WEAPONS - Lusternia Online Help

13.4 WEAPONS

Weapons in Lusternia may be crucially important or not-so-important, 
depending on your class. For instance, those of the Nihilist class fight 
primarily with their companions and the power of their skills, and a weapon 
in their hands does little to elevate their skills. A Serenguard, on the 
other hand, depends on his trusty longswords, and to be without them is to 
be rendered significantly less powerful. Having said this, all classes may 
benefit from occasional use of a weapon. What follows is a discussion of 
weapons in Lusternia, and how they work.


Using Weapons
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Using a weapon in a basic fashion is easy. Simply wield it, and then use
one of the weapon's commands. The basic commands are JAB and SWING. The
former is a forward thrusting motion, and the latter is a wide arc motion.
If you possess the skillset Knighthood then you will learn additional
commands, though all of them are considered more advanced variations of the
swing and jab moves. Each arm has independent balance, so two weapons can be
used at different intervals.

In order to wield a weapon, simply type WIELD <weapon>. If you want to wield 
it in a specific hand, do WIELD <weapon> RIGHT/LEFT. UNWIELD <weapon> will 
unwield it.


Weapon Statistics
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All weapons in Lusternia possess three common factors that distinguish how
well they work in combat. These are DAMAGE, SPEED, and PRECISION.

The higher the damage number, the more damage you will do. The higher the 
speed number, the faster you will be at using the weapon and the higher the 
precision number, the more easily you will wound your opponents (provided
you have learned some specific wounding techniques in the advanced
specializations of the Knighthood skillset).

You may discover the statistics of a weapon once you have gained the
WEAPONPROBE ability in Combat. This ability is fairly low in the skill, so 
if you intend to use weapons, it may be worth getting this ability as soon 
as possible.


Weapon Types
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Below is a list of some of Lusternia's weapons.

One-Handed Blades (cutting damage, used by warriors trained in Blademaster)
 Shortsword    : A smaller, quicker version of the large swords.
 Longsword     : The standard sword.
 Broadsword    : Cousin to the longsword, known for its damage.
 Scimitar      : A curving sword favoured by Dairuchi citizens.
 Rapier        : Faster accuracy, but less damage than a longsword.

One-Handed Bludgeons (blunt damage, used by warriors trained in Bonecrusher)
 Club          : The weapon of the very poor.
 Flail         : Similar stats to a longsword.
 Mace          : Similar to a flail, but usually more damaging.
 Morning Star  : Less damage than a flail or mace, but with more speed and
                 precision.
 Battle Hammer : A light but fast bludgeoning device.

Two-Handed Blades
 Katana        : Faster to wield, but neither precise nor damaging.
 Greatsword    : Designed for maximum wounding.
 Claymore      : Claymores are famed for their damage.
 Bastardsword  : A sword which combines the attributes of the others.

Two-Handed Axes
 Klangaxe      : These mighty axes are known for their speed.
 Greataxe      : Greataxes are less speedy but deal devestating wounds.
 Waraxe        : Waraxes tend to cause more damage but less wounds.
 Battleaxe     : Much like a Waraxe, but less damaging.

Two-Handed Polearms
 Bardiche      : Streamlined weapons focusing on speed.
 Lance         : A precise striker.
 Halberd       : The most damaging of the polearms.
 Glaive        : An all-rounder.

Kata Weapons
 Shofa         : Shofas are wielded in pairs by the monks of the Shofangi
 Tahto Staff   : The Tahto staff is the weapon of choice of the Tahtetso monk.
 Jakari Chain  : These deadly chains are the weapons of the Ninjakari.
 Nekai         : The Nekotai guild wields the Nekai, a fearsome bladed claw.

Misc.
 Dagger        : A throwing weapon.
 One-handed axe: Often used for chopping down trees.