First Aid - Aetolia Online Help

13.7.2 First Aid

Aetolia has a deep and complicated combat system that can often be overwhelming
for those who are new to it. Thankfully, we have a system in place to help ease
you into it!

Use FIRSTAID to interact with it. Here is an overview of the commands available:

FIRSTAID                            - An overview of your config.
FIRSTAID HELP                       - A syntax overview.
FIRSTAID ON|OFF                     - Enable or disable First Aid.

FIRSTAID CURING ON|OFF              - Enable or disable affliction curing.
FIRSTAID DEFENCE ON|OFF             - Enable or disable defence maintenance.
FIRSTAID REPORTING ON|OFF           - Enable or disable the display of 
                                      commands.
FIRSTAID HEAL HEALTH ON|OFF         - Turn on or off health healing.
FIRSTAID HEAL MANA ON|OFF           - Turn on or off mana healing.
FIRSTAID USE MOSS ON|OFF            - Turn on or off usage of moss/kidney.
FIRSTAID AUTO STAND ON|OFF          - When turned on, will attempt to make you
                                      stand if prone.
FIRSTAID AUTO WAKE ON|OFF           - When turned on, will attempt to wake you
                                      up if asleep.
FIRSTAID USE ENDGAME ON|OFF         - When turned on, will make sure of endgame 
                                      affliction curing skills (renew etc).
FIRSTAID USE CLOT ON|OFF            - First Aid will use clot to stop bleeding.
FIRSTAID CLOT AT <bleedlevel>       - First Aid will only use clot if your
                                      bleeding is above the specified level.
FIRSTAID STUPIDITY DOUBLE ON|OFF    - First Aid will send commands twice if
                                      afflicted with stupidity.

FIRSTAID HEALTH <%>                 - Set what percent you should start using
                                      health elixirs/analeptic serums.
FIRSTAID MANA <%>                   - Set what percent you should start using
                                      mana elixirs/stimulant serums.
FIRSTAID MOSS HEALTH <%>            - Set what percent your health should be
                                      below to eat moss/kidney.
FIRSTAID MOSS MANA <%>              - Set what percent your mana should be
                                      below to eat moss/kidney.
FIRSTAID FORCEMANA <%>              - Set what percent mana should be to
                                      prioritize it over health.*
FIRSTAID FORCEHEALTH <%>            - Set what percent health should be to
                                      prioritize it over mana.*
FIRSTAID STOP MANA BELOW <%>        - Stop First Aid from using mana-consuming
                                      commands when your mana is below the
                                      specified percent.
FIRSTAID CLOT ABOVE <%>             - First Aid will only use clotting if mana
                                      is above the specified percent.
FIRSTAID VITALS PRIORITY <type>     - Set to either HEALTH, MANA or ALTERNATE.
                                    - If set to health/mana will prioritize 
                                      healing that over the other, if both are
                                      low.
                                    - If set to alternate, will switch between
                                      them each sip. 
                                    - The forcemana/forcehealth First Aid option 
                                      will always override this.
                                      
* Should both health and mana be below their force percent, then whatever you have set for your vitals priority will take precedence. 

Affliction Priorities
---------------------
For the advanced user, we offer the ability for you to change the priority order for curing afflictions. While the default priorities are a good base, they may be less efficient against certain classes than a custom set of priorities.

The higher an affliction is on the list, the greater its priority, i.e. priority 1 is the greatest priority. First Aid will not attempt to cure any affliction it is unable to (e.g. lack of available herbs) and will attempt to cure the first affliction it can. 

Setting an affliction to priority 26 will cause First Aid to not attempt to cure it.

FIRSTAID PRIORITY LIST              - List the current affliction priorities.
FIRSTAID PRIORITY RESET             - Resets all affliction priorities to 
                                      default.
FIRSTAID PRIORITY <aff> <1-26>      - Set an affliction's priority.
FIRSTAID PRIORITY <aff> RESET       - Reset a single affliction's priority to
                                      default.
Pre-restore Priorities
----------------------
First Aid can also have priorities set for pre-restoration (restoring a limb's damage before it reaches broken status). 

FIRSTAID PRIORITY PRESTORE
FIRSTAID PRESTORE ON|OFF

For example, FIRSTAID PRIORITY PRESTORE LEFT LEG 15% 7. So, if your limb damage on the left leg is at 15% or above, then FirstAid will apply restoration to it assuming you have no other salve afflictions with priority greater than 7. You can use RESET in place of a priority level to unset pre-restoration for that limb/percent combination. You can also use FIRSTAID PRESTORE ON|OFF to completely disable/enable pre-restoration without needing to adjust your priorities.

You can have multiple percent values for the same limb too. This lets you do something such as prioritise restoring your head if its damage is above 20%, followed by restoring your limbs if they're above 20%, followed by restoring your head if it's above 5%.

FirstAid will only attempt to cure damage that it knows about. That is, if you take limb damage through blackout, or mind blank, FirstAid won't know about that and won't attempt to cure it. You can compensate for this by either using the WOUNDS command to reset your known limb damage, or use afflict prediction (described below) to adjust your assumed limb damage manually.
                                      
Defence Priorities
------------------
First Aid can also maintain and upkeep various defences at priority levels. Defences at the same priority level as an affliction will always cure after the afflictions, i.e. defence priority 5 will fire after affliction priority 5, but before affliction priority 6.

At this time, only these defences are available for First Aid to maintain: blindness, deafness, density, fangbarrier, insomnia, levitation, rebounding, waterbreathing, instawake, temperance, speed, venom_resistance.

No default defence priorities are provided.

FIRSTAID PRIORITY DEFENCE LIST          - List the defence upkeep priority.
FIRSTAID PRIORITY DEFENCE <def> <1-25>  - Move an defence's upkeep priority.
FIRSTAID PRIORITY DEFENCE RESET         - Reset the defence upkeep priority.

Priority Sets
-------------
FirstAid supports the ability to save and switch between different priority sets. Switching a priority set will switch all your affliction, defence, and pre-restore priorities. You can have a max of 5 named sets, and the default unnamed set makes a total of 6.

Syntaxes as follows: (You can also just do CURESET instead of FIRSTAID CURESET)
FIRSTAID CURESET NEW
Creates a new cureset entry, which will have the game's default priorities.

FIRSTAID CURESET COPYTO
Wipes the target set's priorities and then copies your current priorities from your active set to it.

FIRSTAID CURESET LIST
Lists your sets.

FIRSTAID CURESET SWITCH
Switches your priorities to one of your other sets. Use 'none', 'default', or '0', to go back to the unnamed default set.

FIRSTAID CURESET DELETE
Deletes a set.

FIRSTAID CURESET SHARE
Offer to share your current priorities to a target.

FIRSTAID CURESET ACCEPT
Accepts the share offer, and saves it in a new cure set with the specified name. You need to have a free set slot for this.