CASTLES - Aetolia Online Help

23.3.1 CASTLES

Castles in Aetolia can currently only be purchased with credits, although
some aspects of the house can be purchased or modified with gold. What
follows are instructions on how to go about building a castle, and what is 
available to buy.                                                       

Essentially, you buy a basic castle, which is 1 room and a door with lock
and key, and then add on from there. You can buy additional rooms, as
well as various features for each room. Further, if you wish, you may   
buy something totally unique, though the prices here vary.     

In order to actually buy a castle, you must send an e-mail to:

The mail must include:
  - The first room in the house, and where the room will link to
  - A room title
  - A room description
  - Put no carriage returns in the description, and spellcheck it first
  - Any unique extras that cannot be added by yourself (see HELP BUILDINGS)                

The first thing to consider is probably whether you want your castle
inside a city or outside a city. For these purposes, a city is a city   
with a player-run government, including Duiran. Because construction   
costs are considerably more expensive outside of a city, buying a house 
in the wilderness will cost you quite a bit. You may, however, place a 
house in a non-player village (Delos, Hashan, etc) for a smaller increase 
in cost. If you wish to place your castle in a city, it must be in an area 
whose description or location makes it suitable for your type of house. Any 
city-built castles must also be cleared by a member of the city's ruling 

In terms of what your castle looks like, that is essentially up to you,  
but it must be, at best, minimally magical. No floating castles, no towers
of fire, etc. Those types of things _can_ be done, but they must be     
arranged privately with Razmael, and will not be cheap.

The prices are listed by where you decide to build. The first price is  
for building the item in a player run city. The second price is for     
building in an NPC village. The third price is for building in a        
wilderness area.                                                        

Base package: 250/375/500 credits
  This is the first room of your house, which comes with a free naming and 
  first customisation. 

Extra rooms: 50/75/100 credits each.
  The price for any additional rooms added to your house. Descriptions must be 
  added using the commands in HELP BUILDING. 

These are features which can be added onto existing rooms.

Bar: 200/300/400 credits
  Means it will sell drinks. You do not get the proceeds, however. You get 5
  drinks that can be sold with this. They must be pre-existing drink types.

Enchanting Room: 500/750/1000 credits
  An enchanting room that can be used by those with the Enchanting
Environment: 4/6/8 credits (no effects)
  You can see a list of available environments by using BUILDING ENVIRONMENT.

Environment Effects: 100/150/200 credits (effects)
  This will enable environmental effects, such as regeneration and plant growth,
  in a room with an existing environment.

Graveyard: 150/225/300 credits
  Put a graveyard in your House.

Hidden Entrance: 50/75/100 credits
  Hide the entrance to your House.

Hidden Room: 200/300/400 credits
  Will remove you from the who list while you are in the room.

Obscuring Fog: 300/450/600 credits
  Works like GROVE CONCEAL, will not reveal the name of the room you are in 
  to the who list. It will also prevent a number of seeking abilities.

Library: 100/150/200 credits
  With your own library you may categorize and display as many books as you
  wish. See HELP LIBRARIES for more information.

Preservation Room: 500/750/1000 credits
  A preservation room that can be used by those with the Venom or 
  Toxicology skillset for milking.

Private room: 200/300/400 credits
  You will not be able to be watched or have your tells overheard in    
  any form, by anyone, including Gods. Please note that says and other
  room wide forms of communication are never private.

Roof/open room: 50/75/100 credits
  Allows you and others to fly in and out of your room. 

Regeneration (Health/Mana): 300/450/600 credits
  Gives you the equivalent of racial level 2 health OR mana regen. It
  is cumulative with any other types of regeneration.
  Works for you and those on your allies list. Great for helping
  defend your house.

Regeneration (Willpower/Endurance): 400/600/800 credits
  Add willpower OR endurance regeneration equivalent to level 2 racial
  regeneration. Is cumulative on top of racial and other regeneration.
  Works for you and those on your allies list.

Restaurant: 200/300/400 extra
  Means it will sell up to 5 existing types of food. You don't get the proceeds.

Room Echoes: 50/75/100 credits
  Periodically show lines of text to people in the room.
  The price is for one room and you can have 3 different, random

Slaughterhouse: 200/300/400 credits
  Use the BUTCHER command in it to fill buckets of blood. 

Stable: 200/300/400 credits
  This room will act as a personal stable and can be used to house any mounts 
  you and your allies own.

Solid rock: 50/75/100 credits
  Makes a room solidrock, such that no one burrow into that room or
  past it.
Chessboard: 50/75/100 credits
  Play the game of Kings in your very own home!

Forge: 200/300/400 credits
  A forge, for those with the Forging skill.

Fruit Tree: 100/150/200 credits
  Has fruits that periodically reset into it and can be eaten or used in 
  recipes. Must be an existing fruit.

Flowerbox: 250/375/500 credits
  Grow up to 6 flowers at once in a flowerbox in your house! Cannot be removed 
  or destroyed. This is much like a flowerpot, but since it is in your house 
  and not your inventory anyone who walks by can take a flower. (Comes with a 
  free customization)

Object feature: 50/75/100 credits each
  This can be anything from a portrait on the wall to a potted plant. Basically
  any inert object that is distinct from the room description and can be 
  examined more closely for additional detail. Such things add character and 
  flavor to rooms.
Oven: 200/300/400 credits
  An oven, for those with the Cooking skill.

Telescope: 50/75/100 credits
  Get a closer look at the constellations in the night sky!

HELP BUILDINGS has a list of the many commands you can use to personally update
and personalize your castle. If something you want is beyond the limitations of 
the commands available, feel free to contact Razmael to discuss pricing and 
special requests not covered. Please note that houses, like artifacts, are not 
transferable. While you may give keys to whomever you wish, the administration 
cannot recognize any "sale" of a private house to other players.