DUNESTRIDERS
To those that know how to look for it, the deserts are full of wildlife.
The sands of the Shaahri are lush with a multitude of plants and animals
that call the brutal region home. In taking advantage of these natural
surroundings, one requires an uncommon dedication to the skills of
survival and hunting. The desert is not a kind place to live, and the
foolish who travel there unprepared meet with a swift demise.
Formed from a remnant sect of rogue Hunters that chose to lead lives
without Magick, the Dunestriders have spawned their existence against
immense adversity. This fellowship now calls the Shaahri their home, and
seeks mastery over this hostile terrain. Based within the great city of
Antioch, they act as guides and aid in the defense of the sands. Charged
with keeping the natural world around their home free of the taint of
magick, and eliminating any threat that may seek to do it harm. They
have taken it upon themselves to protect their desert refuge, and
further its Anti-Magick heritage.
Utilizing the skills of Bonding, Hunting, and Trailblazing these
individuals personally endeavor to end the Taint poisoning Aetherius.
Their triad of abilities allows them to maneuver about the lands and
create bonds with the animals of the wilderness. Through the powers of
the Gods, the Dunestriders are able to harness the spirit of many of
their animal friends. This allows them to utilize the powers of the
animal spirits they bond with - ranging from the friendly squirrel to
the mystical Wyvern. Gleaning an understanding of hunting, the
Dunestriders have the ability to lay intricate traps designed to
ensnare, or afflict their enemies. They also have the ability to summon
a brigand of animals as a loyal entourage, who, through their affinity
with the companions, perform a myriad of tasks for their tamers.
Finally, the ability of Trailblazing allows these Dunestriders to truly
bond with the wilderness- affording them a means to combat demons,
create toxins or concoctions, and better observe Aetherius.