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DUNESTRIDERS

To those that know how to look for it, the deserts are full of wildlife.
The sands of the Shaahri are lush with a multitude of plants and animals
that call the brutal region home. In taking advantage of these natural  
surroundings, one requires an uncommon dedication to the skills of      
survival and hunting. The desert is not a kind place to live, and the   
foolish who travel there unprepared meet with a swift demise.           

Formed from a remnant sect of rogue Hunters that chose to lead lives     
without Magick, the Dunestriders have spawned their existence against   
immense adversity. This fellowship now calls the Shaahri their home, and
seeks mastery over this hostile terrain. Based within the great city of 
Antioch, they act as guides and aid in the defense of the sands. Charged
with keeping the natural world around their home free of the taint of   
magick, and eliminating any threat that may seek to do it harm. They    
have taken it upon themselves to protect their desert refuge, and       
further its Anti-Magick heritage.                                       

Utilizing the skills of Bonding, Hunting, and Trailblazing these        
individuals personally endeavor to end the Taint poisoning Aetherius.   
Their triad of abilities allows them to maneuver about the lands and    
create bonds with the animals of the wilderness. Through the powers of  
the Gods, the Dunestriders are able to harness the spirit of many of    
their animal friends. This allows them to utilize the powers of the     
animal spirits they bond with - ranging from the friendly squirrel to   
the mystical Wyvern. Gleaning an understanding of hunting, the          
Dunestriders have the ability to lay intricate traps designed to        
ensnare, or afflict their enemies. They also have the ability to summon 
a brigand of animals as a loyal entourage, who, through their affinity  
with the companions, perform a myriad of tasks for their tamers.        
Finally, the ability of Trailblazing allows these Dunestriders to truly 
bond with the wilderness- affording them a means to combat demons,      
create toxins or concoctions, and better observe Aetherius.