Text Adventure Games - Making New Friends

online friends in addicting games
By Chris J Spencer 

 Gamers are very social individuals, says a recent study by a UK university. Apparently, nearly half of us playing addicting games find it easier to make friends online and many of us go on to forge lifelong relationships with our in-game pals. It's great that the typical image of the lonely pale-faced gamer with only the dim flickers of a computer screen for company is disappearing, but we've always known how friendly we are, haven't we gamers? It doesn't matter whether you play MMORPGs or addicting games in text - we've been making buddies for decades.

Making Friends in Online Addicting Games

 So why is it so easy for us to make friends online? Well, the boffins say it's because we're able to express ourselves in ways that we could never do in real life. There's no better place to do this than in a MUD game. So you've always wanted to grow a beard and talk like a pirate but have never been able to? That's just the start of what you can do in a text game. And while graphical MMORPGs are constrained by things like hard-disk space and expensive production costs, text adventure games have been expanding without limitation. Whether you want to hop on a ship and steer while your friend hoists the sail, battle tirelessly against waves of monsters with your best comrade-in-arms, or just kick back in a tavern and drink a brew - the chances are a text-based game will have what you and your friend are looking for.


 No really, some of us have. Text games have been throwing unlikely people together since 1975, when actually seeing the virtual representation of your friend was just a dream. The text game veterans have forged friends that have spanned decades, been separated by oceans and even blossomed into love. Free text games provide a platform that anyone can step onto, meet like-minded people and explore boundless virtual worlds with new-found pals. 


 And then, of course, there's the gossip. Just like chatting to neighbors at the local grocery store, MUDs breed all the fun of the grapevine. Did you see that so-and-so is engaged to so-and-so? Have seen that what's-his-name has a new sword? It's easy to forget that what you are seeing is text scrolling down a screen as you become totally immersed in a new and friendly world with no limits.


 On average, we spend around 23 hours a week in our virtual worlds, graphical or otherwise. Instead of spending that time hopelessly decimating the same monster over and over again until the little number next to 'level' goes up a point, why not try out what Iron Realms Entertainment has to offer? Their free text games offer the next step up in social experiences. Why not sit on a council of a city-state with your friends? How about banding together in a clan and dedicate to a cause? Or perhaps you would prefer to help run a guild with people from all over the world? There is no better way to meet new people or even strengthen existing friendships than to work as a team, just as you would in real life, co-operating and having fun.


 So, if making friends is what you are about and social experiences are what you look for in a game, perhaps you should consider a MUD. Just lose your inhibitions, dive in and be whoever you want. You never know, you could make a friend for life!


If you are interested, try out these great text adventure games.

Chris Spencer is a text game enthusiast and currently plays the most addicting games from http://www.IronRealms.com.

Article Source: http://EzineArticles.com/?expert=Chris_J_Spencer


MUDs = land of social butterflies

Who woulda thunk it?

Don't forget to click on some of those 'Share and Enjoy' links too!

I think for introverted people there's less risk of being exposed to douches in MUDs, too, due to the basic level of literacy required. And if one of them does slip through the cracks, you can chop his head off, which is a kind of catharsis you can't encounter in real life. Without going to jail, anywho.

When I joined Achaea, I was the typical teenage geek. Not many friends, nobody who I could really relate to, and very quirky. Upon joining the game, I found a rush of people eager to help me learn the ropes the moment I had stepped out the trial. In fact, during the trial I had someone guiding me through the sections I found particularly troublesome! This was only the beginning.

Five years on, and I can safely say that the Achaeans I've grown to know are some of my best friends both in the game, and out of it. Behind a politician is a hilarious comedian, behind a thief is a kind-hearted confidante. The depth of Achaea never ceases to amaze me, but the characters, and the players behind them, simply put me in a state of awe.

As gamers, we enjoy playing. Meeting people with these interests makes things also easier. Online if you meet someone on an OOC base from the games, you can be yourself without fear. and if you don't like someone (or they don't like you) all that is needed is to simply ignore them and you probably never see them again. This is a plus compared to the real world.

With the growing of the internet, Greet and meets from games is becoming more popular. Being able to meet your friends gets easier as the times go on. Even if its just finding a handful of people that play the same games as you in your area.

Being a gamer has its peaks (esp if you play IRE.) It is one of the few things anyone can get behind and enjoy the time with the other people.

Besides, who would want to spend those 23+ hours on something other than games like IRE? Grab your friends and convert them to the realms.

Most things online, games or otherwise, allow a person to open up without real fear of rejection or ridicule. You can always turn off the computer or stop going to a site. Even here in muds, you can always just make a new character and try again if something goes very wrong.This allows a lot of people who would otherwise have difficulty forging new relationships to reach out. And for those of us with more introverted tendencies, it gives us an outlet to be an extrovert!

I started my journey with IRE in Achaea just before the launch of Imperian, which I switched over to and have played ever since. I have friends from Imperian that I've had for over half a decade, one I've even met in person when she finally moved to the states. I even got married to a man I found via Imperian and am close to celebrating 6 years of marriage. I've also played Lusternia since its launch and have several people there that I've remained friends with for many years now.

Oddly enough those friends are far more real to me than most connections I've made in the fleshy world. They know more about me and I them, and they're always just an IM box away :P Now if we could all just congregate into one place to finally meet each other ;)

I've been playing IRE for 6 years now, and the most interesting part of those six years were the people I got to meet online and eventually, offline.

Being in a third world country and from a place which is not typically exposed to foreigners, talking to people from other countries was both a challenging and rewarding experience. Through in-game stories and RP, I got to develop tight friendships within the game. Some have even visited my country when they were on holiday tours and such.

My addiction really peaked though when I got my own girlfriend to play IRE games. Weirdly, we got closer when we played our characters i game. The simulated world within IRE Muds gave us endless adventures, exotic places to visit, and varying degrees of unique (and weird) scenarios that our characters had to overcome. Then ofcourse, there's the politics. :)

All in all, IRE muds turned out to be alot more than I expected. At the beginning, I never thought I can get addicted by a "mere" text-based game. But now, I can say that through text I met people and develop relationships that I now treasure offline.

I first started playing Achaea when I met my first internet friend, whom lived in Canada, I in California. I couldn't get the hang of it. Years later, I started dating a guy whom helped walk me through everything. We broke up shortly after, but I was already hooked on Achaea. I met my husband through Achaea and numerous friends that all have a piece of my heart.

It's especially fun to meet new people, do new things, have goals... and it's an awesome break from my kids when they're napping or playing without me.

I cannot agree more with the content of this article. Being stuck in a part of my country where I am definitely the odd-man-out politically and socially, the games I play online are the doors to meeting the types of people I can feel comfortable with and forge long, trusting relationships with. Text-based worlds allow creativity and imagination to have a center stage while remaining somewhat intellectual as this creativity must be expressed solely through language. Having played Aetolia since just a few months after its launch, I have met many people from all over the world in the past decade. Most recently, Aetolia has been instrumental in linking me up with someone very dear to me. It sounds cheesy to say, but I met my boyfriend on Aetolia! Despite being separated by an entire ocean, we are making it work and very quite likely will be living together within two years. So, thanks Aetolia and IRE! Bringing nerds together for over a decade.

I am relatively new to MUDs, and one of the first few things I learned is how to separate the two lives. We call it Roleplay, being In-character. However, I am bold enough to say that over time, either a character grows more of one's traits, or vice-versa. My point is, we ARE the character(s). Apart from the really fun world everyone can spend their few(or many) hours of the day in, I am sure there are many who would agree that the various MUDs that we immerse themselves in have become a part of our lives. Sometimes even shaping it greatly. The friends are real, the emotions are real. In the end, being in character is simply being yourself, or at least a part of you that you don't show (or can't show) in daily lives.
It is more than just the fun, more than just the abilities and organizations, those are only base factors. In my opinion, people; all us people are the ones who make it interesting for each other. New friends, new enemies, that annoying prick in the bar, or that really inspiring youth. They all exist, they are real. And that, I believe is what makes the experience interesting.

Just because these characters are in Text Games, doesn't mean they do not have their place in "reality".
After all, what is reality, other than what you make of it?

This post agrees with what I've experienced, but there's even more. All of my best times in MUDs have been spent in the companionship of fellow players, whether it be through chatting, or arguing over a moral decision, or even combat. Yes, even when you fight, you create bonds to the people around you. Friendly rivalries are possible, and can lead to deeper friendships, sometimes deeper than those in your city or house.

Well-put, though. Just because it seems to be drab, or combat-oriented, doesn't mean you've seen this genre's true soul. It all lies in the people you meet, not the NPCs, no matter how life-like they try to be. Because we all know there's no substitute for real people.

This article is the truth, the whole truth and nothing but the truth
thank you

What not to do to make friends? Be a really old pervert called Kahless who flirts with anyone female under the age of 40 that isn't his daughter.. and even then, sometimes he's old and senile.

This is too true. Through Lusternia and another IRE Mud I've met some really cool people, not in person(yet), but I've talked to them out of game and it's been a great experience. I've connected with people and found certain interest besides muds that we can talk about. If I'm not talking to them ingame, I'm talking to them on skype, or sometimes IRC. IRE muds aren't just great games, they are great places to connect with others, in ways that you would be unable to in person. You can discuss things in a relaxed setting without being pressured and stressed by anything else. You connect with the persons personality and nothing else at the time. You can more easily discuss common interest and go on from there.

Ah, the world of MUDs. How could one say that true friendships are not built in such an immersive environment? Sure, you can play without ever talking to anyone. You can spend your time kicking rats to death, avoiding all interactions with others except for the bare minimum required. But is that really how the majority of us play? Whether someone is a politician, or a fighter, or a merchant, or any of the other endless roles one might take on in their MUD of choice, the social aspect is huge. You -need- to make friends, or you will go nowhere, and you probably won't have very much fun. Luckily, there's a whole bunch of potential friends just waiting for you to say hello.

And unlike the outside world, you automatically have something in common with these people: you're both playing a MUD! Having that simple connection alone already makes it easier to strike up a conversation than it would be with a perfect stranger. I personally have met a lot of really great people that I never would have had a chance to know if I hadn't played Lusternia. Many of my character's family members, for example, have proven to be great friends both in-game and out. I even met my (absolutely wonderful) boyfriend through Lusternia, and to think that I never would have met him without this game that I only started playing eight months ago, it's a little surreal! And yet, it is what I have come to expect from the engaging and socially rich experience that is playing a MUD.

I started playing IRE games when I was 13, which was about the time I had to change cities, schools and my family was being torn apart. I lost all my friends, and even then my enemies... I was completely lost until I was introduced by a guy I had met through some forum for the "pen & paper" likes, he told me "If you like to role play you'll enjoy this." So what did I do? I asked for the link and started out on my first interactive, non-stop adventure in Aetolia, I found that Aetolia wasn't just right for me, I wasn't into being confined to a guild I wanted to learn my skills at my own pace and explore the world. So... I went to Imperian, and even though there was Guilds and Cities I was bound to this one was it, I played Imperian for four years, it was the people there that made me want to play, for everyday I was meeting someone new, forging in-game relationships with complete and total strangers and it was absolutely exciting! Over those four years I became even more daring I started to selectively ask players close to my character to talk to them out of the game, and I met my first boyfriend, who not only interacted with me in game but out side of it. But you see people that I knew started to fade away, and went off to actually live, leaving the game and I felt like I was moving all over again...and well I did, I move to Achaea, almost two years ago and I have been hooked by the same...except this time I can be who I want to be, learn at my own pace, start trouble, make friends, you name it. I will not deny, I am addicted, I probably do spend 23 or more hours playing Achaea, but I am still making new friends every day whether or not its just merely in game or extends beyond that. IRE games has given me friends that I know whether they are in game or not they will always be there, my stalwart companions, thank you.

This is one of the best articles I've read so far by Iron Realms and definitely the one I relate to the most. I have been so lucky with some of the wonderful people I have met in-game and become friends with in real life. In some cases it has even brought me closer to people I was friends with before in giving us something new and exciting to bond over. From just casual friendships involving the occasional banter to relationships that I will treasure for the rest of my life, it is something that I am very thankful to IRE for.

Two of my best friends met in a MUD in 1999 and are now getting married in less than two weeks time. I also met them in that MUD, and a few other friends. We are all as close as we were then, even though they no longer play.

And now I have to buy a damned hat.

Many years have passed since I first started playing Achaea and this was because of a friend who dragged me from another MUD at the time that was fading away, yet I clung to that shadow. Why? Because of the friendships I had forged in the few years of playing there. Upon starting Achaea I was beyond overwhelmed, ten times as large as the one I came from and so many things to do. Friend were quickly made and while some faded I can honestly say I have several I met within the first week of playing, still, and we still game together and gossip, and whatever else we come up with. Whoever said a screen of text was -just- that, has never really been involved deeply on one of these games, for I know some of my closest friends are sitting right behind their own screen.

Well, I've never met anyone from Lusternia in real life. However, I have met very many friendly people who I enjoy playing with and talking to. One thing about MUDs like Lusternia, is that by putting you into a family with other players (in this case a guild or commune) , you're almost coerced to meet new members and give them a chance. In this way you open yourself up to making new friends. In helping each other out, sharing in activities and so on, you build a sort of relationship and often times this goes piques interests for people to meet outside the game.

MUDs really are the best way to make friends! Especially those games which offer the ability to make, join and form families. And the bit about having more courage when expressing yourself through a character? So true. I would never have the balls or the energy to publicy hug, kiss, romp around or impersonate a giant tentacle. So go MUDs!!!!!!!!

This article is creepy, if you think about it.

is this a new article?

i don't think so.

it's a bit hard for the new players, what's with the oldies all clanned up.