Miscellaneous Artifacts - Imperian Online Help

19.10.5 Miscellaneous Artifacts

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MISCELLANEOUS ARTIFACTS
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Orphanim Angel Wings: 800 credits
  - Enables you to fly to 'On the clouds' where there are exits to
    various parts of the land.

Seraphim Angel Wings: 2000 credits
  - Enables you to fly to a room above where the Orphanim wings take
    you. It has more exits, and you can get to the Orphanim wings
    rooms from there too.

Rings of Flying: 400 credits
  - Enables you to fly like an owl.

Earrings of Gazalis: 800 credits
  (e-mail avasyu@imperian.com for purchasing)
  - A pair of earrings. You wear one, and somebody else wears the
    other. As long as you are both wearing yours, you can travel to
    each other, provided that you're on the same continent, plane, 
    and phase.
  - Syntax: TRAVEL <person>
  - These earrings are unlike other artifacts in that they are
    permanently bound and linked to the buyer and one other person.
    That other person must be specified to Avasyu when the artifact
    is purchased. The link and binding of the earrings cannot be
    changed, like all other artifacts.

Band of Fasting: 550 credits
  - A bracelet that, while worn, will obviate your need for sleep
    and food.

Wolverine's Claws: 400 credits
  - Specially designed claws you wear on your hands which will allow
    you to burrow like an Arboreal bonded with a wolverine.

A Liturgical Symbol: 250 credits
  - Reduces all ritual belief and faith costs by 25%

Saboteur's bone: 800 credits
  - Enables you to warp through wormholes in space-time.

Cloak of Obfuscate: 800 credits
  - A cloak that lets you use the shroud ability.
  - The shroud defence wears off after forty minutes.
  - The shroud defence is identical to the defence granted by Trailblazing's
    Camouflage.

Diadem of the Quickening: 850 credits
  - Reduces the time it takes to recover equilibrium, by about 15%.

Gem of Transmutation: 1000 credits
  - Enables you to change race and statpack up to once an Imperian month
    (once per RL day).
  - This will not work for anyone but the owner.

Hammer of Forging: 400 credits
  - A hammer that cuts smithing balance time in half.
  - Increases the average quality of weapons that a Smith creates.

Mask of Lifevision: 750 credits
  - Enables you to use lifevision to see most hidden people.

Darrinic Robes: 1000 credits
  - Cuts your mana usage by 1/3.

Wand of Portals: 800 credits
  - Opens up a portal between you and another player. Takes 6 seconds
    and is stopped by a monolith sigil, a rapped fork, a hazeward stone,
    and holy ground.

Clay flowerpot: 200 credits
  - 33% chance of growing one random flower (out of 36 types) every day.
  - The flowerpot can hold up to 6 flowers, at which time it will stop
    producing them until you pick one. Open your own flower business!

Staff of Illusion: 500 credits
  - Cast an illusion in your room. Takes a 2 second equilibrium.
  - Syntax: CONJURE ILLUSION <target>|ALL <illusion>

Anklet of Dashing: 500 credits
  - Enables you to  use the DASH/SPRINT ability to move through multiple
    rooms at once.

Armband of Celerity: 500 credits
  - Gives you an extra move/second before the "Don't be so hasty"
    message kicks in.

Harp of Harmonies: 450 credits
  - This is a powerful artifact, allowing the bard to play any Thespia
    song without the use of any other instruments.

Silver Papermill: 100 credits
  - This small device will allow bards to create 50 pieces of paper with
    only 10 wood commodities, instantly.
  - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL

Truesilver Quill: 350 credits
  - Allows you to create sketches with 100 attacks.

Torc of Enunciation: 750 credits
  - Increases the duration of your Yoth Voice attack by 50%.


Mark of the Patron Lord: 200 credits
  - This item can be attached to an instrument, making it reset to its
    owner, not decay, and increases song length by 40% for songs that
    require one instrument, 20% for songs that require two instruments.
  - The effect is cumulative. A song that requires two instruments
    played with both instruments having Marks attached will be increased
    by 40%.

Goggles of Whitesight: 150 credits
  - Enables you to see in blizzards.

Dagger of Reincarnation: 100 credits
  - Allows you to reincarnate once.
  - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>.
  - The dagger is destroyed upon sacrificing yourself.

Gloves of Harvesting: 300 credits
  - If you can harvest, cuts your balance recovery for harvesting
    approximately in half.
  - Doubles the number of plants you can harvest per 24 hour period.

Silver Keyring: 50 credits
  - Can be used to store your keys on. Only the owner can remove keys
    from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING
    are the required commands.

Brooch of the Tempest: 50 credits
  - You will never be blown laterally while flying, or blown out of the
    trees.
  - See also: an Icecloak Brooch in HELP ICECLOAK WARES.

Permanent Tattoos: 100 credits
  - Reverie can give you a permanent tattoo with the command:
    BUY <tattoo> ON <bodypart> PERMANENT.
  - Starburst Tattoos cannot be made permanent.

A Vorpal Knife:  400 Credits
  - Cut the time it take to splice and cancel wormholes. You must have
    the skills in order to use this.
  - The knife must be wielded to benefit from its effect.

Orb of Suppression: 200 Credits
  - Hides your worn artifacts from people looking at your description.

Silvery neck guard: 400 Credits
  - Has a chance to prevent behead/cleave from removing your head or
    chopping you in two.

A Prism Pouch: 200 Credits
  - Randomly generates inks. Ooer....

Horn of Terror: 300 Credits
  - Causes fear to everyone in the room.
  - BLOW HORN

Prayer Beads: 300 Credits
  - Reduces devotion usage by 1/2.

Zydramir Journal: 300 Credits
  - Reduces essence loss by 1/2.

Pendant of Ayasha: 300 Credits
  - Reduces sanguis loss by 1/2.

Ivory Brooch: 100 Credits
  - Hides your might on honors.

Mahogany Reservoice: 250 credits
  - Evocation Imbue/Feather last 50% longer.

Pendant of Nature: 500 credits
  - All Naturebinding roots can do all actions.

Foreboding Stone: 400 Credits
  - Be warned whenever someone on your enemy list enters your area.
  - Use TOUCH <stone> to activate/deactivate the stone.

Ironwood Mask: 350 Credits
  - This mask can only be used by wardancers and will hold 2 ink
    colors on it.
  - PAINT IRONWOOD WITH <colour>
  - Paints will wear off 12 months after the first ink is painted.
  - Paint can be scrubbed early using SAND IRONWOOD.

The Neelamic Reservoir: 100 Credits
  - Holding this gem in your inventory will increase your reserve
    regeneration by 33%.

A Quicksilver Pole: 100 Credits
  - This pole reels faster, casts faster, and catches better fish more
    often.

A Bait Bucket: 100 Credits
  - This wonderful item is filled with an endless supply of bait.

A Collar of Taming: 100 Credits
  - This item will cause any killed pets to be revived one hour from the
    time of death. It will also allow you to NAME your animal.
  - Usage: ATTACH <collar> TO <animal>.

Money Pouch: 100 credits
  - Only holds gold, only you can take it out, not forceable.

Fishing Lure: 100 credits
  - Increased chance of catching a better fish. BAIT POLE WITH LURE to
    attach it. It must be used in conjunction with bait.

A Stone Totem: 350 credits
  - Totems with eight slots. If uprooted, it returns to the owners
    inventory.

Caravan Crop: 75 credits
  - Moves your caravan 25% faster.

Smoked Glass Pipet: 100 credits
  - Preserve toxins 33% faster.
  - Slightly increases the "sips" of toxins you can fit in a vial.

An Ornately Wrought Tablet: 250 Credits
  - Automatically contains all flareable runes, never needs to be reinked.

Ivory Figurine: 50 credits
  - Increases the amount of people allowed on your enemy, ally, and
    marked lists, from 20 to 30.

Lamiran Amulet: 100 credits
  - If worn, this amulet will allow you to breathe underwater.

An Aqueous Ring: 800 credits
  - Can create water rooms and part water rooms. POINT RING AT GROUND
    to flood a room POINT RING <dir> to part a room.

Piccolo of the Pests: 75 credits
  - Doubles the vermin allowed in any rooms you are in, if you have
    vermin on.

A Steel Mallet: 100 credits
  - Construct, assemble, and disassemble siege weapons 33% faster.

Wheel Grease: 50 credits
  - This powerful lubricant will allow you to move siege weapons 33%
    faster.

Monocle of Acuity: 100 credits
  - You will not use equilibrium when using the glance or observe
    skills.
  - If you do not have the observe skill, it will give it to you.

An Aphotic Sieve: 300 Credits
  - Reduces haze cost by 1/2

Ivory Pipe: 50 Credits
  - This wonderful pipe will stay lit under any circumstance! Not
    smokeable underwater.

A glowing soulstone: 25 credits
 - Crushing this stone will give you a temporary bonus of doubled
   bashing and questing experience gained for 8 hours of logged-in
   time.
 - The double experience bonus does not stack with achievement timer
   bonuses or double experience days, but it will not count down while
   you have timers or during those days, either.

Intellect Crown: 500 credits
 - Decreases the amount of time it takes to acquire a mindlock by
   40%.

Cardtable: 300 Credits
 - Cardtables allow players to play custom card games.
 - There are a variety of pre-defined games available to play.

Dragonskin Quiver: 75 Credits
 - Unlike regular quivers, this dragonskin will never decay and
   cause you to lose your valuable arrows.

A pair of ivory dice: 50 credits
 - A cosmetic item that allows you to use the ROLLDICE command

A wyrmskin pack: 100 credits
 - This pack can store twice as many items (100) as other packs,
   and will never decay.

A vorpal key:  75 credits
 - This artifact allows the owner to be able to add 4000 commodities
   into a shop cache.

A fragrant sachet of potpourri: 50 credits.
 - Never smell foul again! When you are suffering from the stinky 
   affliction, holding this potpourri will nullify the intermittent
   messages of your stench.

An diamond-tipped spade: 100 credits.
 - This artifact decreases the time it takes to dig or bury by 66%.

A miniature generator: 100 credits.
 - This little generator can be carried with you wherever you go, 
   and any corpses placed into it will act as though placed in your 
   city or council's generator. Note: if your city or council does 
   not currently have a generator, this artifact will not work.

A truesilver mug: 100 credits.
 - This mug, when filled with a libations fluid, will never empty!

A botanical guidebook: 150 credits.
 - Doubles the number of plants you find in a room when using 
   SEARCH FOR PLANTS.
   Note: does not work with terrariums.

A truesilver pike: 50 credits.
 - Heads piked upon this pike do not decay - the pike remains
   erected until its owner uses BECKON ARTIFACT <id>. Additionally,
   the description when piked includes your name for everyone to see!

A silver knife: 200 credits
 - Ideal for all the trophy hunters, this knife allows you to
   cut off ears from player corpses!
 - Once you have 5 or more ears, you can create a necklace
   from the trophies, and then add more as you acquire them
 - The necklace decays in 30 RL days, but adding new ears to
   it resets the timer back to 30 days - you can get the ear
   count quite high if you keep them coming regularly!
 - The necklace can be worn, and the short description
   (visible on LOOK <player>) includes the head count
 - The created necklace -can- be kept safe in stockrooms and
   similar locations
 - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the
   same command both creates it and adds more ears)

A headshrinker's kit: 200 credits
 - This kit provides everything necessary to shrink decapitated
   heads, significantly extending their decay time.
 - Usage: SHRINK HEAD

Shamanic Gloves: 600 credits
 - While worn, these gloves increase the power of Wytch curses
   and Shamanism Marks by behaving as if your target was affected
   by one extra curse.
 - This increases damage caused by burning Marks, allows Marks
   to automatically ignite sooner and last longer once burning,
   as well as reduces the time needed to activate the Mark of Marduk.

A polished bone hammer: 200 credits
 - Having this hammer in the inventory doubles the amount of bone
   dust gained by the Wytch when crushing bones.

A rainbow-colored sieve: 250 credits
 - Carrying this multi-colored sieve allows a Wytch to colorize
   bone dust without needing inks.
 - Additionally, colorizing bone dust takes no balance!

A vialbelt of truesilver kegs: 100 credits
  - Can store up to 5,000 sips of each fluid (regular vialbelts
    store 3,000), and it never decays.