Text Based RPG - 10 Role-Playing Tips

roleplaying in addicting games online
By James K Woods and Jeremy B Saunders


 Unsurprisingly the most important feature to any text game is simply the role playing. The name sums it up. In a RPG the player assumes the role, behavior and attitude of a character; talking, fighting and socializing with other player characters in such a way. The ability to interact with other adventurers is a primary element in text games, all of which can be done by simple commands. However with anything that is new, role playing may be quite confusing at first. These 10 quick tips should hopefully clear things up and get you on your way.

Roleplaying in Online Text Games

1. Race
 Before you even begin in a text based RPG you are given the option to choose the race you would like to play as. Remember that your race will tend to have an effect on your character's personality and role-play, for instance - the bigger "tank" races will tend to have a more macho, tough-guy personality. Not to worry though, most text RPG's will allow you a second chance to change your race should you feel the need to.

2. Put Pen to Paper
 Write out a character background. Character backgrounds are great for discovering new characters and serve as useful reminders for the player while role-playing. Most text games even allow you to post a character background online for other adventurers to understand your history and habits. Written as a short biography, these are very useful for those at a loss as to where to begin.

3. Emotions in Motion
 The great thing about text RPG's are the endless supply of easy to use emotes, which players often find useful while role-playing with  other characters. From a simple smile to a suffocating bear hug, these emotions are here to enhance your role-playing, so use them!

4. Polite and Friendly
 When in character remember to be friendly and respectful to other adventurers. You will soon find that friendliness will be reciprocated, making role-play that much more enjoyable.

5. Remember to Stay in your Role
 Remembering to stay in character while online may be quite difficult with the latest film or song on the back of your mind. But it is necessary to stay in character, especially in public areas. Failure to do so ruins the authentic atmosphere for other players. Most text RPG's also have policies against out-of-character behavior which leads us onto tip number 6.

6. Read the Game Policies and any Other Help Material
 All text RPG's will have different rules and policies. Therefore it is a good idea to read through these to see what you can and cannot do, as well as any penalties associated with out-of-character behavior. In addition to this, most text games will also tend to have helpful materials on topics such as role-playing, so read them as well to gain a better idea on how to enhance your role-play.

7. We Want You!
 Most text based RPG's revolve around player organizations such as cities, communes and clans, each searching for new members daily. Within each city numerous roles will exist inside its structure which needs to be filled. Feel like commanding forces into battle? Or like the politics of becoming a city minister? There are always opportunities for role-playing within player run organizations. Some text based RPG's even have allow players the opportunity to marry and start a family by adopting other players as children. Assume the role of a parent, or the head of a great house. The possibilities are truly endless.

8. Be Seen
 Seen a role within an organization that you would like to fulfill? Or want more opportunities to role-play? Strengthen your chances by increasing your visibility around your world. People often ask for help and organizations often run mini-games or fundraising drives. By responding and participating in these you not only raise public opinion of your character, but you also get to meet new people, providing yourself with extra opportunities to role-play.

9. Think
 Think before you act. Your actions may seem pretty clever to you, but what about to bystanders? You may think that playing the role of a coarse drunkard may be quite amusing, but others may deem you as an annoyance. Being too melodramatic is also another cause of concern, don't overdo your role-playing. By thinking your actions through carefully, not only as yourself, but as a bystander, this problem should hopefully be overcome.

10. Look, Listen and Learn
 There always is someone else out there who is more experienced and knowledgeable than you are. Therefore it is advisable to learn and take examples from other character's role-playing styles. Advice is also another great thing as it gives you someone else's opinion. You will find that learning and taking advice from more experienced players will help you out not only in terms of role-playing, but in other areas of interest as well.


Role-playing with a little practice, soon becomes second nature. These 10 quick, simple tips should hopefully make things easier and accelerate this process.


If you are looking for a game to try your role-playing skills on, try out the following text games.

James K Woods is a text game enthusiast and currently plays games from IronRealms.

Article Source: http://EzineArticles.com/?expert=James_K_Woods 


Some of my friends say that the better one emotes, the better roleplayer they are (and proves if that new character is really new or not)

Some of these tips, like "Think". I would disagree with. some characters are the ones who don't think before they act.

Over all tips are a come and go thing. Some work for a group of characters while they don't for others.

Some players like to have their characters speak with an accent, now if done properly it works well in a role playing manner. However if you're just throwing random apostrophes in the middle of words and calling that an accent, you'll find that more people will be frustrated as they can't understand what you're saying. Everything in moderation.

I find people who spell things phonetically to convey an accent irritating. It's also a problem for people who don't have English as their first language. I don't know about Imperian, but in Achaea we have an accent system so you can set your accent as Eleusian, Mhaldorian, etc. and it's much tidier.


"Look, Listen, and Learn" - New people should act curious, having been thrust into a new, wildly fantastical environment. You shouldn't be shy to ask questions, you'll need to if you want to get around more easily and learn the world! Even something like questions can be roleplayed though, wether you are slyly asking for information you perhaps shouldn't have, or innocently asking for some querulous bit of info.

The way you ask a question can also really reveal something about your character...wether you are direct, wanting a no-nonsense answer, or the charismatic sort more interested in the conversation than an actual answer.

All very good advice, but I would like to offer a counterpoint for polite and friendly. Some people enjoy being a little rougher around the edges with their character, and for role playing that works too as long as you temper it enough that you aren't being harmful to someone else's roleplay. Personally, if I play a mean character, I take the time to just reassure anyone in OOC I run afoul of that it's not to be mean, and if it offends them I can back off.

Personally, I wouldn't advise anybody who is new to text-based RPG in general, or to a given text-based RPG in particular, to play a character like this first off. Start with a polite and friendly character; if you put up an excellent roleplaying facade of being an obtuse, arrogant bigamist, then people may well choose to put up an excellent roleplaying facade of being unresponsive and/or equally obtuse. If that's the kind of relationship you want to start the game with then go for it, but be prepared not to get the help you might otherwise have received. This isn't speculation, it's my personal experience.

An offshoot of this is the 'loveable rogue' stereotype. Remember that the impoverished quality of text-based communication means that you'll lose a lot of the nuance and expression that could make the difference between your in-character speech being amusing and /highly/ offensive. Again, personal experience speaking.

Basically, if there is anything at all that you're doing in your game which means that you are having to routinely contact people out-of-character (OOC), then I'd seriously question if it were that necessar to the character. Personally (and people will have very different view on this) I don't think that anything quite ruins an immersive roleplaying session than a random OOC communication.

"An offshoot of this is the 'loveable rogue' stereotype."

I must say, I'm terribly saddened to hear you've had such terrible experiences with that sort. Handled right, they oft carry a faint air of mystery, a terrible reputation (often, on the male side, that of a womanizer), and an uncanny ability to draw people to them despite it. That is, 'least, my (not even remotely :) ) humble experience in the role, myself...

I was wrong to post it.


But I agree! I like mean characters. Just try to make sure people are OOC cool. :D

no! you're too late!

MUDs are no different from regular video games, a person still needs to a helpful shove in the right direction. Roleplaying can be especially hazardous if you just start throwing stuff out there. It's important to prepare and think about what you want your character to say or do. Taking tips from this article as well as from others can help establish your character as something more than just a random person.

HELP files are numerous- some humorous, but nearly anything and everything you would wish to ask is in those files. Some things are great to ask about when learning though. Explore, get lost and find your way back to safety, meet people and have their lives and words affect you in small ways. Have a character mindset. Always disconnect Out of Character stuff from In Character things- internet go down? No, your realm connection was lost. Triggers get wiped? No, your memory for reflexes is lost. IRE games are not just chat rooms, they are worlds, go explore, learn about them; hunt, fish, find libraries to read about the world- there's so many things to do you shouldn't really just sit in one spot in silence, or even complain that there's nothing to do when there's a whole world out there to discover.

When creating your background, it is of dire importance that you temper with the current history of the world you are roleplaying in. It does you no good to be a friendly daemon loving cleric, when clerics absolutly despise daemons. Likewise, if you're character is in an organization that doesn't fit how you wish to portray it, look at other organizations. If there are none that fit, you may realize you're the odd one out and few will want to roleplay with you. Temper what you want, with how others are roleplaying. If you compromise a little, your enjoyment may be increased.

you get called out for being at all different from the prescribed archetype for a given Org. Sure, you want your character to be someone who could exist within that Org, but there's gonna be all sorts of variance in the sort of people in a given organization. It's more interesting that way, and it creates dramatic tension. Also, you can then RP your character finding out where they TRULY belong, which I imagine would be fun.

* Have a decent sense of humour.
* Other people (generally) aren't out to screw you over.
* Learn how to accept defeat AND winning gracefully.
* In the same tone, don't go out of your way to try to dictate how others play, unless they're flagrantly ignoring the rules, written or unwritten, of the game.

* DO NOT get real life and your game mixed up. We know you enjoy the game. That's why you're there. Just don't make it your whole life.

what he said!

He sure did nail it!

my characters might get pissed and taking losing very hard. Doesn't mean I do, though.

Going off of Tip #10... it is always a good idea to be polite when giving someone advice. What your words in how you come across to them. If they perceive that you're just basically saying that they're stupid, etc. you will come across as being a jerk. If that happens the other person is not likely to take your advice seriously and nothing will have been accomplished. Also, in turn is it helpful to be polite when asking for advice. It seems a little like common sense I know, but I have seen it happen too many times in games.

How about being polite when someone gives you advice?

If I had one drawback while playing a text based game is the role-playing. I always found myself floundering to be descriptive. If I had one thing going for me, it was that I was always polite and formal to everyone. This article(and all of the other comments) will help me immensely as I try and get back into the swing of things! Thank you all!

Another great key to being able to be a great character is to be able to separate yourself from the being that you're portraying.

A lot of people put a lot of emotion and heart into their characters, and are let down whenever their characters have a hard time, or happy when their characters accomplish their wildest dreams. But, there's always a room for moderation.

By putting too much of yourself into a character, you get far too attached to a game, as I have learned the hard way with Lusternia and my current character, Aiyana. I placed a lot of my own personality flaws into her, and a lot of my own beliefs and virtues. She was a very lively character, but her growth was stunted in many areas because I did not tread too far from myself.

As I separated myself from my character, she was able to form many of her own quirks and bad habits, even ones that annoyed me a little--but it made her different from myself.

It's good to put a lot of thought and heart into a character, I'm not saying it isn't by any means, but if you try and make your character you, it will quite likely end in many disappointments and times of being upset at the game, even to the point of burning out and not wanting to play anymore.

If you do burn out and need a break from the game, take one. A few days or weeks does someone a lot more good than someone would think. Nobody is going to hate you for doing so, and everything will be there when you get back (with the exception of some items that decay, of course. But you can always buy new ones!).

Don't get too mad and suicide an aspect, or permanently shrub another!!

Personal experience speaking!


Do find yourself something that defines you. For example, one character I noted to have a very noticeable personality is very cold and course, yet civil. They just pointedly are a bit misanthropic. Another one is slightly insane, bloodthirsty, and always looking for a fight (alongside making sadistic jokes). Another goes around practically acting like a village idiot and general naive about most things.

While going to extremes might be hard, you want to stand out as much as you can. Pick up a quirk and work with it. Try to look through the emote list and try them out. Choose the ones that you feel complement each other and use them from time to time.

And role playing doesn't have to stop at your nexuses or public areas. You can also try to work it into how you interact with denizens and maybe even when you're fighting. It'll help you feel more in character and settle better in the role.

Another thing I might add is to purchase clothing and items that define you. Is your character jubilant and carefree? Try some bright coloured robes! Is your character valiant and stern? Maybe shining gold/ silver armour is your best bet!

I might also advise perhaps suiting yourself to a trade skill. One of my favourite adventurers to be around is a cook and she's often doing fetes and dropping food around for others to pick up. She's like our resident cook!

Remember to do a lot of planning beforehand. If you've worked on a personality, and want to change it, try to work it in slowly and find good reasons for it. Role playing enriches the experience for everyone, so don't ruin it by being the nice guy today and then the mean cold one tomorrow.

For successful roleplaying, remember that it's the little things that count. Roleplaying doesn't mean speaking in olde english whenever other people are doing it, you have to actually develop a personality and habits for your character. For example, my character thought himself to be a "wine connoisseur", I would visit all the different cities and shop for vintage wine. Just try to avoid roleplaying pregnancy or disabilities such as permanent blindness!

Also, if you join a city, LEARN HOW TO FIGHT! When you join a city, you are asked to recite an Oath, a Oath which says you will defend your city against all. It really irks me when people QQ or go off-plane when their city needs defending. You joined Shallam/Mhaldor/Eleusis because you wanted to fight for Good/Evil/Nature. Even if you don't know how to fight, you're still useful as a web-tattoo spammer, or any hindering abilities. Defending your city is an easy way to earn cityfavours.


Great tips!

If you think about it, role playing is nothing more or less than acting. As such, you're going for a certain effect. There are numerous aids to help you and pitfalls to avoid in this. Here are a couple of my favourites, some of them playing off the above.

Emotes, especially custom ones, can be beneficial. Does your character have a nervous tick? Does she react a certain way to certain stimuli? But try not to overdo it. "Trying too hard," overusing a particular emote, and just plain being annoying are pitfalls here.

Stereotypes or stock characters can also be helpful as a starting point. Are you the crusty old man? The enthusiastic child? The flirtatious manipulator? Don't get stuck though. If you play too hard on a particular model, your character will seem flat. People are complex and often have conflicting desires and motivations. Also, be dynamic. You shouldn't act the same way when you're twenty as when you're 100. There should be a logical progression, shaped at least in part by the world and people around you. Finally, don't be annoying. If you're the sweetest person in the world OOC and cleverly and convincingly play a wonderfully unlikable character, you don't win an Oscar. You find yourself alone with no one to play off of.

Also, as an acting professor of mine often told me, "make discoveries." React to new information. Be surprised, or excited, or angry. Take a beat for your character to decide how she feels. Use words, emotes, and even silence. But don't go over the top, and stay in character.

Take the time to read the background story of the world you play in. Not only will it help you when writing your background and even your description, but it will help you make sense of everything and appreciate historical references in the world.

Remember that not everything is found on the game's website. In Lusteria I've spent a good while at the library reading what other characters have compiled. My most enjoyable history lesson however was a play loosely base on past events.

Try to remember your fellow roleplayers! - Its all about interaction after all. The most fun i've had is when i've formed friendships/comradeships as well as established enemies and the odd nemesis! Sometimes I find myself really missing folk when they're not around. Hmmm... what a wuss!

The "Think" tip is the one I should have read when I started playing in Lusternia (with another character). It took me a while to realize that Uzkai, my character, was an annoying jerk who didn't care about the world he was in. I learned in the hardest way to stay in character and although at the end my character was more bearable to others and I roleplayed it better, still it was "faulty" so I created Melisa, my new me.
Now, with Melisa, I think more my actions, I plan a little bit more my moves and interact with respect with others. Still I need a lot to know about roleplaying, but the proof that I am doing better is that Melisa grew in circles and in city status far faster than Uzkai.
So my tips are that Think, Plan Ahead and Keep Your Mouth Shut If You Don't Have Anything Intelligent To Say (But Don't Be Afraid To Ask).

For me, there are two methods to role-playing. You can either plan your personality, life, and attitudes beforehand or see where life takes your character! I find that planning a character out makes it easier to play a role that you're not accustomed to (a talkative person playing a shy character, or vice versa) and it helps keep your role cemented in your mind at all times. However, it's also nice to shape your character around its own personal experiences with others. People are more willing to help those who start out friendly and nice, and gradually you can grow or even redefine your role as other situations come into play.

The one thing I have always tried to create in my characters is a part of myself. I know my limits in roleplay and I know where my strengths and weaknesses lie, thus I try and stay within them (Yes, pushing the boundaries is good but when you are first dabbling your feet into the world of MUDs you need to learn where those limits are) and to do what I know I do best. Being myself.

Every character I have ever created in a MUD has a part of my personality in them, and this is what I feel brings the characters alive and real, and also what makes roleplay engaging and entertaining. I know I have flaws, so does my character, though don't make them too whiny or they will become annoying and boring very very quickly.

Think about what you enjoy, your hobbies, and link it to your character. Your likes and dislikes can become theirs, your nervous habits can easily be translated into your characters. Thinking and adding these touches brings a depth to your character that people will enjoy seeing.

One way to help you stay in role, is to avoid inviting all your new friends from the game to your MSN account and other out of game mediums. Once you start doing this, you will end up spending as much time on MSN with them as you do ingame, and this will more than likely detract from the rp experience. Also, too many people use MSN to handle business that should be handled ingame or not at all. You end up with whole cities of people who sit idle in the game, chatting on MSN all the time.

There is one very simple standard that you can adhere to in order to achieve a successful text-based game career: have fun.

It's easy to focus on playing the game the right way, or playing it by someone else's standards. However, this frequently leads to frustration with the game and abandonment. If you log into the game for the sole purpose of having fun, and try out everything you can to decide what's fun and what isn't you're going to enjoy your time in the game. Role-playing is no exception. Don't be afraid to make mistakes, and actively look for chances to jump into some role play. You'll find situations you don't like, and ones you do.

Text based games have the advantage of being incredibly open-ended, which means a near endless supply of things to occupy yourself with. You'll find fun in the game simply by being open to it.

That's the best advice that anyone ever gave me about RP'ing in an online setting. Conflict is the heart of roleplay, but remember in the end there is someone else sitting on the computer somewhere else who just playin to have fun like you are.

There's a difference between being a jerk IC and being a jerk OOC, and people can tell the difference.

I would actually disagree with some of the things being said here...

On the article..

Race: Well maybe it's just the example and the explanation that I don't agree with, but I find it restricting to think that that "tank" races will be macho and what not. For me the ideal scenario for RPing a race is to understand a race. If they are not human, then there is more than just looks that defines them as something else. Having fur, a tail or what not all of these things affect their psyche. If you want to RP them well then you need to understand who and what they are. This is where documentation comes in. It's really helpful when a race has a history and a culture that can be viewed and used as reference.

Backgrounds: Agree.

Emotions: Emotes do not necessarily make you a better Roleplayer. Sometimes, flare is important, but at the same time, sometimes it can take away from a scene you are roleplaying. You are meant to describe things and while it is nice to put flavour in the things you do you shouldn't get lost in the fact that emotes are there to support your roleplay and not become your roleplay. That being said though, stock emotes are fine and simple but they also lack personalization and/or description. I believe when it comes to a character it is important to give them their quirks that differentiate you from everyone else. A weird smile, a little twitch, an odd laugh, all of which can be enhanced by emoting.

Polite and Friendly: Not everybody wants to be polite and friendly but I do agree that as an ooc basis you do need to consider the fact that you are playing with other people. Sometimes people can go overboard on certain things and what is tolerable is also different for each person. That being said, I find you can be as rude and ruthless as you want as long as you are being entertaining about it. There is nothing more boring than someone who says they're a psychotic killer but all that comes across is someone who is mashing their kill macro.

Always stay in role: Agree... immersion, immersion, immersion.

Know the rules: Agree... there are always rules.

We want you... hmmm that sounded more like a plug-in than a tip.

Be seen: I don't necessarily agree with that one either as it can go against someone's rp to put themselves out there. What if they wanted to be shy and timid? It is good though to be active in your roleplay and have consistency. The more someone sees something the more they are able to gather clues as to who your character really is and in effect adapt to what you are doing. This is not about visibility but rather consistency.

Think: I don't agree with what was said there. I do find some overly melodramatic or annoying characters, but thats life and I think people should be a little more forgiving of such in the sense that they're just supposedly roleplay (If it's not thats a different issue) In the end, I say do what your character would do. Of course expect to receive the proper consequences for such actions as well.

Look and learn: Yep, yep, yep.

I've always thought role-playing is a mental challenge, a test of how creative your mind is. As far as I'm concerned, I believe role-playing is more of an adaptable invention: setting limitations by which role-playing is bound to, but the real catch is that sometimes, it goes beyond the limitations and forges a path of "re-invention," adding more twists and angles to the character. So tips are fine but then again, the power is still within the player itself.

I think that this is, perhaps, the greatest advice: write a background. For me, having a character background does more than simply sketch out a character's personality and habits. It makes simply playing the game more enjoyable. I am far more likely to return to a character if that character has a background.

Playing out your character's life before you've even played the game will be the biggest bain of any roleplaying game. Obviously, you should have certain character traits to stick to, but you must not make it the focal point of all you do.

When you are able to provide facts about your character's background due to your own lack of knowledge of the situations, or you are asked to help in a given RP situation because of your familiarity with your background, you may find yourself come unstuck.

As I have said before, making an over-developed character background makes for a weak character. It's something like playing a multiplayer game on an empty server and getting all the achievements. There is no skill to saying that you were a king's daughter and you fought off ninety people if it didn't happen.

Set your character some aims, and play the game. All characters start off dull and boring, and it is what they do AFTER rebirth that makes them a valid character.

Sorry, but I'm going to disagree with pretty much every one of the above points.

Your character's past IS the focal point of all they do, it just needn't be overtly so. No, nobody has to know that the reason that Gwydyn refuses to drink absynthe is because it nearly killed him when he was a reckless young man, but that doesn't change the fact that there's a reason. Same as you in real life. You don't do things at random, you do them for a reason, and a lot of the time the reason's your past. Why do you get dressed? Because you prefer to or you've been taught to prefer to? EVERY good character ever portrayed through any medium has got some form of backstory, whether it's written in rhyming couplets or in bullet points on the back of a napkin. And I mean every good character in every medium. Explicitly, I'm not saying that you need to know every single things about your character before you start playing, but really you'll just be ad-libbing your way to misery if you start with a few 'traits'.

Another compelling reason for doing this is that if you ever get accused of acting out-of-character or (gods forbid) metagaming, your background may well be what pulls your hide out of the fire.

"...making an over-developed character background makes for a weak character." No. Making an over-developed weak character makes for a weak character. If Kryli's backstory says she was the King's daughter and she fought off 90 people, and she can find someway to explain how she stumbled out of with nothing but a sack to cover her, a rusty dagger and no clue how to swing it, then there's no weakness inherent in her coming from a prestigious station. If not, it's the weakness and inconsistency that is ruining the character, not an 'over-developed' background.

"All characters start off dull and boring." True, in the same sense that the Mona Lisa started off as a bit of canvas and some paints. Characters start off generic waiting for you to fill them with 'realness'. That's pretty much the entire point of choosing to play a text-based RPG, otherwise we'd all just grab a action-adventure-sold-as-rpg console game where you get to pick from one of four "interesting" starting characters.

"...it is what they do AFTER rebirth that makes them a valid character." Yes and no. The game doesn't end when you've finished writing your backstory. Nor does your backstory give you any starting kudos or 'validity' if it isn't backed up through play, but without one your character lacks a past, any meaningful motivations, and that immeasurable flare which is the difference between a very good character and an excellent one.

The absolute number one ingredient required for quality role-play of a sustained nature is passion. Ask yourself, "Is this a character I can regularly get into on a personal level?" Regularly can be once a week, once a month, or every day. You need to have fun and enjoy role-playing. Period. All of the detail and development in the world cannot replace unbridled passion for one's character. It may take some experimentation to figure out what light's your role-playing fire, but once you figure it out it's time to go pyro, and don't be afraid to do so!

Give everything a chance, but take it one step at a time. At first the number of files and material needed to learn will seem really overwhelming, and especially if you find yourself new to the realms and not knowing anybody it will feel a bit discouraging. Just take things one step at a time, and as time passes you will find that it's a downhill battle from there. As mentioned already, there are tons of resources out there, and nothing beats meeting someone in game who is willing to clear up all that confusion. The amount of material is all there so you have the freedom to choose! Take advantage of it, but don't sway away from trying out new things, as you might find yourself surprisingly picking up a new talent or hobby you never knew was in you.

It's not always easy to write a simple description of yourself. The best way to do it, is start out in a rough draft. Depending on what Race you are, the best idea is to visualize how you feel you would best look. When I mean visualize, I mean think about who you are as the Race you chose. Here's some easy advice that would help:
- Start with the height. Are you tall? Are you short?
- After height, begin with the head. What color is your hair? Is it long and wavy, or short and tacky?
- Think of a vibrant color for your eyes, such as "His eyes, the color of fiery red, sparkle about." Do what you feel works best.
- Are you muscular? Do you have tattoo's? Is your skin a different color? Are you pale, or tan? Be different. Imagine yourself as who YOU want to be, not what others think you should be.
After you give it a test rough draft, then go and make the description. It's easy!

This is great advice - you bet I'll be using it to give Maestra a much-needed makeover =)

Definitely need to give Manni a make over >.>

Thanks for writing this article.

Pretty complete list of Do's really.

The picture alone makes this one worth it

if the original comic is a hoax or not, and I've first seen it some 10 years ago or so...

Indeedlikins. The picture made me laughs.

I'll keep these in mind, thanks.


Polite and Friendly: Disagree. Not all characters' personalities are like that.


The most important thing for me is the obvious "stay in character" point. Staying in character includes more than what you listed, however. To me, staying in character also includes proper vocabulary use (levels vs circles in IRE games), and how one speaks of such.


Saying you're "halfway" to the next circle implies that your character acknowledges the game mechanic of "power gained by circles" rather than the concept of reality where one is gaining more experience and thus is more effective.


Basically, I think more players should try and think of the mechanics and terms of how they would be in the real world. Saying "Transcendent" vs saying "Not much else I can learn!" or maybe saying "I'd need the gods themselves to teach me more". I prefer the latter two. The list of things is probably too long to really talk about here, so my best advice for beginners and even the experienced is to try and think about the game (mechanics and everything else) as if it were reality, and how your character would actually see it.

To me there's definitely a balance.  I mean, sure, I'd say I want *perfect* RP from everyone, including myself, but when I think about it, I can definitely see how this could negatively affect gameplay in the long run.  If RP is standing directly in the way of enjoyment, there is a problem.  They should go hand-in-hand.  A completely rigid RP experience would definitely dampen my fun.  That said, I err on the side of RP, probably, and try to keep the two of them part of each other as much as possible.

I don't agree with a few of these tips but a good read none the less!

Good tips.

Point 9 covers nearly 99% of bad role-play.

Overthinking things is pretty boring, though. Actually, I have a lot more fun when I don't stop and think, and just go with things.

Let your character screw up once in a while.

Talk to everyone.

Everyone should roleplay a polite, friendly character? I can't disagree more. Of course there's a line between "being callous" and "being so horrible nobody will ever send you a tell" which you should avoid crossing, but if nobody ever acted unreasonably, if nobody ever did anything wrong, nothing would ever happen.

Point 9 is also suspect. Roleplaying a coarse drunkard might annoy other people - obviously. Now they roleplay out their annoyance, and you roleplay out your reaction. This is good.

good tips, creating is somewhat hard, but you find yourself always  growing, creating your player.










ugh. i hate two-word names.

Don't share all your alts with everyone... I'm likely going to go out of my way to make sure I don't react any differently after you do this particular ooc TMI.

Don't be an 18 year old that knows as much as Delphinus about events and lore and Rangor (or insert any other long-term combatant as needed) about combat! You have no logical reason to know all that stuff so don't be lazy and try to say you're 'just helping'. We don't buy it!

Respectfully of course, that at the age of 18, one can be knowledgable to the world. Just because the player behind the character couldn't know the information if he or she was truly a newbie doesn't mean he or she can't use information that's general knowledge to progress their character. I certainly have memories before I was the age of 18, I think a character can too. I'm not sure exactly what you mean by 'just helping' either.

Think about race, but some of the most memorable characters I have encountered have been played against type.