Miscellaneous Artifacts - Imperian Online Help

19.10.5 Miscellaneous Artifacts

-----------------------
MISCELLANEOUS ARTIFACTS
-----------------------

Anklet of Dashing: 500 credits
  - Enables you to  use the DASH/SPRINT ability to move through multiple
    rooms at once.

Aphotic Sieve: 300 Credits
  - Reduces haze cost by 1/2

Aqueous Ring: 800 credits
  - Can create water rooms and part water rooms. POINT RING AT GROUND
    to flood a room POINT RING <dir> to part a room.

Armband of Celerity: 500 credits
  - Gives you an extra move/second before the "Don't be so hasty"
    message kicks in.

Artifact Pet Token: 1000 credits
 - This token can be redeemed for one custom pet.
 - The pet can learn up to 8 of any Taming abilities.
 - The pet cannot learn a combination of the Mount ability and any
   ability which allows you to instantly move to a target. Those
   combinations are reserved for auction pets only.
 - The type of the animal must be a naturally-occuring beast. It cannot
   fly. Please check with Jeremy before purchasing the token if you have 
   any doubts that your pet choice might not be acceptable.
 - Contact Jeremy after purchasing this token to have your pet created.

Bait Bucket: 100 Credits
  - This wonderful item is filled with an endless supply of bait.

Band of Fasting: 550 credits
  - A bracelet that, while worn, will obviate your need for sleep
    and food.

Bone Shard: 100 credits
 - Throw this object at the ground or to another room, afflicting everyone in the room with random afflictions. Great party gag!

Botanical Guidebook: 150 credits.
 - Doubles the number of plants you find in a room when using 
   SEARCH FOR PLANTS.
   Note: does not work with terrariums.

Brooch of the Tempest: 50 credits
  - You will never be blown laterally while flying, or blown out of the  trees.
  - See also: an Icecloak Brooch in HELP ICECLOAK WARES.

Caravan Crop: 75 credits
  - Moves your caravan 25% faster.

Cardtable: 300 Credits
 - Cardtables allow players to play custom card games.
 - There are a variety of pre-defined games available to play.

Clay Flowerpot: 200 credits
  - 33% chance of growing one random flower (out of 36 types) every day.
  - The flowerpot can hold up to 6 flowers, at which time it will stop
    producing them until you pick one. Open your own flower business!

Cloak of Obfuscate: 500 credits
  - A cloak that lets you use the shroud ability.
  - The shroud defence wears off after forty minutes.
  - The shroud defence is identical to the defence granted by Trailblazing's
    Camouflage.

Collar of Taming: 100 Credits
  - This item will cause any killed pets to be revived one hour from the
    time of death. It will also allow you to NAME your animal.
  - Usage: ATTACH <collar> TO <animal>.

Crystehl Whetstone: 350 credits
 - Increases the effect of sharpening a weapon by 50% - this affects
   the damage that the weapon causes. Additionally, sharpening with this 
   whetstone does not damage the weapon.

Dagger of Reincarnation: 100 credits
  - Allows you to reincarnate once.
  - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>.
  - The dagger is destroyed upon sacrificing yourself.

Darrinic Robes: 1000 credits
  - Cuts your mana usage by 1/3.

Diadem of the Quickening: 850 credits
  - Reduces the time it takes to recover equilibrium, by about 15%.

Diamond-Tipped Spade: 100 credits.
 - This artifact decreases the time it takes to dig or bury by 66%.

Dragonskin Quiver: 75 Credits
 - Unlike regular quivers, this dragonskin will never decay and
   cause you to lose your valuable arrows.

Earrings of Gazalis: 800 credits
  (e-mail Jeremy@imperian.com for purchasing)
  - A pair of earrings. You wear one, and somebody else wears the
    other. As long as you are both wearing yours, you can travel to
    each other, provided that you're on the same continent, plane, 
    and phase.
  - Syntax: TRAVEL <person>
  - These earrings are unlike other artifacts in that they are
    permanently bound and linked to the buyer and one other person.
    That other person must be specified to Jeremy when the artifact
    is purchased. The link and binding of the earrings cannot be
    changed, like all other artifacts.

Ebony Figurine: 150 credits
  - This is an upgrade from "Ivory figurine." This allows your marked, ally, and enemy list to go from 20 (Regular), or 30 (Ivory figurine) to 40 people each.

Fishing Lure: 100 credits
  - Increased chance of catching a better fish. BAIT POLE WITH LURE to
    attach it. It must be used in conjunction with bait.

Flask of Divine Manna: 100 credits
 - A never-ending vial of manna that will fully satiate you when
   you drink from it. Become nearly immune to hunger-inducing afflictions! 

Foreboding Stone: 400 Credits
  - Be warned whenever someone on your enemy list moves within your area.
  - Use TOUCH <stone> to activate/deactivate the stone.

Fragrant Sachet of Potpourri: 50 credits.
 - Never smell foul again! When you are suffering from the stinky 
   affliction, holding this potpourri will nullify the intermittent
   messages of your stench.

Gem of Transmutation: 1000 credits
  - Enables you to change race and statpack up to once an Imperian month
    (once per RL day). The gem resets at the change Imperian month.
  - This will not work for anyone but the owner.

Goggles of Whitesight: 150 credits
  - Enables you to see in blizzards.

Gold-Weave Pack: 400 credits
 - An upgraded version of the silver-weave pack, this item can store 300 items.
   **Upgrade**
   - A Platinum-Weave Pack: 500 credits
     - An upgrade version of the gold-weave pack, this item can store a whopping 400 items.

Gossamer Anchor: 200 credits
 - After dying, this anchor will decrease by half the amount of time you 
   spend vulnerable to attacks made by other players against you.

Gloves of Harvesting: 300 credits
  - If you can harvest, cuts your balance recovery for harvesting
    approximately in half.
  - Doubles the number of plants you can harvest per 24 hour period.

Glowing Soulstone: 25 credits
 - Crushing this stone will give you a temporary bonus of doubled
   bashing and questing experience gained for 8 hours of logged-in
   time.
 - The double experience bonus does not stack with achievement timer
   bonuses or double experience days, but it will not count down while
   you have timers or during those days, either.

Hammer of Forging: 400 credits
  - A hammer that cuts smithing balance time in half.
  - Increases the average quality of weapons that a Smith creates.

Harp of Harmonies: 450 credits
  - This is a powerful artifact, allowing the bard to play any Thespia
    song without the use of any other instruments.

Headshrinker's Kit: 200 credits
 - This kit provides everything necessary to shrink decapitated
   heads, significantly extending their decay time.
 - Usage: SHRINK HEAD

Horn of Terror: 300 Credits
  - Causes fear to everyone in the room.
  - BLOW HORN

Intellect Crown: 500 credits
 - Decreases the amount of time it takes to acquire a mindlock by
   40%.

Iridescent Inkpot: 300 credits
 - Increases by 50% the number of charges any new tattoo inked on your
   body will have.
 - Decreases the chance that any tattoos that randomly fade will fade
   from your body.

Ironwood Mask: 350 Credits
  - This mask can only be used by wardancers and will hold 2 ink
    colors on it.
  - PAINT <mask> WITH <colour>
  - Paints will wear off 12 months after the first ink is painted.
  - Paint can be scrubbed early using SAND IRONWOOD.

Ivory Brooch: 100 Credits
  - Hides your might on honors.

Ivory Figurine: 50 credits
  - Increases the amount of people allowed on your enemy, ally, and
    marked lists, from 20 to 30.

Ivory Pipe: 50 Credits
  - This wonderful pipe will stay lit under any circumstance! Not
    smokeable underwater.

Lamiran Amulet: 100 credits
  - If worn, this amulet will allow you to breathe underwater.

Liturgical Symbol: 250 credits
  - Reduces all ritual belief and faith costs by 25% when worn.

Mahogany Reservoir: 250 credits
  - Evocation Imbue/Feather last 50% longer.

Mark of the Patron Lord: 200 credits
  - This item can be attached to an instrument, making it reset to its
    owner, not decay, and increases song length by 40% for songs that
    require one instrument, 20% for songs that require two instruments.
  - The effect is cumulative. A song that requires two instruments
    played with both instruments having Marks attached will be increased
    by 40%.

Mask of Lifevision: 350 credits
  - Enables you to use lifevision to see most hidden people.

Miniature Generator: 100 credits.
 - This little generator can be carried with you wherever you go, 
   and any corpses placed into it will act as though placed in your 
   city or council's generator. Note: if your city or council does 
   not currently have a generator, this artifact will not work.

Money Pouch: 100 credits
  - Only holds gold, only you can take it out, not forceable.

Monocle of Acuity: 100 credits
  - You will not use equilibrium when using the glance or observe
    skills.
  - If you do not have the observe skill, it will give it to you.

Neelamic Reservoir: 100 Credits
  - Holding this gem in your inventory will increase your reserve
    regeneration by 33%.

Obsidian and Gold Pipe: 150 credits
 - This pipe will never run out and never needs to be lit.

Orb of Suppression: 200 Credits
  - Hides your worn artifacts from people looking at your description.

Ornately Wrought Tablet: 250 Credits
  - Automatically contains all flareable runes, never needs to be reinked.

Orphanim Angel Wings: 800 credits
  - Enables you to fly to 'On the clouds' where there are exits to
    various parts of the land.

Pair of Ivory Dice: 50 credits
 - A cosmetic item that allows you to use the ROLLDICE command

Pendant of Nature: 500 credits
  - All Naturebinding roots can do all actions.

Permanent Tattoos: 100 credits
  - Reverie can give you a permanent tattoo with the command:
    BUY <tattoo> ON <bodypart> PERMANENT.
  - Starburst Tattoos cannot be made permanent.

Phoenix Wings: Currently Unavailable
  - Enables you to fly to 'High Skies' where there are exits to
    various parts of the land. This includes five exits that vary 
    based on your organisational memberships. They are:
      - The location of the latest shardfall.
      - A major city/council gathering point.
      - A mid-range city/council based bashing area.
      - Your cult or sect altar room.
      - The entry to your towne (or city if no towne)
  - Other exits:
      - On the edge of the desert in the Shaahri desert
      - The empty northern square in the Caanae ruins
      - Climbing rolling hills in Demon's Pass
      - At the foot of a ridge near the Coliseum
      - A winding trail down the mountain in Khous village
      - Before a gargantuan tower in Iaat Valley
  - Say "Aosagan" to activate the wings.

Piccolo of the Pests: 75 credits
  - Doubles the vermin allowed in any rooms you are in, if you have
    vermin on.

Pipe Filter Set: 500 credits
 - Reduces smoking balance by 33%.

Platinum-Weave Pack: 500 credits
 - An upgrade version of the gold-weave pack, this item can store a whopping 400 items.

Polished Bone Hammer: 200 credits
 - Having this hammer in the inventory doubles the amount of bone
   dust gained by the Wytch when crushing bones.

Prayer Beads: 300 Credits
  - Reduces devotion usage by 1/2.

Prism Pouch: 200 Credits
  - Randomly generates inks. Ooer....

Quicksilver Flask: 40 credits
  - Can store up to 50,000 sips or applications of a concoction or toxin.
  - Can be used to sell refills within a shop.
  - See HELP FLASKS.

Quicksilver Pole: 100 Credits
  - This pole reels faster, casts faster, and catches better fish more
    often.

Rainbow-Colored Sieve: 250 credits
 - Carrying this multi-colored sieve allows a Wytch to colorize
   bone dust without needing inks.
 - Additionally, colorizing bone dust takes no balance!

Rings of Flying: 400 credits
  - Enables you to fly like an owl.

Saboteur's bone: 800 credits
  - Enables you to warp through wormholes in space-time.

Seraphim Angel Wings: 2000 credits
  - Enables you to fly to a room above where the Orphanim wings take
    you. It has more exits, and you can get to the Orphanim wings
    rooms from there too.

Shamanic Gloves: 600 credits
 - While worn, these gloves increase the power of Wytch curses
   and Shamanism Marks by behaving as if your target was affected
   by one extra curse.
 - This increases damage caused by burning Marks, allows Marks
   to automatically ignite sooner and last longer once burning,
   as well as reduces the time needed to activate the Mark of Marduk.

Silver Keyring: 50 credits
  - Can be used to store your keys on. Only the owner can remove keys
    from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING
    are the required commands.

Silver Knife: 200 credits
 - Ideal for all the trophy hunters, this knife allows you to
   cut off ears from player corpses!
 - Once you have 5 or more ears, you can create a necklace
   from the trophies, and then add more as you acquire them
 - The necklace decays in 30 RL days, but adding new ears to
   it resets the timer back to 30 days - you can get the ear
   count quite high if you keep them coming regularly!
 - The necklace can be worn, and the short description
   (visible on LOOK <player>) includes the head count
 - The created necklace -can- be kept safe in stockrooms and
   similar locations
 - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the
   same command both creates it and adds more ears)

Silvery Neck Guard: 400 Credits
  - Has a chance to prevent behead/cleave from removing your head or
    chopping you in two.

Silver Papermill: 100 credits
  - This small device will allow bards to create 50 pieces of paper with
    only 10 wood commodities, instantly.
  - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL

Silver-Weave Pack: 300 credits
 - This pack can store 200 items and it will never decay. Only the
   owner of the pack can remove items from it, and force commands
   cannot make the owner remove items from it.
   **Upgrade**
   - A Gold-Weave Pack: 400 credits
     - An upgraded version of the silver-weave pack, this item can store 300 items.
   **Upgrade**
   - A Platinum-Weave Pack: 500 credits
     - An upgrade version of the gold-weave pack, this item can store a whopping 400 items.

Smoked Glass Pipet: 100 credits
  - Preserve toxins 33% faster.
  - Slightly increases the "sips" of toxins you can fit in a vial.

Staff of Illusion: 500 credits
  - Cast an illusion in your room. Takes a 2 second equilibrium.
  - Syntax: CONJURE ILLUSION <target>|ALL <illusion>

Steel Mallet: 100 credits
  - Construct, assemble, and disassemble siege weapons 33% faster.

Stone Figurine: 1000 credits
 - Allows you to create stonewalls.
 - Uses one stone commodity.
 - Syntax: POINT <figurine> <dir>

Stone Totem: 350 credits
  - Totems with eight slots. 

Tightly-Rolled Scroll: 500 credits
 - When you switch professions, having this item in your inventory will
   allow you to relearn to your maximum skillrank in any of the
   profession's skills with simply one learning session.

Torc of Enunciation: 400 credits
  - Increases the duration of your Yoth Voice attack by 50%.

Translucent Glass Box: 100 credits
 - This box can only hold artifacts, but can hold up to 50 of them.
 - Most artifacts that must be in your inventory will also work if they are in this box!
 - Exceptions include any item that must be wielded, worn, or specified.
   - Specific exceptions include containers, whetstones, wands, pipes and keyrings

Truesilver Cage: 200 credits
 - This cage acts as a portable post office for all mail related commands.
 - You can customise the delivery message for any letters you send through
   the cage.
 - HELP MAIL describes the mail commands.
 - HELP POSTOFFICE CUSTOMISATION describes the post office customisation
   commands.

Truesilver Mug: 50 credits.
 - This mug, when filled with a libations fluid, will never empty!

Truesilver Pike: 50 credits.
 - Heads piked upon this pike do not decay - the pike remains
   erected until its owner uses BECKON ARTIFACT <id>. Additionally,
   the description when piked includes your name for everyone to see!

Truesilver Quill: 350 credits
  - Allows you to create sketches with 100 attacks.

Vialbelt of Truesilver Kegs: 100 credits
  - Can store up to 5,000 sips of each fluid (regular vialbelts
    store 3,000), and it never decays.

Vine-covered oaken bracelet: 500 credits
 - This bracelet will attune you with the land and give you access
   to the LANDSENSE ability if you don't already have it in Perception.
   This ability allows you to see when other mortals enter the realms.
 - The bracelet will make the Landsense defence permanent, and will
   also remove the mana cost.

Vorpal Key:  75 credits
 - This artifact allows the owner to be able to add 4000 commodities
   into a shop cache.

Vorpal Knife:  400 Credits
  - Cut the time it take to splice and cancel wormholes. You must have
    the skills in order to use this.
  - The knife must be wielded to benefit from its effect.

Wand of Portals: 800 credits
  - Opens up a portal between you and another player. Takes 6 seconds
    and is stopped by a monolith sigil, a rapped fork, a hazeward stone,
    and holy ground.

Wand of Reflection: 800 credits
  - Causes a reflection of yourself to appear.
  - Most attacks made upon you will hit and destroy a reflection, and all 
reflections must be destroyed before you can be hit.
  - Any aggressive moves by you will destroy all your reflections.
  - These wands are great for when you get jumped, or when you're in battle and 
need a short breather to catch up on healing afflictions.

Wheel Grease: 50 credits
  - This powerful lubricant will allow you to move siege weapons 33%
    faster.

Wolverine's Claws: 400 credits
  - Specially designed claws you wear on your hands which will allow
    you to burrow.

Wrist-Sheathed Toolkit: 350 credits
 - This artifact will allow you to use the TRAPS command to view any
   traps that are armed in your room.
 - You will also be able to attempt to disarm traps that are in your
   room by doing DISARM TRAP <direction>. This will have a chance to
   fail, and when it fails, you will be hit by the trap as if you moved
   through it. If you are successful, the trap will be disarmed and you
   will receive any of the commodities used when it was created.

Zydramir Journals: 300 Credits
  - Reduces essence loss by 1/2.