Top 5 Console Gamers' Excuses for Not Trying Sandbox MMOs
Every now and then, I wish I knew more people in real life who played the same fantasy MMORPG games I do, so I could sit and have a drink with them while I play. Not that gaming alone keeps me from drinking, but that's not the point! So, every now and then I try to get some people to play sandbox MMOs. However, when I try this, most of the responses are;
Reading Isn't Fun
Seriously, this should be the biggest excuse to play text adventure games, because then you can say, "No, I'm not playing video games, I'm reading!". I've found that playing text games has exponentially improved my spelling, grammar, and vocabulary. Why don't people want to read for their fun? I call it laziness! Get your eyes off those darned fancy graphics, and start playing some text games! They're good for you and well worth the effort of reading.
You Mean Those Forum Games?
In forum role playing games, you write up a self description, and interact with other players via forum posts. Normally, here is where you get hackneyed plots, the all too perfect, beautiful characters, and the convoluted bloodlines that result in a character having every power imaginable, and being immortal. Yes, this is a breeding ground for Mary Sues. Enough said here, I think. People mistakenly associate them with MUDs, as they're both text based.
How Can You PvP?
Maybe I just really hate forum games, but I'm going to blame them for this. In a forum text game, combat boils down to "Lol, I kill you with my sword!", "Nu, you can't! I can't be damaged by normal weapons!" Ok, maybe it's not the fault of the forums games alone, but in short, people think text based roleplaying game means that the characters emote all the attacks. Apparently, it's hard to imagine a text game with pre-set attacks for different classes, and damage done based on stats towards a numeric total health. Such a thing must require at least 8-bit graphics to function, right?!
The Text Scrolls Too Fast!
I'll give a little merit to this excuse. For most, the text is what threw you off when you played your very first MUD. Honestly, it is a lot to take in all at once, especially if you believe you have to read everything. You quickly lose conversations, and your first view of combat makes your eyes bleed. However, after playing for a short time, you quickly learn what you actually need to read, and that most of that is color coded, for your convenience and sanity! So, my advice to my friends about this issue it really just to give the text game some time, and the text won't be bad at all. It'll still make your eyes bleed, just not for long, and it's well worth the pain in the end.
Where's the Graphics?
When I show a friend a text-based MMORPG, they take one look at the text, and ask, "where are the pictures?"; when I explain that there are none, they shake their head, back away and say, "oh, no thanks, I like to see my character." For them I have only one response… "Where's your imagination?! didn't you ever read a book as a kid?" I mean, seriously. What happened when we were all kids, and we were encouraged to imagine things? Read something, close your eyes and visualize it? I mean, sure, you actually have to use that thinking muscle in your skull called a brain but I assure you, a forest will be much cooler in your mind, then it will be in a game where the "forest" is the same tree in 200 different nearby spots.
So yeah, it's hard to convert people to the text based side of the gaming world. If games were food, text-based MMORPGs are like sushi. They're really really great, but the idea of what it actually is is scary and strange to people who don't' want to harden up and try it out. And if they're too chicken, or too lazy to give MUDS a chance, well, at least I have my online friends ( They're people too!)
M.K. Barry is a text-based MMORPG enthusiast who enjoys the best role playing games from Iron Realms!