Familiar Pets - Imperian Online Help
19.20 Familiar Pets
Many Celani have existed in the millennium of history since the creation. Little is known about these enigmatic and powerful beings, save some indications that they existed to serve the Gods. Some Celani persist in service, but others disappear, never to walk the mortal planes. The comings and goings of these immortal servants remain a mystery, but sometimes, some Celani leaves a piece of itself behind. These pieces contain a memory of the service that the Celani performed and are able to take the form of sentient beings that will serve the heroes that release them. Known as familiars, these entities can be commanded. Familiars are not hardy creatures. When they are attacked, they will automatically return to your inventory. If they attempt to move at all in territory to which you are enemied or unwanted, they will automatically return to your inventory. Syntax: FAMILIAR LIST - See a list of the familiars that you can control. FAMILIAR <familiar> EMERGE - Cause a familiar that is hiding in the ether to reveal itself and move into your inventory. FAMILIAR <familiar> HIDE - Cause a familiar, wherever it is, to retreat to the ether and remove itself from the mortal plane. FAMILIAR <familiar> MOVE <dir> - Order a familiar to walk in a specific direction. FAMILIAR <familiar> SAY <text> - Order your familiar to say something in the room it is in. FAMILIAR <familiar> EMOTE <built-in emote> - Order your familiar to perform an emote (such as laugh, cry, etc). FAMILIAR <familiar> EMOTE EMOTE <text> - Order your familiar to perform a custom emote. You can also interact with your familiars using the PROMOTIONS system. This includes the ability to sell and trade away your familiars, if you so wish. You can read more specifics (including the commands to use) in HELP PROMOTIONS and HELP PROMOTIONS MARKET. A few special notes: - Each familiar can only ever be traded one time. Once the familiar has been traded to a new owner, it will forever be bound to that new owner. This includes sales on the promotions market. The following are a list of familiars sets available: CityKin Set -------------------- - a beguiling sylphid - a malevolent hob - a resplendent celestial - an aqueous nix - a despotic moloch - a brumal mehteh ForestKin Set -------------------- - an aphotic umbra - a tiny garden golem - a gritty sandling - a sooty sprite - a fractious changeling - a melodious cherub AncientOnes -------------------- - a cubrous boneling - a floating voodoo head - a sphinx cub - a centaur foal - a cronish sankhedo - a sinuous peixala TheBrutes -------------------- - a waggish nasnas - a corpulent capcaun - a gaunt berunda - a glutinous hafgufa - a pestilent psychai - a rose-covered sapling ArrogantOnes ------------------- - a vine-snaked vantoase - a doltish duende - a miniature fallen - a clockwork knight - a fusty grumspith WispyOnes --------------- - a downy harpy - a sun-kissed nymph - a waspish mimi - a miniature arel - a mellifluent meliae MoradeimHopefuls --------------------- - a miniature sidhe - a miniature tanari - a miniature dwarf - a miniature norrjin - a miniature muamrite - a miniature akrabi FireAndIce --------------------- - a miniature vyurdrag - a miniature cherufe - a miniature schelkin - a miniature selkie - a miniature scorched - an ice fae HolidaySet -------------- - a chubby palomino gryphon (Thanksgiving- American) - a joyous wintry dryad with festive ornaments (Christmas) Others -------------------- - a miniature minotaur - a miniature lycaean - a miniature sylayan - a miniature ssylsin - a miniature sangfel - a miniature wolkin - a miniature asuwan - a miniature xiur - a miniature dryad - a miniature yeti - a miniature gargoyle - a miniature kohdon Take special note of the sets listed above. If you have a complete set of 6, you can unlock the special familiar with BATTLE CLAIM <set name>. Unlocking a special familiar will lock the set familiars as non tradeable. The familiars in sets and listed above can battle each other. BATTLE CHALLENGE WITH <familiar> BATTLE ACCEPT WITH <familiar> BATTLE ATTACK <HIGH/MID/LOW/RANDOM> BATTLE COUNTER <HIGH/MID/LOW/RANDOM> The battles are semi random, but you can semi direct the action by telling them where to attack and counter. If a familiar loses a battle, it cannot be used again for an hour.