Sects - Imperian Online Help

11.3 Sects

A sect is an organization created from cults, with many improvements over them. Sects are much more focused on entities than cults are. For sects, the relationship with the entity is mutual - the entity draws power from the sect, and in turn the sect is strengthened by its entity. In the process of transforming a cult into a sect devoted to it, the entity itself also changes, taking on a new, improved form, depending on the circle that the cult belongs to, as denoted in HELP ENTITIES.

For this reason, unlike cults that can thrive without an entity, sects can not. While a sect enjoys the presence of an entity, all members gain a small amount of belief simply by being online (up to a limit per day). If the sect loses its entity, however, it will suffer a daily drain of belief. If all the sect belief is drained while the sect does not have any entity, the sect reverts back to cult status.

Sects are able to organize their structure much better than cults can - refer to HELP SECT STRUCTURE for specifics.

You can use SECT LIST <circle> to review the list of sects available within each circle, and SECT INFO <sect> to learn more about each one.

Sect members can use SECTWHO to see who is online with them, and SECTT <text> to communicate with others. The SECT PRIVS command and HELP SECT PRIVILEGES show additional privileges that can be used.

Sects have access to rituals - refer to HELP SECT RITUALS for specifics.

Sects can build a temple - HELP SECT TEMPLES provides more information.