Commodity Exchange for Crafting - Aetolia Online Help

22.4 Commodity Exchange for Crafting

Due to the demand for a more clarified and easier to understand rule on how commodities play into crafting, this guideline has been established to give crafters a better reference to follow.                          

Note that all patterns come with a "base commodity" requirement. The base commodities are to set a basic cost to an item. You are not required to add description for base commodities. If you do describe something that would not be included in the base commodities, you are required to add it to the design. If you have a shoe with iron-tipped heels, then iron must be added. List the exact components you're adding: if you have a heavy silver chain, it's probably more than one silver in the making as a base component, if you have a cake with mixed fruits, it's going to have more than a single fruit ingredient.

Some designs, like some in the cooking craft, will not have a 'components' section filled in and only have the 'additional ingredients' section filled in. You can clear the components in these cases so that you can customize your item.

If you add additional commodities outside of what is required in your sketch, you must add one of that commodity regardless of how much of it you are using in the design. This is because it is impossible to gauge how much of a commodity is needed and there is too much variation in how each individual approver will interpret a design.                       

If you specify what you are making your design from, and it exists in Aetolia, you must add one of that item. For example, if you are making a pair of boots from shark leather, and you specify that is what it is, you must add a shark corpse. If you are making a snakeskin leather hat, you must add either a snake or the snakeskin commodity from Xoral.    

Similar rules apply to making scented items with specifically mentioned odours, within reason. For example, if a book is to smell of a particular flower or perfume, the flower in question should be included in the design to give it the scent. However, if the book smells like it has been left in a cave for fifty years, given that there is no commodity for this, there is nothing to add. If it smells like cinnamon, add cinnamon, and so forth. 

You must add at least one commodity of each material you reference in your design. If you mention silk, unless it is spider's silk, cloth may be used as the commodity for it.

Note: Do not use regional-specific items. For example, cashmere, angora, mohair, taffeta, spider's silk, etc. There are, in some case, in-game items to compare to those-- Heylish wool counts as cashmere. Weald wool can be used as angora or mohair. Luzith's Silk counts as spider's silk. Chiffon is allowed, but one can also use Luzith's Silk as an alternative to it.