Design Guidelines - Aetolia Online Help

22.3 Design Guidelines

Welcome to the wonderful world of crafting! These are some basic things to know when designing an item. This is a very elaborate file, so we hope it is helpful.

First, you'll need to create your design. See HELP <crafting skill> for a brief explanation of the process. You can also find more information about the new crafting system in HELP PAPERLESS CRAFTING. Below are some things you should consider when checking over your design, though.

Design specifics:

Lacks capitalization and punctuation. Begins with an article (usually 'a' or 'an'). An exception would be something like "black pants" or "flowing robes". This line should not be longer 50 characters long. This number is less in certain papercrafted goods. This is a design required item.

Capitalized first letter and terminating punctuation. It should have a maximum length of one line. The dropped line should be up to 80 characters in length and no more. This is what will appear when it is on the ground. This number is less in certain papercrafted goods. This is a design required item.

Capitalized and punctuated. A minimum of two lines is expected for all designs, please note that there might be a difference in wrap width. Should be longer than dropped. No length limit. This is a design required item.

Note: In the REFERENCES section of the design, you'll see terms that can be used in reference to the design. For example, the shirt template allows for shirt and top to both be used. You are required to use one of these terms in all three of the above sections and they must match fluidly. If you have a top, it should say top in all three at least once. You can not use alternative words of your own choosing.

Isn't required. Must be no longer than 40 characters and it must make a certain amount of sense when appended to the appearance. If you follow the 'verb <description>' formula, you won't run in any problems, but some leniency will be applied if you choose to deviate. This feature supports no tokens (ie - dye tags or $(his$) related tags). This feature is optional.

If you set an item to have pockets, it must be mentioned somewhere in the description.

If an item is set to a unique location (such as a ring on the nose) then this must be made apparent within the design. If a cloak is worn 'fullbody' rather than 'shoulders,' one can assume that it is a large, sweeping cloak, rather than a simple cape.

You can use two dyes in any description, in any text-based field. In order to do so, use the tokens $(dye$), also $(dye1$), or $(dye2$). Use these tokens in place of 'color' such as red, or blue. Before being dyed, they will be replaced as 'gray,' so do a quick reading of all your designs, substituting $(dye$) for gray, and see if the descriptions make logical sense. These can only be used in appearance, dropped, worn, and examined.

Special descriptions:
When describing taste, smell, eaten, removed and worn descriptions, the text should not be longer than three lines (240 characters). These do not support dye tags. Note that if you do one of the eaten/worn 1Ps, you must also pair it with a 3P. If you do not, typically, you'll get an error on the one you did not fill in.

Note: You should try to keep as vague as possible when creating these here. Try your best not to make insinuations in regards to how people perceive a taste/smell, or how they remove/wear an item. In regards to worn/removed items, this is why the ability to prefix wear/remove with an emote was created!


See AB PAPERCRAFTING HYALINCURU for an explanation of this feature.

When you have finished, you can DESIGN <sketch> SUBMIT at any craft office. If you are successful, instructions to pick up your design will be sent to you by letter, else you will be made aware of the rejection. If you have a problem with a rejection, contact Becue - do NOT simply re-submit.

For more on design approval, see HELP DESIGN APPROVAL. To learn more of what you may or may not use as a reference for your chosen design, see HELP CRAFTING REFERENCES. It helps provide insight on where all of the crafting references for each trade are located at. See HELP PAPERLESS CRAFTING for more information about the crafting submission system in general.

For a more detailed discussion on commodities, see HELP CRAFTING COMMODITIES.

General Guidelines:

        - Note that all patterns come with a "base commodity" requirement. The base commodities are to set a basic cost to an item. You are not required to add description for base commodities. If you do describe something that would not be included in the base commodities, you are required to add it to the design. If you have a shoe with iron-tipped heels, then iron must be added. List the exact components you're adding: if you have a heavy silver chain, it's probably more than one silver in the making as a base component, if you have a cake with mixed fruits, it's going to have more than a single fruit ingredient.

        - You should design an item as it appears when someone LOOKs at it or PROBEs it, not considering any actions the item might take. This falls in line with the rules of worn/eaten/etc, where you cannot assume how someone is going to handle that item nor guarantee that they will perform said action with the item. Leave that sort of thing to the imagination of the person using the item.
        - Aetolia is a PG13 game and as such, no items designed  solely for sexual purposes (for example, a dildo) are to be crafted. Failure to follow this guideline may result in your crafting privs being revoked.

        - Is it the correct item type? With few exceptions, the type must match the exact item you are making. You cannot make a skirt from a dress, or a pipe from a vial.
        - Extensive liberties should not be taken with designs, and they should more or less be similar in shape of the basic design. For example, you cannot make 'flower beds' out of 'beds'. It should just be a bed.

        - The base item type should be in the appearance, dropped, and examined descriptions. With the exception of alternate nouns as listed in HELP CRAFTING REFERENCES, this base item type should not be altered, hyphenated, or obscured by any means.

        - Don't tell an observer how they feel or react to your design. You can't know that they'll turn their head to catch a glimpse of sparkles. You can't know that they will eagerly scarf down that pie. NOTE! Words such as lovely, beautiful, majestic, inferior, unsightly are seen as ways to describe the item. If this is done without a way of forcing opinions, by saying 'you think is lovely' or 'most beautiful you ever seen', the design should be ok.

        - Don't assume how much light there will be, due to day or night. The only safe assumption is that there is enough light to see it by, and even that is iffy. Try to be creative with light qualifiers - "when caught by light",    "seen under any light", et cetera.

        - Natural color variations as they would exist (varying shades of the opal gemstone, for instance) are permitted, even if the only 'opal' you know of is a specific color. This is a good example of a common sense judgment - realistically, it would be improbable to find dozens of variations of each item in the game world.

        - If you're going to claim a design is for a guild, house, city, or other organization, make sure you describe in the examined why it is. If you want it to be a cloak with the symbol of Chakrasul, describe the symbol of Chakrasul. If it bears the crest of House Nebre'seir, describe the crest. 

        - If you are designing something to resemble a person - you can reference their name, but must actually describe what they look like (race, do they have wings, hair color, attire, etc). You cannot simply say "This is a doll of Pooky" or "This statue resembles Becue". It is recommended in cases of items that look like a person to instead embroider their name plus do this, but it is not required.

        - Don't use fantastic ingredients you couldn't possibly gather or use, such as glowing cloth, pulsing gems, et cetera. The only ones available, with limited glowing properties, are in HELP SPECIAL COMMODITIES. Only Divine can make glowing items, so these commodities are considered divinely made. Any items not listed in that file that had glowing or fluorescent properties before being used in the design are assumed to lose those properties upon creation.

        - All designs should be in English, or an established game language (Kalsu, Illumine, etc.). There is a 50 character limit to words embroidered/etched/carved/etc into items. These words MUST be in double quotation marks. 
        - Numbers should be spelled out by their word, and not alphanumeric symbol.
        - Aetolian races and languages should always have the first letter of their name capitalized when referenced in a design.
        - All crafts, no matter the skillset, must contain the structural stability for their purpose - including a realistic expectation of how long said construction should last. This means you cannot make a dress out of meat, or a statue out of whipped cream, or a shield out of glass. Note, this also means that you cannot make a musical instrument out of glass as modern technology would be required to make it.