Familiar Pets - Imperian Online Help
19.20 Familiar Pets
Many Celani have existed in the millennium of history since the creation. Little is known about these enigmatic and powerful beings, save some indications that they exist to serve the Gods. Some Celani persist in service, but others disappear, never to walk the mortal planes. The comings and goings of these immortal servants remain a mystery, but sometimes, some Celani leaves a piece of itself behind. These pieces contain a memory of the service that the Celani performed and are able to take the form of sentient beings that will serve the heroes that release them. Known as familiars, these entities can be commanded. Familiars are not hardy creatures. When they are attacked, they will automatically return to your inventory. If they attempt to move at all in territory to which you are enemied or unwanted, they will automatically return to your inventory. Syntax: FAMILIAR LIST - See a list of the familiars that you can control. FAMILIAR <familiar> EMERGE - Cause a familiar that is hiding in the ether to reveal itself and move into your inventory. FAMILIAR <familiar> HIDE - Cause a familiar, wherever it is, to retreat to the ether and remove itself from the mortal plane. FAMILIAR <familiar> MOVE <dir> - Order a familiar to walk in a specific direction. FAMILIAR <familiar> SAY <text> - Order your familiar to say something in the room it is in. FAMILIAR <familiar> EMOTE <built-in emote> - Order your familiar to perform an emote (such as laugh, cry, etc). FAMILIAR <familiar> EMOTE EMOTE <text> - Order your familiar to perform a custom emote. FAMILIAR <familiar> TRADE TO <person> [CONFIRM] - Trade your loyal pet to another person. - Each familiar can only ever be traded one time. Once the familiar has been traded to a new owner, it will forever be bound to that new owner. - Do not attempt to scam anyone in any way by pretending to trade familiars. Scammers will be banned from Imperian.