Mhaldor, the City of Evil - Achaea Online Help

12.3.3 Mhaldor, the City of Evil

Far to the west, over the Vashnar Mountains, beyond the Gruu'n chasm, lies a
blasted, blighted isle. A poisonous red haze swirls over barren rock, bubbling
tar pits, and skeletal trees. Tortured abominations and carnivorous lycopods
roam, seeking the flesh of the unwary.

At the end of a road lined with gibbets and impaled corpses, Mhaldor, the City
of Evil, looms above the murk. Through the fortified gates, a horrific medley
assaults the senses. As eldritch chitterings fill the air amidst screams and
lashes from the slave pens, rotting undead and foul daemons stalk through the
streets. The clank of knightly armour mixes with the rising chants of daemonic
ritualists. The scratching of quills indicates scholars at work, delving deeply
into the mysteries of the lower planes.

Steeped in malignity, the storied Houses of Mhaldor are located in the Spires
of Baelgrim Fortress, the redoubt that towers above the city. The Maldaathi,
the city's knighthood, who serve with merciless honour. The Naga, ruthless and
bloodthirsty thieves who purloin Sapience's wealth. The Ebon Fist, warriors of
malevolence in Mind, Body, and Soul. The Blood Congregation, Mhaldor's
spiritual leaders, who spread the teachings of evil.

A theocratic dictatorship, Mhaldor exists solely to advance evil in all its
forms. The city's rigid hierarchy is ruled by the iron fist of the Tyrannus,
rejecting democracy, rights, and other manifestations of mortal weakness as
beneath evil's servants.

"What is called evil is simply the drive for advancement, for greatness. We
seek, through discipline and pain, to spur the advancement of nothing less than
sentient life." -- The First Truth of Evil