10 THE KINGDOMS & GUILDS OF MIDKEMIA
10.1 Cities The independent cities are the seats of power.
10.1.1 Nationality The overarching nations that encompass a city.
10.2 Guilds Powerful factions with their own agendas.
10.2.1 Guild Ranks The twenty ranks of guilds and tribes.
10.2.2 Guildmaster The powerful elected leader of a guild.
10.3 Elvandar Enchanted Forest of the immortal Eledhel.
10.3.1 Spellweavers The weavers of magic, guardians of nature.
10.3.2 Queen's Guard The sacred stewards and might of the forests.
10.4 Krondor Western Capital of the Kingdom of the Isles.
10.4.1 Pathfinders Royal pathfinders, noble and without equal.
10.4.2 Mockers The unseen rulers of the criminal underworld.
10.5 Sar-Sargoth Ancient City of the Dark Path.
10.5.1 Dragon Clan A powerful cabal of forbidden, black sorceries.
10.5.2 Raven Clan A clan that holds honor tantamount.
10.6 Stardock The Legendary Stardock Academy.