Miscellaneous Artifacts - Imperian Online Help
19.10.5 Miscellaneous Artifacts
Acrobatic Boots - These boots let you use the abilities of kipup, frontflip, and backflip. Anklet of Dashing: 100 credits - Enables you to use the DASH/SPRINT ability to move through multiple rooms at once. Aphotic Sieve: 300 Credits - Reduces haze cost by 1/2 Aqueous Ring: 800 credits - Can create water rooms and part water rooms. POINT RING AT GROUND to flood a room POINT RING <dir> to part a room. Armband of Celerity: 100 credits - Gives you an extra move/second before the "Don't be so hasty" message kicks in. Artifact Pet Token: 1000 credits - This token can be redeemed for one custom pet. - The pet can learn up to 8 of any Taming abilities. - The pet cannot learn a combination of the Mount ability and any ability which allows you to instantly move to a target. Those combinations are reserved for auction pets only. - The type of the animal must be a naturally-occuring beast. It cannot fly. Please check with Jeremy before purchasing the token if you have any doubts that your pet choice might not be acceptable. - Contact Jeremy after purchasing this token to have your pet created. Bait Bucket: 100 Credits - This wonderful item is filled with an endless supply of bait. Band of Fasting: 550 credits - A bracelet that, while worn, will obviate your need for sleep and food. Bone Shard: 100 credits - Throw this object at the ground or to another room, afflicting everyone in the room with random afflictions. Great party gag! Botanical Guidebook: 150 credits. - Doubles the number of plants you find in a room when using SEARCH FOR PLANTS. Note: does not work with terrariums. Brooch of the Tempest: 50 credits - You will never be blown laterally while flying, or blown out of the trees. - See also: an Icecloak Brooch in HELP ICECLOAK WARES. Caravan Crop: 75 credits - Lets you plunder caravans 25% faster. Cardtable: 300 Credits - Cardtables allow players to play custom card games. - There are a variety of pre-defined games available to play. Clay Flowerpot: 200 credits - 33% chance of growing one random flower (out of 36 types) every day. - The flowerpot can hold up to 6 flowers, at which time it will stop producing them until you pick one. Open your own flower business! Cloak of Obfuscate: 100 credits - A cloak that lets you use the shroud ability. - The shroud defence wears off after forty minutes. - The shroud defence is identical to the defence granted by Trailblazing's Camouflage. Collar of Taming: 100 Credits - This item will cause any killed pets to be revived one hour from the time of death. It will also allow you to NAME your animal. - Usage: ATTACH <collar> TO <animal>. Crystehl Whetstone: 350 credits - Increases the effect of sharpening a weapon by 50% - this affects the damage that the weapon causes. Additionally, sharpening with this whetstone does not damage the weapon. Dagger of Reincarnation: 100 credits - Allows you to reincarnate once. - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>. - The dagger is destroyed upon sacrificing yourself. Darrinic Robes: 1000 credits - Cuts your mana usage by 1/3. Diadem of the Quickening: 850 credits - Reduces the time it takes to recover equilibrium, by about 15%. Diamond-Tipped Spade: 100 credits. - This artifact decreases the time it takes to dig or bury by 66%. Dragonskin Quiver: 75 credits - Unlike regular quivers, this dragonskin will never decay and cause you to lose your valuable arrows. Drakeskin Bag of Fertilizer: 100 credits - This artifact will double the healing power of Naturebinding Tend - Additionally, any seed planted while holding this artifact will grow to a sapling 33% faster! Earrings of Gazali: 800 credits (e-mail Jeremy@imperian.com for purchasing) - A pair of earrings. You wear one, and somebody else wears the other. As long as you are both wearing yours, you can travel to each other, provided that you're on the same continent, plane, and phase. - Syntax: TRAVEL <person> - These earrings are unlike other artifacts in that they are permanently bound and linked to the buyer and one other person. That other person must be specified to Jeremy when the artifact is purchased. The link and binding of the earrings cannot be changed, like all other artifacts. Ebony Figurine: 150 credits - This is an upgrade from "Ivory figurine." This allows your marked, ally, and enemy list to go from 20 (Regular), or 30 (Ivory figurine) to 40 people each. Fishing Lure: 100 credits - Increased chance of catching a better fish. BAIT POLE WITH LURE to attach it. It must be used in conjunction with bait. Flask of Divine Manna: 100 credits - A never-ending vial of manna that will fully satiate you when you drink from it. Become nearly immune to hunger-inducing afflictions! Foreboding Stone: 400 Credits - Be warned whenever someone on your enemy list moves within your area. - Use TOUCH <stone> to activate/deactivate the stone. Fragrant Sachet of Potpourri: 50 credits. - Never smell foul again! When you are suffering from the stinky affliction, holding this potpourri will nullify the intermittent messages of your stench. Gem of Transmutation: 1000 credits - Enables you to change race and statpack up to once an Imperian month (once per RL day). The gem resets at the change Imperian month. - This will not work for anyone but the owner. Goggles of Whitesight: 150 credits - Enables you to see in blizzards. Gold-Weave Pack: 400 credits - An upgraded version of the silver-weave pack, this item can store 300 items. **Upgrade** - A Platinum-Weave Pack: 500 credits - An upgrade version of the gold-weave pack, this item can store a whopping 400 items. Gossamer Anchor: 200 credits - After dying, this anchor will decrease by half the amount of time you spend vulnerable to attacks made by other players against you. Glass Terrarium - This portable and useful item will, once per day, produce a number of herbs equal to the maximum number of herbs that you can harvest in a single day. Use HARVEST <#>|ALL <plant type> FROM <terrarium>. - Use SETUP <terrarium> AS <environment type> to change the environment type of your terrarium. - Never have to travel to pick herbs again! Pick the herbs straight from your inventory! Gloves of Harvesting: 300 credits - If you can harvest, cuts your balance recovery for harvesting approximately in half. - Doubles the number of plants you can harvest per 24 hour period. Glowing Soulstone: 25 credits - Crushing this stone will give you a temporary bonus of doubled bashing and questing experience gained for 8 hours of logged-in time. - The double experience bonus does not stack with achievement timer bonuses or double experience days, but it will not count down while you have timers or during those days, either. Harp of Harmonies: 450 credits - This is a powerful artifact, allowing the bard to play any Thespia song without the use of any other instruments. Headshrinker's Kit: 50 credits - This kit provides everything necessary to shrink decapitated heads, significantly extending their decay time. - Usage: SHRINK HEAD Horn of Terror: 300 Credits - Causes fear to everyone in the room. - BLOW HORN Intellect Crown: 250 credits - Decreases the amount of time it takes to acquire a mindlock by 40%. Iridescent Inkpot: 300 credits - Increases by 50% the number of charges any new tattoo inked on your body will have. - Decreases the chance that any tattoos that randomly fade will fade from your body. Ironwood Mask: 350 Credits - This mask can only be used by wardancers and will hold 2 ink colors on it. - PAINT <mask> WITH <colour> - Paints will wear off 12 months after the first ink is painted. - Paint can be scrubbed early using SAND IRONWOOD. Ivory Brooch: 100 Credits - Hides your might on honors. Ivory Figurine: 50 credits - Increases the amount of people allowed on your enemy, ally, and marked lists, from 20 to 30. Ivory Pipe: 50 Credits - This wonderful pipe will stay lit under any circumstance! Not smokeable underwater. Lamiran Amulet: 100 credits - If worn, this amulet will allow you to breathe underwater. Liturgical Symbol: 250 credits - Reduces all ritual belief and faith costs by 25% when worn. Mahogany Reservoir: 250 credits - Evocation Imbue/Feather last 50% longer. Mark of the Patron Lord: 100 credits - This item can be attached to an instrument, making it reset to its owner, not decay, and increases song length by 40% for songs that require one instrument, 20% for songs that require two instruments. - The effect is cumulative. A song that requires two instruments played with both instruments having Marks attached will be increased by 40%. Mask of Lifevision: 350 credits - Enables you to use lifevision to see most hidden people. Miniature Generator: 100 credits. - This little generator can be carried with you wherever you go, and any corpses placed into it will act as though placed in your city or council's generator. Note: if your city or council does not currently have a generator, this artifact will not work. Money Pouch: 100 credits - Only holds gold, only you can take it out, not forceable. Monocle of Acuity: 100 credits - You will not use equilibrium when using the glance or observe skills. - If you do not have the observe skill, it will give it to you. Neelamic Reservoir: 100 Credits - Holding this gem in your inventory will increase your reserve regeneration by 33%. Obsidian and Gold Pipe: 150 credits - This pipe will never run out and never needs to be lit. Orb of Suppression: 200 Credits - Hides your worn artifacts from people looking at your description. Ornately Wrought Tablet: 250 Credits - Automatically contains all flareable runes, never needs to be reinked. Orphanim Angel Wings: 800 credits - Enables you to fly to 'On the clouds' where there are exits to various parts of the land. Pair of Ivory Dice: 50 credits - A cosmetic item that allows you to use the ROLLDICE command Pendant of Nature: 500 credits - All Naturebinding roots can do all actions. Permanent Tattoos: 100 credits - Reverie can give you a permanent tattoo with the command: BUY <tattoo> ON <bodypart> PERMANENT. - Starburst Tattoos cannot be made permanent. Phoenix Wings: Currently Unavailable - Enables you to fly to 'High Skies' where there are exits to various parts of the land. This includes five exits that vary based on your organisational memberships. They are: - The location of the latest shardfall. - A major city/council gathering point. - A mid-range city/council based bashing area. - Your cult or sect altar room. - The entry to your towne (or city if no towne) - Other exits: - On the edge of the desert in the Shaahri desert - The empty northern square in the Caanae ruins - Climbing rolling hills in Demon's Pass - At the foot of a ridge near the Coliseum - A winding trail down the mountain in Khous village - Before a gargantuan tower in Iaat Valley - Say "Aosagan" to activate the wings. Piccolo of the Pests: 75 credits - Doubles the vermin allowed in any rooms you are in, if you have vermin on. Pipe Filter Set: 500 credits - Reduces smoking balance by 33%. Platinum-Weave Pack: 500 credits - An upgrade version of the gold-weave pack, this item can store a whopping 400 items. Polished Bone Hammer: 50 credits - Having this hammer in the inventory doubles the amount of bone dust gained by the Wytch when crushing bones. Prayer Beads: 300 Credits - Reduces devotion usage by 1/3. Prism Pouch: 200 Credits - Randomly generates inks. Ooer.... Propaganda Pamphlet: 100 credits - Hide your honours and instead show a custom line written by the owner. - CONFIG HONOURS to view the syntax. Quicksilver Flask: 40 credits - Can store up to 50,000 sips or applications of a concoction or toxin. - Can be used to sell refills within a shop. - See HELP FLASKS. Quicksilver Pole: 100 Credits - This pole reels faster, casts faster, and catches better fish more often. Rainbow-Colored Sieve: 150 credits - Carrying this multi-colored sieve allows a Wytch to colorize bone dust without needing inks. - Additionally, colorizing bone dust takes no balance! Rings of Flying: 400 credits - Enables you to fly like an owl. Saboteur's bone: 800 credits - Enables you to warp through wormholes in space-time. Seer's Eye - This item will allow you to PEER <eye> <player>, allowing you to see everything in the room of any player, anywhere in the world, as if you were there yourself. - It will allow you to see into the room of anyone on any plane or any alternate phase of reality (phased, blackwinded, etc). It will not see through the Veil of the Obtenebrate. Seraphim Angel Wings: 2000 credits - Enables you to fly to a room above where the Orphanim wings take you. It has more exits, and you can get to the Orphanim wings rooms from there too. Shamanic Gloves: 600 credits - While worn, these gloves increase the power of Wytch curses and Shamanism Marks by behaving as if your target was affected by one extra curse. - This increases damage caused by burning Marks, allows Marks to automatically ignite sooner and last longer once burning, as well as reduces the time needed to activate the Mark of Marduk. Silver Keyring: 50 credits - Can be used to store your keys on. Only the owner can remove keys from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING are the required commands. Silver Knife: 50 credits - Ideal for all the trophy hunters, this knife allows you to cut off ears from player corpses! - Once you have 5 or more ears, you can create a necklace from the trophies, and then add more as you acquire them - The necklace decays in 30 RL days, but adding new ears to it resets the timer back to 30 days - you can get the ear count quite high if you keep them coming regularly! - The necklace can be worn, and the short description (visible on LOOK <player>) includes the head count - The created necklace -can- be kept safe in stockrooms and similar locations - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the same command both creates it and adds more ears) Silvery Neck Guard: 400 Credits - Has a chance to prevent behead/cleave from removing your head or chopping you in two. Silver Papermill: 100 credits - This small device will allow bards to create 50 pieces of paper with only 10 wood commodities, instantly. - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL Silver-Weave Pack: 300 credits - This pack can store 200 items and it will never decay. Only the owner of the pack can remove items from it, and force commands cannot make the owner remove items from it. **Upgrade** - A Gold-Weave Pack: 400 credits - An upgraded version of the silver-weave pack, this item can store 300 items. **Upgrade** - A Platinum-Weave Pack: 500 credits - An upgrade version of the gold-weave pack, this item can store a whopping 400 items. Smoked Glass Pipet: 100 credits - Preserve toxins 33% faster. - Slightly increases the "sips" of toxins you can fit in a vial. Staff of Illusion: 500 credits - Cast an illusion in your room. Takes a 2 second equilibrium. - Syntax: CONJURE ILLUSION <target>|ALL <illusion> Steel Mallet: 100 credits - Construct, assemble, and disassemble siege weapons 33% faster. Stone Figurine: 1000 credits - Allows you to create stonewalls. - Uses one stone commodity. - Syntax: POINT <figurine> <dir> Stone Totem: 350 credits - Totems with eight slots. Tightly-Rolled Scroll: 500 credits - When you switch professions, having this item in your inventory will allow you to relearn to your maximum skillrank in any of the profession's skills with simply one learning session. Torc of Enunciation: 400 credits - Increases the duration of your Yoth Voice attack by 50%. Translucent Glass Box: 100 credits - This box can only hold artifacts, but can hold up to 50 of them. - Most artifacts that must be in your inventory will also work if they are in this box! - Exceptions include any item that must be wielded, worn, or specified. - Specific exceptions include containers, whetstones, wands, pipes and keyrings Truesilver Cage: 100 credits - This cage acts as a portable post office for all mail related commands. - You can customise the delivery message for any letters you send through the cage. - HELP MAIL describes the mail commands. - HELP POSTOFFICE CUSTOMISATION describes the post office customisation commands. Truesilver Mug: 50 credits. - This mug, when filled with a libations fluid, will never empty! Truesilver Pike: 50 credits. - Heads piked upon this pike do not decay - the pike remains erected until its owner uses BECKON ARTIFACT <id>. Additionally, the description when piked includes your name for everyone to see! Truesilver Quill: 350 credits - Allows you to create sketches with 100 attacks. Vialbelt of Truesilver Kegs: 100 credits - Can store up to 5,000 sips of each fluid (regular vialbelts store 3,000), and it never decays. Vine-covered oaken bracelet: 500 credits - This bracelet will attune you with the land and give you access to the LANDSENSE ability if you don't already have it in Perception. This ability allows you to see when other mortals enter the realms. - The bracelet will make the Landsense defence permanent, and will also remove the mana cost. Vorpal Key: 75 credits - This artifact allows the owner to be able to add 4000 commodities into a shop cache. Vorpal Knife: 200 Credits - Cut the time it take to splice and cancel wormholes. You must have the skills in order to use this. - The knife must be wielded to benefit from its effect. Wand of Portals: 800 credits - Opens up a portal between you and another player. Takes 6 seconds and is stopped by a monolith sigil, a rapped fork, a hazeward stone, and holy ground. Wand of Reflection: 200 credits - Causes a reflection of yourself to appear. - Most attacks made upon you will hit and destroy a reflection, and all reflections must be destroyed before you can be hit. - Any aggressive moves by you will destroy all your reflections. - These wands are great for when you get jumped, or when you're in battle and need a short breather to catch up on healing afflictions. Wheel Grease: 50 credits - This powerful lubricant will allow you to move siege weapons 33% faster. Wolverine's Claws: 100 credits - Specially designed claws you wear on your hands which will allow you to burrow. Wrist-Sheathed Toolkit: 350 credits - This artifact will allow you to use the TRAPS command to view any traps that are armed in your room. - You will also be able to attempt to disarm traps that are in your room by doing DISARM TRAP <direction>. This will have a chance to fail, and when it fails, you will be hit by the trap as if you moved through it. If you are successful, the trap will be disarmed and you will receive any of the commodities used when it was created. Zydramir Journals: 300 Credits - Reduces essence loss by 1/2.