First Aid - Aetolia Online Help
13.7.2 First Aid
Aetolia has a deep and complicated combat system that can often be overwhelming for those who are new to it. Thankfully, we have a system in place to help ease you into it! Use FIRSTAID to interact with it. Here is an overview of the commands available: FIRSTAID - An overview of your config. FIRSTAID HELP - A syntax overview. FIRSTAID ON|OFF - Enable or disable First Aid. FIRSTAID CURING ON|OFF - Enable or disable affliction curing. FIRSTAID DEFENCE ON|OFF - Enable or disable defence maintenance. FIRSTAID REPORTING ON|OFF - Enable or disable the display of commands. FIRSTAID HEAL HEALTH ON|OFF - Turn on or off health healing. FIRSTAID HEAL MANA ON|OFF - Turn on or off mana healing. FIRSTAID USE MOSS ON|OFF - Turn on or off usage of moss/kidney. FIRSTAID AUTO STAND ON|OFF - When turned on, will attempt to make you stand if prone. FIRSTAID AUTO WAKE ON|OFF - When turned on, will attempt to wake you up if asleep. FIRSTAID USE ENDGAME ON|OFF - When turned on, will make sure of endgame affliction curing skills (renew etc). FIRSTAID USE CLOT ON|OFF - First Aid will use clot to stop bleeding. FIRSTAID CLOT AT <bleedlevel> - First Aid will only use clot if your bleeding is above the specified level. FIRSTAID STUPIDITY DOUBLE ON|OFF - First Aid will send commands twice if afflicted with stupidity. FIRSTAID HEALTH <%> - Set what percent you should start using health elixirs/analeptic serums. FIRSTAID MANA <%> - Set what percent you should start using mana elixirs/stimulant serums. FIRSTAID MOSS HEALTH <%> - Set what percent your health should be below to eat moss/kidney. FIRSTAID MOSS MANA <%> - Set what percent your mana should be below to eat moss/kidney. FIRSTAID FORCEMANA <%> - Set what percent mana should be to priortize it over health. FIRSTAID STOP MANA BELOW <%> - Stop First Aid from using mana-consuming commands when your mana is below the specified percent. FIRSTAID CLOT ABOVE <%> - First Aid will only use clotting if mana is above the specified percent. FIRSTAID VITALS PRIORITY <type> - Set to either HEALTH, MANA or ALTERNATE. - If set to health/mana will prioritize healing that over the other, if both are low. - If set to alternate, will switch between them each sip. - The 'forcemana' First Aid option will always override this. Affliction Priorities --------------------- For the advanced user, we offer the ability for you to change the priority order for curing afflictions. While the default priorities are a good base, they may be less efficient against certain classes than a custom set of priorities. The higher an affliction is on the list, the greater its priority, i.e. priority 1 is the greatest priority. First Aid will not attempt to cure any affliction it is unable to (e.g. lack of available herbs) and will attempt to cure the first affliction it can. Setting an affliction to priority 26 will cause First Aid to not attempt to cure it. FIRSTAID PRIORITY LIST - List the current affliction priorities. FIRSTAID PRIORITY RESET - Resets all affliction priorities to default. FIRSTAID PRIORITY <aff> <1-26> - Set an affliction's priority. FIRSTAID PRIORITY <aff> RESET - Reset a single affliction's priority to default. Defence Priorities ------------------ First Aid can also maintain and upkeep various defences at priority levels. Defences at the same priority level as an affliction will always cure after the afflictions, i.e. defence priority 5 will fire after affliction priority 5, but before affliction priority 6. At this time, only these defences are available for First Aid to maintain: blindness, deafness, density, fangbarrier, insomnia, levitation, rebounding, waterbreathing, instawake. No default defence priorities are provided. CURING PRIORITY DEFENCE LIST - List the defence upkeep priority. CURING PRIORITY DEFENCE <def> <1-25> - Move an defence's upkeep priority. CURING PRIORITY DEFENCE RESET - Reset the defence upkeep priority.