DESIGN APPROVAL - Aetolia Online Help
22.2 DESIGN APPROVAL
To become a mortal approver, you must first join the Crafting Guild, as shown in HELP CRAFTING. If you wish to be informed whenever a design joins the queue, CONFIG DESIGNS ON is an option. Once you have done so, you will be able to see the DESIGN QUEUE, or just DESIGN Q. In this, you will see designs awaiting approval from any crafts you possess. Much like creating your own designs, you may use DESIGN <number> APPEARANCE/DROPPED/EXAMINED to make small changes. You may also DESIGN <number> NOURISHMENT <amount>, DESIGN <number> APPROVE, and DESIGN <number> REJECT <reason>. See below for guidelines on doing so. AIMS ---- Your aims are as a mortal approver are fairly simple. You are to assess designs in the queue for grammar, spelling and appropriate materials/designs. These are the things you should NOT be doing: - Making sure each design is completely perfect - 'Improving' designs to meet your own quality standards - Push your friends' designs through without subjecting them to the same scrutiny others receive. CHANGES ------- If changes are required for a design, most of the time they should be rejected for the designer to fix unless they are minor. Fixing "cudd" to say "cuff", or changing "a pair lie here" to "lies here" is acceptable. Rewriting sentences, changing commodities, rejections for pedantic reasons are not. - Follow all the guidelines in HELP DESIGNGUIDELINES. As you are most likely a designer too, this should not be difficult. - Give clear, concise reasons for rejections. Explain what needs to rearranged, spelled correctly, rewritten, et cetera. "This sucks" or anything similar is not an acceptable rejection, and will see you punished if you are caught doing so. - On the same note, repeated failure to take note of spelling and grammatical errors will also see your ability to approve revoked. Be careful! Check every time that it has the right item type, the right lengths, correct spelling and grammar, and that it follows all our guidelines. - Insults, profanity, and otherwise abusive behavior conducted via the comments of a design will be extremely frowned upon, and offenders can and will have their design submission and approval privileges revoked. Designs do not need to be interesting or unique. They could be just another pair of plain black leather boots, with a dreary two-line examined - and that is acceptable. You do not have to wear it, you do not have to sell it. Your only problem is ensuring it is correct as far as language goes. Remember, Becue and the crafting gnomes have final say on all matters. Both this help and HELP DESIGNGUIDELINES are exactly that - guidelines. Don't be pedantic to the letter about ensuring items are perfectly how you want them to be - as long as they are appropriate to Aetolia, the spelling is correct and the grammar passable, your job is done. NOURISHMENT ----------- Nourishment values are fairly simple. Most cooks can be trusted to abide by them, and you shouldn't need to change them very often at all. However, the following are the normal values that should be assigned, though they can be increased by having particularly filling ingredients. (5) Icing, Paste (30) Pizza (10) Candy, Snack (35) Pie (15) Tart (40) Bread, Cake, Casserole, Omelet (20) Cookie, Pancake, Salad (45) Sandwich, Lobster (25) Porridge (60) Kebab COMPONENTS ---------- This applies to the new crafting system where anything can be added to a design. When approving, make sure that the proper components have been added to the design. If a recipe speaks of meat, there should be some kind of meat among the ingredients. If a doll is made of cloth and leather, there should be both cloth and leather among the commodities. This does not mean that all details require a commodity, but should they take a large part of the design they should be represented. Use common sense when rejecting a design because of this. Tailored items should for example not include forged or jewelcrafted things, though a collar with numerous obsidian studs should have obsidian added as a component. See also: HELP DESIGNGUIDELINES, HELP CRAFTING, HELP PAPERLESS CRAFTING, HELP CRAFTINGCOMMODITIES, HELP GRAMMAR, and HELP CRAFTINGREFERENCES.