Text Games: Pacifism in a PvP World

pacifism magic

By Derek McCullough

For many playing text games, PvP, or Player versus Player combat, may seem daunting or impossible. The skill required in many text based games to be successful in PvP are too lofty, or perhaps finding the gear needed to succeed takes too much time out of a busy personal schedule to gather what you need. These requirements within the text based RPG often dissuade a large number of players from even attempting these online text games. They don't try because they feel they would have nothing to offer and would regularly be 'embarrassed' when faced with combat.

Even if the skill to succeed well in combat is lacking, there are many other ways for a player to contribute to a PvP online text game as a whole. For instance, becoming a smith within text adventure games might be a viable option for those who don't like to fight. They can craft the weapons, armor and shields used by fighters and gain fame and fortune. Maybe your character could specialize in jewel crafting, fashioning bonus-granting jewelry to offer to other players in the text games. A herbalist (apothecary, alchemist, etc.) could make healing wraps, salves and potions for others to use in their warmongering. Perhaps sitting just at the edge of the battlefield is more to your liking. Maybe playing a healer (priest, shaman, druid, etc.) would bring excitement to your online text game playing experience. They could use their abilities to bless, buff, and heal their fellow players to aid in combat situations.

In fact, these types of players are some of the most important players in any text based RPG. They have abilities that can extend any given combat situation far beyond what it normally would last. They can be just as integral as those facing the enemy on the battlefield. The last group of players out there exists in many, but not all, games in the online gaming genre. They are the politicians, guild masters, and poets of the online text game. They draft policy within player cities, create rules within the numerous guilds (be they based on profession or a common cause), and craft stories of impossible heroes that accomplish near god-like feats.

These may add only flavor, but perhaps in a very role-play immersive online text game, they might be the reason behind a conflict, armed or peaceful. They may, with their words, cause more damage to an enemy force than any army could. This list is by no means is all inclusive. You might even just accept it as a working list of possibilities within the PvP gaming genre. You need not be one who takes on other players to be a massive success in your text adventure games world. A little thinking outside of 'the box' might be all that is needed to expand your horizons and enrich your online persona. You can move mountains the same as a grandmaster swordsman or a world-renown martial arts master monk. It will just be without lifting a finger in battle.

If you are looking to try out the other side of online gaming, try out these great text games from Iron Realms Entertainment.

Derek McCullough is a text game enthusiast and currently plays games from www.IronRealms.com

Article Source: http://ezinearticles.com/?expert=Derek_McCullough


Very true

hard to see myself staying interested not PvPing

Lusternia makes great allowances for pacifism with its whole influencing system, but it's not accomodated in Achaea. Questing is the only non-violent way to gain any amount of experience, but it gives a tiny amount relative to killing things, even though it would presumably be simple to tweak those numbers. You can abstain, and be a craftsman or something instead, but pacifism is entirely about what you give up, it's not an alternative path to take or choice to make. The only really endorsed method of character advancement is experience gain and levelling up, and the only way to do that is to bash.

I, by no means, know all the little hidden ways there may be to gain experience out in the world but I have to say that the only steady way is to go kill things.

Hunting and PvP are two different things though. One can easily be reconcilled with paficsim where the other can't....at least not easily.

It is worth noting that the influencing system is amazing and, like said, you can basically do all your bashing without killing that way.

It's somewhat more profitable at times as well, with esteem and all!

It seems unlikely that many people would be able to enjoy any IRE game, if they chose not to bash or PvP, in the long run.

In Lusternia it's possible, because you can still gain levels and earn gold by influencing.

I have no system for curing, and I tried one and found I preferred playing without it - I need to understand it if I'm going to use it, and that wasn't happening.


I'll give another system another go... but only because if I have trouble, I understand I can tweak this one in ways that work like I expect them to work, when they work.

I can't imagine trying to be one myself.  The hardest ones to accomodate are the rabidly "I won't ever fight, even if the city is burning around me" types.  At some point, you're going to try to defend your home, even if it's just to swing ineffectually at the raiders.

I agree, It is some of us who help the fighters..healing and such. 

I'm not involved in PvP, but find great enjoyment in Achaea. I log in nearly everyday. Always something to do or learn.

Nice article.

Lusternia's revolt system allows for pacifism for sure. Aetolia, on the other hand, seems to really want everyone to PK, with first aid (an outlook I love!)

as I do not want to buy a system. I am slowly customizing my own system, rather. However, I had great RP sessions with players from other cities, without violence being involved. So, I agree with the article, and I am specialising in tattoos until I grow stronger.

Anyway, PK is important to defend the City.

Morevoer, I hate thieves. Even it is sufficient to have good reflexes, sometimes thieves are just too annoying. I have my own black list for future times. You are well warned!

some valid points in it

I'd find it hard to take on a pacifist role myself.  The combat system is just too tantalizingly good to pass on.

I've been a 'non-com' for a good while now, but that's only because the entry level for PK is so high, defense excluded. I hope to change that in the not too distant future, but luckily Lusternia does give a lot of ways to enjoy oneself without PKing. Too bad though that some people really look down on 'non-coms'.

I'll echo that last statement. It's definitely a shame that people are looked down on for choosing the path described in this article. Even if you're at the battlescene, healing and resurrecting and whatnot, you're literally insulted and called names and basically blacklisted if you choose not to participate in the fighting itself. Then they scream "rezz me now!" and panic when there are no rezzers. I think non-coms get taken for granted and mistreated quite a bit, so while the game mechanics do allow for such a path (thank you for that, game creators!) like with influencing and aetherhunting in Lusternia, or fishing in Achaea, or apparently designing in MKO, choosing that path can lead to your character being socially ostracized, and it becomes a question of whether it's even worth playing in such an environment. Hopefully someday the general attitude of the playerbase will be as accommodating as that of the game creators. It would enrich the game and make it more enjoyable for a larger demographic, encouraging people to invest in the game more, both with time and money. And whether the hardcore pkers realize it or not, that would benefit them too, for the reasons listed in this very good article.

I do wish there were ways to better acomodate the people that don't want to fight. But the set up of the games and most of the players mentalities make this very difficult.

This very issue almost had me give up on Achaea entirely. There are sooooo many things to do besides PVP but because the game promotes combat and tries to instigate conflict between cities its almost impossible to live a peaceful life. I wish more consideration was given to those who do not find this an enjoyable pastime. A handful of violence loving people tend to control what everyone else does.  A recent article about changing your faction spurred me to accept that while I just do not enjoy PVP, there will be occasions I have to participate if I want my character to be fully involved. It my perfect world there would be more stories to tell and less enemies to kill but I am determined to find a way to find a good balance. Too many good people to roleplay with for me to give it up now.

 I am never going to be any good at combat, and because of this I do not find it at all enjoyable. My character, therefore, pursues less violent pastimes: exploration, poetry, paperwork, crafting. This does not make him a peaceful person. I find that the best stories come from conflict, be it personal or factional.

While I'm working on being a better combatant, I'm still nowhere near even mid-tier, which is somewhat annoying to me. Still, Sable's been around for a little while now and has spent most of that time exploring, having good roleplay sessions, and various other deeds as well.

"Fight me, scrub." - Felixe

Oof, I'd be so bored without my daily dose of PK and competition. I find that the murder and conflict is what makes the RP compelling and not just fluff. You aren't just emoting about dark times - you just fought off invaders, so your character is LIVING it.

We got some cool ways to gain exp not related to bashing, i.e. crafting! I am not a crafter myself, so I have no clue if the rewards scale with bashing at the same level...probably not, since crafting does not carry the same risk as bashing. Fishing is also a nice exp boost, though to much slower gain than bashing. Not even mentioning storytelling and appraising. Oh, and exploring.

Overall, a pacifist route in MKO probably won't be as fast as bashing and fighting, but there are enough avenues for alternative exp gain that it's not impossible, and not really that unappealing either.

Wow, you guys get xp for crafting? How does that work? O.o

The designer gets some experience whenever the item is crafted by players. This encourages attractive designs to be made public at the cost of exclusivity. 


Anyone ever met a follower of Oneiros? Or know where his temple is, or, if you do, gone there purposefully instead of accidentally wandering in? Well, there you are.

I never really PvPed up to now and still Im always busy

Even with Lusty being so conflict based, I've found I can quite enjoy the game without ever touching the PvP aspect. Nothign wrong with cheering on your sides fighters too, even if you're not one to dabble in it yourself.