Miscellaneous Artifacts - Imperian Online Help
19.10.5 Miscellaneous Artifacts
----------------------- MISCELLANEOUS ARTIFACTS ----------------------- Orphanim Angel Wings: 800 credits - Enables you to fly to 'On the clouds' where there are exits to various parts of the land. Seraphim Angel Wings: 2000 credits - Enables you to fly to a room above where the Orphanim wings take you. It has more exits, and you can get to the Orphanim wings rooms from there too. Rings of Flying: 400 credits - Enables you to fly like an owl. Earrings of Gazalis: 800 credits (e-mail email@example.com for purchasing) - A pair of earrings. You wear one, and somebody else wears the other. As long as you are both wearing yours, you can travel to each other, provided that you're on the same continent, plane, and phase. - Syntax: TRAVEL <person> - These earrings are unlike other artifacts in that they are permanently bound and linked to the buyer and one other person. That other person must be specified to Avasyu when the artifact is purchased. The link and binding of the earrings cannot be changed, like all other artifacts. Band of Fasting: 550 credits - A bracelet that, while worn, will obviate your need for sleep and food. Wolverine's Claws: 400 credits - Specially designed claws you wear on your hands which will allow you to burrow like an Arboreal bonded with a wolverine. A Liturgical Symbol: 250 credits - Reduces all ritual belief and faith costs by 25% Saboteur's bone: 800 credits - Enables you to warp through wormholes in space-time. Cloak of Obfuscate: 800 credits - A cloak that lets you use the shroud ability. - The shroud defence wears off after forty minutes. - The shroud defence is identical to the defence granted by Trailblazing's Camouflage. Diadem of the Quickening: 850 credits - Reduces the time it takes to recover equilibrium, by about 15%. Gem of Transmutation: 1000 credits - Enables you to change race and statpack up to once an Imperian month (once per RL day). - This will not work for anyone but the owner. Hammer of Forging: 400 credits - A hammer that cuts smithing balance time in half. - Increases the average quality of weapons that a Smith creates. Mask of Lifevision: 750 credits - Enables you to use lifevision to see most hidden people. Darrinic Robes: 1000 credits - Cuts your mana usage by 1/3. Wand of Portals: 800 credits - Opens up a portal between you and another player. Takes 6 seconds and is stopped by a monolith sigil, a rapped fork, a hazeward stone, and holy ground. Clay flowerpot: 200 credits - 33% chance of growing one random flower (out of 36 types) every day. - The flowerpot can hold up to 6 flowers, at which time it will stop producing them until you pick one. Open your own flower business! Staff of Illusion: 500 credits - Cast an illusion in your room. Takes a 2 second equilibrium. - Syntax: CONJURE ILLUSION <target>|ALL <illusion> Anklet of Dashing: 500 credits - Enables you to use the DASH/SPRINT ability to move through multiple rooms at once. Armband of Celerity: 500 credits - Gives you an extra move/second before the "Don't be so hasty" message kicks in. Harp of Harmonies: 450 credits - This is a powerful artifact, allowing the bard to play any Thespia song without the use of any other instruments. Silver Papermill: 100 credits - This small device will allow bards to create 50 pieces of paper with only 10 wood commodities, instantly. - Syntax: PUT WOOD IN PAPERMILL, CRANK PAPERMILL Truesilver Quill: 350 credits - Allows you to create sketches with 100 attacks. Torc of Enunciation: 750 credits - Increases the duration of your Yoth Voice attack by 50%. Mark of the Patron Lord: 200 credits - This item can be attached to an instrument, making it reset to its owner, not decay, and increases song length by 40% for songs that require one instrument, 20% for songs that require two instruments. - The effect is cumulative. A song that requires two instruments played with both instruments having Marks attached will be increased by 40%. Goggles of Whitesight: 150 credits - Enables you to see in blizzards. Dagger of Reincarnation: 100 credits - Allows you to reincarnate once. - Stand in Aryana's Spring and REINCARNATE INTO <statpack> <race>. - The dagger is destroyed upon sacrificing yourself. Gloves of Harvesting: 300 credits - If you can harvest, cuts your balance recovery for harvesting approximately in half. - Doubles the number of plants you can harvest per 24 hour period. Silver Keyring: 50 credits - Can be used to store your keys on. Only the owner can remove keys from the ring. ATTACH <key> TO KEYRING and REMOVE <key> FROM KEYRING are the required commands. Brooch of the Tempest: 50 credits - You will never be blown laterally while flying, or blown out of the trees. - See also: an Icecloak Brooch in HELP ICECLOAK WARES. Permanent Tattoos: 100 credits - Reverie can give you a permanent tattoo with the command: BUY <tattoo> ON <bodypart> PERMANENT. - Starburst Tattoos cannot be made permanent. A Vorpal Knife: 400 Credits - Cut the time it take to splice and cancel wormholes. You must have the skills in order to use this. - The knife must be wielded to benefit from its effect. Orb of Suppression: 200 Credits - Hides your worn artifacts from people looking at your description. Silvery neck guard: 400 Credits - Has a chance to prevent behead/cleave from removing your head or chopping you in two. A Prism Pouch: 200 Credits - Randomly generates inks. Ooer.... Horn of Terror: 300 Credits - Causes fear to everyone in the room. - BLOW HORN Prayer Beads: 300 Credits - Reduces devotion usage by 1/2. Zydramir Journal: 300 Credits - Reduces essence loss by 1/2. Ivory Brooch: 100 Credits - Hides your might on honors. Mahogany Reservoir: 250 credits - Evocation Imbue/Feather last 50% longer. Pendant of Nature: 500 credits - All Naturebinding roots can do all actions. Foreboding Stone: 400 Credits - Be warned whenever someone on your enemy list enters your area. - Use TOUCH <stone> to activate/deactivate the stone. Ironwood Mask: 350 Credits - This mask can only be used by wardancers and will hold 2 ink colors on it. - PAINT IRONWOOD WITH <colour> - Paints will wear off 12 months after the first ink is painted. - Paint can be scrubbed early using SAND IRONWOOD. The Neelamic Reservoir: 100 Credits - Holding this gem in your inventory will increase your reserve regeneration by 33%. A Quicksilver Pole: 100 Credits - This pole reels faster, casts faster, and catches better fish more often. A Bait Bucket: 100 Credits - This wonderful item is filled with an endless supply of bait. A Collar of Taming: 100 Credits - This item will cause any killed pets to be revived one hour from the time of death. It will also allow you to NAME your animal. - Usage: ATTACH <collar> TO <animal>. Money Pouch: 100 credits - Only holds gold, only you can take it out, not forceable. Fishing Lure: 100 credits - Increased chance of catching a better fish. BAIT POLE WITH LURE to attach it. It must be used in conjunction with bait. A Stone Totem: 350 credits - Totems with eight slots. Caravan Crop: 75 credits - Moves your caravan 25% faster. Smoked Glass Pipet: 100 credits - Preserve toxins 33% faster. - Slightly increases the "sips" of toxins you can fit in a vial. An Ornately Wrought Tablet: 250 Credits - Automatically contains all flareable runes, never needs to be reinked. Ivory Figurine: 50 credits - Increases the amount of people allowed on your enemy, ally, and marked lists, from 20 to 30. Lamiran Amulet: 100 credits - If worn, this amulet will allow you to breathe underwater. An Aqueous Ring: 800 credits - Can create water rooms and part water rooms. POINT RING AT GROUND to flood a room POINT RING <dir> to part a room. Piccolo of the Pests: 75 credits - Doubles the vermin allowed in any rooms you are in, if you have vermin on. A Steel Mallet: 100 credits - Construct, assemble, and disassemble siege weapons 33% faster. Wheel Grease: 50 credits - This powerful lubricant will allow you to move siege weapons 33% faster. Monocle of Acuity: 100 credits - You will not use equilibrium when using the glance or observe skills. - If you do not have the observe skill, it will give it to you. An Aphotic Sieve: 300 Credits - Reduces haze cost by 1/2 Ivory Pipe: 50 Credits - This wonderful pipe will stay lit under any circumstance! Not smokeable underwater. A glowing soulstone: 25 credits - Crushing this stone will give you a temporary bonus of doubled bashing and questing experience gained for 8 hours of logged-in time. - The double experience bonus does not stack with achievement timer bonuses or double experience days, but it will not count down while you have timers or during those days, either. Intellect Crown: 500 credits - Decreases the amount of time it takes to acquire a mindlock by 40%. Cardtable: 300 Credits - Cardtables allow players to play custom card games. - There are a variety of pre-defined games available to play. Dragonskin Quiver: 75 Credits - Unlike regular quivers, this dragonskin will never decay and cause you to lose your valuable arrows. A pair of ivory dice: 50 credits - A cosmetic item that allows you to use the ROLLDICE command A silver-weave pack: 300 credits - This pack can store 200 items and it will never decay. Only the owner of the pack can remove items from it, and force commands cannot make the owner remove items from it. An obsidian and gold pipe: 150 credits - This pipe will never run out and never needs to be lit. A vorpal key: 75 credits - This artifact allows the owner to be able to add 4000 commodities into a shop cache. A fragrant sachet of potpourri: 50 credits. - Never smell foul again! When you are suffering from the stinky affliction, holding this potpourri will nullify the intermittent messages of your stench. An diamond-tipped spade: 100 credits. - This artifact decreases the time it takes to dig or bury by 66%. A miniature generator: 100 credits. - This little generator can be carried with you wherever you go, and any corpses placed into it will act as though placed in your city or council's generator. Note: if your city or council does not currently have a generator, this artifact will not work. A truesilver mug: 100 credits. - This mug, when filled with a libations fluid, will never empty! A botanical guidebook: 150 credits. - Doubles the number of plants you find in a room when using SEARCH FOR PLANTS. Note: does not work with terrariums. A truesilver pike: 50 credits. - Heads piked upon this pike do not decay - the pike remains erected until its owner uses BECKON ARTIFACT <id>. Additionally, the description when piked includes your name for everyone to see! A silver knife: 200 credits - Ideal for all the trophy hunters, this knife allows you to cut off ears from player corpses! - Once you have 5 or more ears, you can create a necklace from the trophies, and then add more as you acquire them - The necklace decays in 30 RL days, but adding new ears to it resets the timer back to 30 days - you can get the ear count quite high if you keep them coming regularly! - The necklace can be worn, and the short description (visible on LOOK <player>) includes the head count - The created necklace -can- be kept safe in stockrooms and similar locations - Usage: CUT EAR FROM <corpse>, FASHION TROPHY NECKLACE (the same command both creates it and adds more ears) A headshrinker's kit: 200 credits - This kit provides everything necessary to shrink decapitated heads, significantly extending their decay time. - Usage: SHRINK HEAD Shamanic Gloves: 600 credits - While worn, these gloves increase the power of Wytch curses and Shamanism Marks by behaving as if your target was affected by one extra curse. - This increases damage caused by burning Marks, allows Marks to automatically ignite sooner and last longer once burning, as well as reduces the time needed to activate the Mark of Marduk. A polished bone hammer: 200 credits - Having this hammer in the inventory doubles the amount of bone dust gained by the Wytch when crushing bones. A rainbow-colored sieve: 250 credits - Carrying this multi-colored sieve allows a Wytch to colorize bone dust without needing inks. - Additionally, colorizing bone dust takes no balance! A vialbelt of truesilver kegs: 100 credits - Can store up to 5,000 sips of each fluid (regular vialbelts store 3,000), and it never decays. A crystehl whetstone: 350 credits - Increases the effect of sharpening a weapon by 50% - this affects the damage that the weapon causes. Additionally, sharpening with this whetstone does not damage the weapon. A gossamer anchor: 300 credits - After dying, this anchor will decrease by half the amount of time you spend vulnerable to attacks made by other players against you. A tightly-rolled scroll: 500 credits - When you switch professions, having this item in your inventory will allow you to relearn to your maximum skillrank in any of the profession's skills with simply one learning session. An iridescent inkpot: 300 credits - Increases by 50% the number of charges any new tattoo inked on your body will have. - Decreases the chance that any tattoos that randomly fade will fade from your body. Truesilver cage: 200 credits - This cage acts as a portable post office for all mail related commands. - You can customise the delivery message for any letters you send through the cage. - HELP MAIL describes the mail commands. - HELP POSTOFFICE CUSTOMISATION describes the post office customisation commands. Artifact Pet Token: 1000 credits - This token can be redeemed for one custom pet. - The pet can learn up to 8 of any Taming abilities. - The pet cannot learn a combination of the Mount ability and any ability which allows you to instantly move to a target. Those combinations are reserved for auction pets only. - The type of the animal must be a naturally-occuring beast. It cannot fly. Please check with Jesse before purchasing the token if you have any doubts that your pet choice might not be acceptable. - Contact Jesse after purchasing this token to have your pet created.