1</var>
      <var name="MendingCheck">1</var>
      <var name="RestorationCheck">1</var>
      <var name="VenomCheck">1</var>
      <trigger priority="30560">
        <pattern>You remove (%n) ginger root, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
./Concoctions/Concoctions/MendingCheck = 0
#echo Not enough ginger to make so many batches of mending!}
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
./Concoctions/Concoctions/SpeedCheck = 0
#echo Not enough ginger to make so many batches of speed!}</value>
      </trigger>
      <trigger priority="30570">
        <pattern>You remove (%n) bayberry bark, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30580">
        <pattern>You remove (%n) bellwort flower, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
./Concoctions/Concoctions/CaloricCheck = 0
#echo Not enough bellwort to make so many batches of caloric!}
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
./Concoctions/Concoctions/RestorationCheck = 0
#echo Not enough bellwort to make so many batches of restoration!}</value>
      </trigger>
      <trigger priority="30590">
        <pattern>$You remove (%n) black cohosh, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
./Concoctions/Concoctions/VenomCheck = 0
#echo Not enough cohosh to make so many batches of venom!}</value>
      </trigger>
      <trigger priority="30600">
        <pattern>You remove (%n) bloodroot leaf, bringing the total in the Rift to 0.</pattern>
        <value>#IF (@./Concoctions/Concoctions/MassCheck = 1) {
./Concoctions/Concoctions/MassCheck = 0
#echo Not enough bloodroot to make so many batches of mass!}</value>
      </trigger>
      <trigger priority="30610">
        <pattern>You remove (%n) eagle's feather, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
./Concoctions/Concoctions/LevitationCheck = 0
#echo Not enough feathers to make so many batches of levitation!}</value>
      </trigger>
      <trigger priority="30620">
        <pattern>You remove (%n) echinacea, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30630">
        <pattern>You remove (%n) hawthorn berry, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30640">
        <pattern>You remove (%n) irid moss, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/MassCheck = 1) {
./Concoctions/Concoctions/MassCheck = 0
#echo Not enough moss to make so many batches of mass!}</value>
      </trigger>
      <trigger priority="30650">
        <pattern>You remove (%n) kelp, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
./Concoctions/Concoctions/VenomCheck = 0
#echo Not enough kelp to make so many batches of venom!}
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
./Concoctions/Concoctions/FrostCheck = 0
#echo Not enough kelp to make so many batches of frost!}
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
./Concoctions/Concoctions/CaloricCheck = 0
#echo Not enough kelp to make so many batches of caloric!}
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
./Concoctions/Concoctions/LevitationCheck = 0
#echo Not enough kelp to make so many batches of levitation!}
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
./Concoctions/Concoctions/MendingCheck = 0
#echo Not enough kelp to make so many batches of mending!}</value>
      </trigger>
      <trigger priority="30660">
        <pattern>You remove (%n) kola nut, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30670">
        <pattern>You remove (%n) kuzu root, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
./Concoctions/Concoctions/CaloricCheck = 0
#echo Not enough kuzu to make so many batches of caloric!}
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
./Concoctions/Concoctions/MendingCheck = 0
#echo Not enough kuzu to make so many batches of mending!}
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
./Concoctions/Concoctions/MassCheck = 0
#echo Not enough kuzu to make so many batches of mass!}
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
./Concoctions/Concoctions/SpeedCheck = 0
#echo Not enough kuzu to make so many batches of speed!}
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
./Concoctions/Concoctions/RestorationCheck = 0
#echo Not enough kuzu to make so many batches of restoration!}</value>
      </trigger>
      <trigger priority="30680">
        <pattern>$You remove (%n) lady's slipper root, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30690">
        <pattern>$You remove (%n) lobelia seed, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30700">
        <pattern>$You remove (%n) prickly ash bark, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30710">
        <pattern>$You remove (%n) prickly pear, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
./Concoctions/Concoctions/FrostCheck = 0
#echo Not enough pear to make so many batches of frost!}
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
./Concoctions/Concoctions/LevitationCheck = 0
#echo Not enough pear to make so many batches of levitation!}</value>
      </trigger>
      <trigger priority="30720">
        <pattern>You remove (%n) sileris, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30730">
        <pattern>You remove (%n) skullcap, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
./Concoctions/Concoctions/VenomCheck = 0
#echo Not enough skullcap to make so many batches of venom!}</value>
      </trigger>
      <trigger priority="30740">
        <pattern>$You remove (%n) slippery elm, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
./Concoctions/Concoctions/HealthCheck = 0
#echo Not enough myrrh to make so many batches of health!}</value>
      </trigger>
      <trigger priority="30750">
        <pattern>$You remove (%n) venom sac, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
./Concoctions/Concoctions/VenomCheck = 0
#echo Not enough venom sacs to make so many batches of venom!}</value>
      </trigger>
      <trigger priority="30760">
        <pattern>You remove (%n) sidewinder skin, bringing the total in the Rift to 0.$</pattern>
        <value>#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
./Concoctions/Concoctions/SpeedCheck = 0
#echo Not enough skin to make so many batches of speed!}</value>
      </trigger>
      <trigger priority="42640">
        <pattern>(-(%n) Health)</pattern>
        <value>./hp = %1</value>
      </trigger>
      <alias name="healthh">
        <value>./Concoctions/Concoctions/HealthCheck = 1
#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
outr %1 valerian}
#wait 100
#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
outr %1 goldenseal}
#wait 100
#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
outr %1 myrrh}
#wait 100
#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
outr %1 ginseng}
#wait 100
#IF (@./Concoctions/Concoctions/HealthCheck = 1) {
inpot %1 myrrh in pot
inpot %1 ginseng in pot
inpot %1 valerian in pot
inpot %1 goldenseal in pot
drop pot
boil pot for health
./Concoctions/Concoctions/FCS_Health = 1}</value>
      </alias>
      <alias name="frost">
        <value>./Concoctions/Concoctions/FrostCheck = 1
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
outr %1 pear}
#wait 100
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
outr %1 ginseng}
#wait 100
#IF (@./Concoctions/Concoctions/FrostCheck = 1) {
inpot %1 kelp in pot
inpot %1 pear in pot
inpot %1 ginseng in pot
drop pot
boil pot for frost
./Concoctions/Concoctions/FCS_Frost = 1}</value>
      </alias>
      <alias name="venom">
        <value>./Concoctions/Concoctions/VenomCheck = 1
#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
outr %1 sac}
#wait 100
#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
outr %1 cohosh}
#wait 100
#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
outr %1 skullcap}
#wait 100
#IF (@./Concoctions/Concoctions/VenomCheck = 1) {
inpot %1 sac in pot
inpot %1 cohosh in pot
inpot %1 kelp in pot
inpot %1 skullcap in pot
drop pot
boil pot for venom
./Concoctions/Concoctions/FCS_Venom = 1}</value>
      </alias>
      <alias name="mana">
        <value>./Concoctions/Concoctions/ManaCheck = 1
#IF (@./Concoctions/Concoctions/ManaCheck = 1) {
outr %1 slipper}
#wait 100
#IF (@./Concoctions/Concoctions/ManaCheck = 1) {
outr %1 bellwort}
#wait 100
#IF (@./Concoctions/Concoctions/ManaCheck = 1) {
outr %1 hawthorn}
#wait 100
#IF (@./Concoctions/Concoctions/ManaCheck = 1) {
outr %1 bloodroot}
#wait 100
#IF (@./Concoctions/Concoctions/ManaCheck = 1) {
inpot %1 slipper in pot
inpot %1 hawthorn in pot
inpot %1 bellwort in pot
inpot %1 bloodroot in pot
drop pot
boil pot for mana
./Concoctions/Concoctions/FCS_Mana = 1}</value>
      </alias>
      <alias name="restoration">
        <value>./Concoctions/Concoctions/RestorationCheck = 1
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
#MATH Restoration %1*2*200
#wait 500
 #IG
g @Restoration gold from @Pack}
#wait 100
#IG
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
outr %1 valerian}
#wait 100
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
outr %1 bellwort}
#wait 100
#IF (@./Concoctions/Concoctions/RestorationCheck = 1) {
inpot %1 kuzu in pot
inpot %1 kuzu in pot
inpot %1 bellwort in pot
inpot %1 valerian in pot
inpot %1 gold in pot
inpot %1 gold in pot
drop pot
boil pot for restoration
./Concoctions/Concoctions/FCS_Restoration = 1}</value>
      </alias>
      <alias name="levitation">
        <value>./Concoctions/Concoctions/LevitationCheck = 1
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
outr %1 pear}
#wait 100
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
outr %1 feather}
#wait 100
#IF (@./Concoctions/Concoctions/LevitationCheck = 1) {
inpot %1 kelp in pot
inpot %1 kelp in pot
inpot %1 pear in pot
inpot %1 feather in pot
drop pot
boil pot for levitation
./Concoctions/Concoctions/FCS_Levitation = 1}</value>
      </alias>
      <alias name="speed">
        <value>./Concoctions/Concoctions/SpeedCheck = 1
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
outr %1 skin}
#wait 100
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
outr %1 skin}
#wait 100
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
outr %1 goldenseal}
#wait 100
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
outr %1 ginger}
#wait 100
#IF (@./Concoctions/Concoctions/SpeedCheck = 1) {
inpot %1 skin in pot
inpot %1 skin in pot
inpot %1 kuzu in pot
inpot %1 goldenseal in pot
inpot %1 ginger in pot
drop pot
boil pot for speed
./Concoctions/Concoctions/FCS_Speed = 1}</value>
      </alias>
      <alias name="epidermal">
        <value>./Concoctions/Concoctions/EpidermalCheck = 1
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
outr %1 bloodroot}
#wait 100
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
outr %1 hawthorn}
#wait 100
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
outr %1 ginseng}
#wait 100
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/EpidermalCheck = 1) {
inpot %1 bloodroot in pot
inpot %1 hawthorn in pot
inpot %1 ginseng in pot
inpot %1 kuzu in pot
inpot %1 kuzu in pot
drop pot
boil pot for epidermal
./Concoctions/Concoctions/FCS_Epidermal = 1}</value>
      </alias>
      <alias name="immunity">
        <value>./Concoctions/Concoctions/ImmunityCheck = 1
#IF (@./Concoctions/Concoctions/ImmunityCheck = 1) {
outr %1 sac}
#wait 100
#IF (@./Concoctions/Concoctions/ImmunityCheck = 1) {
outr %1 ash}
#wait 100
#IF (@./Concoctions/Concoctions/ImmunityCheck = 1) {
outr %1 echinacea}
#wait 100
#IF (@./Concoctions/Concoctions/ImmunityCheck = 1) {
outr %1 echinacea}
#wait 100
#IF (@./Concoctions/Concoctions/ImmunityCheck = 1) {
inpot %1 sac in pot
inpot %1 ash in pot
inpot %1 echinacea in pot
inpot %1 echinacea in pot
drop pot
boil pot for immunity
./Concoctions/Concoctions/FCS_Immunity = 1}</value>
      </alias>
      <alias name="mass">
        <value>./Concoctions/Concoctions/MassCheck = 1
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
outr %1 moss}
#wait 100
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
outr %1 bloodroot}
#wait 100
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
outr %1 dust}
#wait 100
#IF (@./Concoctions/Concoctions/MassCheck = 1) {
inpot %1 moss in pot
inpot %1 bloodroot in pot
inpot %1 kuzu in pot
inpot %1 dust in pot
drop pot
boil pot for mass
./Concoctions/Concoctions/FCS_Mass = 1}</value>
      </alias>
      <alias name="caloric">
        <value>./Concoctions/Concoctions/CaloricCheck = 1
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 bellwort}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
outr %1 valerian}
#wait 100
#IF (@./Concoctions/Concoctions/CaloricCheck = 1) {
inpot %1 kuzu in pot
inpot %1 kuzu in pot
inpot %1 kelp in pot
inpot %1 kelp in pot
inpot %1 bellwort in pot
inpot %1 valerian in pot
drop pot
boil pot for caloric
./Concoctions/Concoctions/FCS_Caloric = 1}</value>
      </alias>
      <alias name="mending">
        <value>./Concoctions/Concoctions/MendingCheck = 1
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
outr %1 dust}
#wait 100
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
outr %1 kelp}
#wait 100
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
outr %1 kuzu}
#wait 100
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
outr %1 ginger}
#wait 100
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
outr %1 ginger}
#wait 100
#IF (@./Concoctions/Concoctions/MendingCheck = 1) {
inpot %1 dust in pot
inpot %1 kelp in pot
inpot %1 kuzu in pot
inpot %1 ginger in pot
inpot %1 ginger in pot
drop pot
boil pot for mending
./Concoctions/Concoctions/FCS_Mending = 1}</value>
      </alias>
      <var name="Restoration">3200</var>
      <alias name="health">
        <value>#echo Not working, use -healthh-</value>
      </alias>
    </class>
  </class>
</module>
</cmud>
