7.3 SIGILS
Sigils are small, magical symbols that may be attached to items, or dropped on
the ground. They have a variety of effects: a flame sigil makes an item safe
from certain attacks that try to rob you of items; a fist sigil helps you hold
on to a weapon. You may obtain sigils from city marketplaces or from one of
magi class.
For those sigils which must be attached to something, you may ATTACH <sigil> TO
<whatever>.
For fist sigils attached to a Mage's Elemental Staff, you may DETACH <sigil>
FROM <thestaff>.
Shape Effect
--------------------------------------------------------------------------
Fist When ATTACHED to an item, it cannot be knocked out of your
inventory easily. For a Mage's Elemental Staff only, may
be detached with DETACH <sigil> FROM <staff>.
Fist sigils are returned to you when you plant a
quarterstaff with an attached fist sigil, or when
you lose puppets/dolls created in arena that had
fist sigils attached.
Monolith When on the ground in the location you are in, this will
prevent most forms of instant teleportation into the room.
Flame When ATTACHED to an item, the item will not be able to be
wielded, picked up, given away, or put anywhere. In other words,
you will be able to drop the item, and that will be it. You
won't be able to get it afterwards. If you don't drop the item,
then it will be safe in your inventory insofar as no one will
be able to order you to give it away in any manner, but you
won't be able to give it to someone voluntarily either.
Key The key sigil is a peculiar, and eminently useful sigil. Drop
it in a room, and when anyone leaves that room, it will
automatically shut and lock the doorway (if there is one) that
was passed through, even if it has been locked open.
Mushroom When ATTACHED to most objects, this sigil will cause a
a magical explosion, annihilating both the sigil and
whatever it was attached to.
Orb When thrown at a chaos entity, it will destroy the entity.
Knife When on the ground, it will periodically attempt to cut elemental
links. Opening a single channel, or doing simultaneity, in the
presence of a knife sigil has about a 25% chance of destroying
the sigil.
Cube When on the ground, it will periodically destroy vibrations,
unless there is reverberation vibration in the room. Similarly,
it will periodically destroy harmonics unless there is a partita
harmonic in the room.
Eye When on the ground, an eye sigil will prevent souls from
entering the room. On the other hand, when thrown at the ground,
(i.e. THROW EYE AT GROUND), an eye sigil will disappear in a
flash of light and pull all phased people back into phase with
reality.