13.5 ARMOUR AND SHIELDS
How do I use armor?
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Armor is the most basic defensive purchase that can be made. After being
obtained and WORN, it protects the wearer from physical attacks (blunt
and cutting damage), though this may also affect one's ability to move
in combat with the same ease. While there are many types of armor
available for purchase, the ability to wear one is restricted by your
current class.
Shields are similar to armor, gifting constant protection after it is
WIELDed.
Each suit of armor and each shield have been judged to possess
particular statitics to determine their ability to reduce damage. To
determine this, one must possess the weaponprobe ability in weaponry,
and then WEAPONPROBE (armor) - or ask another to do this for you - to
determine the level of cutting and blunt protection. It is important to
state that there can be a great deal of variation in stats even across
the same type of armor, which is often associated with the cost of the
item.
What armor can I use?
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Armors are listed in ascending order of protection. Note that the
classes are named at the armor of the highest physical protection they
can wear, but wearing weaker armor is an option. HELP AVOIDANCE lists
the benefits and maluses of wearing different types of armor.
Armor Class
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No Armor Sciomancer, Ascendril, Bloodborn, Lycanthropes
Leather Zealots, Monks
Ringmail Shamans
Scalemail Cabalists, Indorani, Syssin, Praenomen, Teradrim
Chainmail Sentinels
Splintmail Priests, Luminaries
Fieldplate Templar, Carnifex
Fullplate Templar, Carnifex
What type of shield can I use?
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Currently, any class can wield any shield without restriction. However,
many classes require the freed use of the hand that may be needed to
wield the shield. For instance, the Monk class cannot wield shields, as
it prevents them from being able to attack. To find out for certain if a
shield would be a worthwhile investment, it is a good idea to talk to
your guild or house before making your purchase.
See also: HELP AVOIDANCE