<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.0">
    <TriggerPackage>
        <TriggerGroup isActive="yes" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
            <name>rift stuff</name>
            <script></script>
            <triggerType>0</triggerType>
            <conditonLineDelta>0</conditonLineDelta>
            <mStayOpen>0</mStayOpen>
            <mCommand></mCommand>
            <packageName></packageName>
            <mFgColor>#ff0000</mFgColor>
            <mBgColor>#ffff00</mBgColor>
            <mSoundFile></mSoundFile>
            <colorTriggerFgColor>#000000</colorTriggerFgColor>
            <colorTriggerBgColor>#000000</colorTriggerBgColor>
            <regexCodeList/>
            <regexCodePropertyList/>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no plants out</name>
                <script>inriftingplant = 0
if inriftingink == 1 then
	send(&quot;inr all ink&quot;, false)
elseif inriftingcomm == 1 then
	send(&quot;inr all commodity&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>0</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no plant in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>inrifting all</name>
                <script>if inriftingplant == 1 then
	send(&quot;inr all plant&quot;, false)
end
if inriftingink == 1 and inriftingplant ~= 1 then
	send(&quot;inr all ink&quot;, false)
end
if inriftingcomm == 1 and inriftingink ~= 1 and inriftingplant ~= 1 then
	send(&quot;inr all commodity&quot;, false)
end
if inriftingreag == 1 and inriftingcomm ~= 1 then
	send(&quot;inr all reagent&quot;, false)
end
if inriftingingr == 1 and inriftingreag ~= 1 then
	send(&quot;inr all ingredient&quot;, false)
end
if inriftingcrys == 1 and inriftingingr ~= 1 then
	send(&quot;inr all crystal&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>99</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>^You store</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>1</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no inks out</name>
                <script>inriftingink = 0
if inriftingcomm == 1 then
	send(&quot;inr all commodity&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>99</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no ink in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no comms out</name>
                <script>inriftingcomm = 0
if inriftingreag == 1 then
	send(&quot;inr all reagent&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>99</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no commodity in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no reagents out</name>
                <script>inriftingreag = 0
if inriftingingr == 1 then
	send(&quot;inr all ingredient&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>99</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no reagent in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no ingredients out</name>
                <script>inriftingingr = 0
if inriftingcrys == 1 then
	send(&quot;inr all crystal&quot;, false)
end</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>99</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no ingredient in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
            <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no">
                <name>no crystals out</name>
                <script>inriftingcrys = 0
cecho(&quot;\n&lt;light_blue&gt;All stuff has been put away!&quot;)</script>
                <triggerType>0</triggerType>
                <conditonLineDelta>0</conditonLineDelta>
                <mStayOpen>0</mStayOpen>
                <mCommand></mCommand>
                <packageName></packageName>
                <mFgColor>#ff0000</mFgColor>
                <mBgColor>#ffff00</mBgColor>
                <mSoundFile></mSoundFile>
                <colorTriggerFgColor>#000000</colorTriggerFgColor>
                <colorTriggerBgColor>#000000</colorTriggerBgColor>
                <regexCodeList>
                    <string>You see no crystal in your inventory.</string>
                </regexCodeList>
                <regexCodePropertyList>
                    <integer>3</integer>
                </regexCodePropertyList>
            </Trigger>
        </TriggerGroup>
    </TriggerPackage>
	    <AliasPackage>
        <AliasGroup isActive="yes" isFolder="yes">
            <name>rift stuff</name>
            <script></script>
            <command></command>
            <packageName></packageName>
            <regex></regex>
            <Alias isActive="yes" isFolder="no">
                <name>put everything in the rift</name>
                <script>send(&quot;inr all plant&quot;)
inriftingplant = 1
inriftingink = 1
inriftingcomm = 1
inriftingreag = 1
inriftingingr = 1
inriftingcrys = 1</script>
                <command></command>
                <packageName></packageName>
                <regex>inr(?:a|\sall)$</regex>
            </Alias>
        </AliasGroup>
    </AliasPackage>
</MudletPackage>
