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Announce News Post #4268

Bugfixes

Written by: Tecton, the Terraformer
Date: Friday, January 23rd, 2015
Addressed to: Everyone


The team and I have started 2015 with a strong focus on working through the backlog of bugs in the system! Over the past two weeks, we've cleared out over 500 bugs! While most are just minor corrections, here's some of the more impactful ones:

Abilities
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* GUT, INCANTATION, and BLAST (Dragoncraft) now use server-side targeting correctly.
* DRAGONFORM (Dragoncraft) will no longer wipe entities (Artificing, Domination, Woodlore), vibrations, and harmonics), instead secreting them away until you lesserform once more (or log out).
* SUN (Tarot) will be cleared when dragonforming.
* BLAST (Dragoncraft) will once again break denizen shields.
* COMBINATIONS (Weaponmastery) will now correctly recognise server-side targets.
* CLEAVE/BEHEAD (Weaponry/Weaponmastery) will now consistently cease upon being interrupted.
* BATTLEFURY PERCEIVE (Weaponmastery) can now be used while prone.
* SHATTER (Weaponry) will now always respect parrying.
* FALCON (Chivalry) will now accept training commands, regardless of case.
* RITES (Devotion) failure conditions will now be standardised, and only take devotion when it can actually perform the rite.
* IMPALESLASH (Two Arts) can no longer be incorrectly cured with tree tattoos, shrugging, and other random affliction cures.
* BURST (Shindo) will once again go through denizen shields.
* PHOENIX (Shindo) will now correctly cure whispering madness.
* SUN (Tarot) now has a third-person message when it passively cures an affliction.
* DEATH (Tarot) and DELIVERANCE (Kaido) will no longer be interrupted by system commands.
* WHISPERING MADNESS (Occultism) will no longer block affliction curing upon leaving the arena.
* BLACKWIND (Necromancy) will now fail to complete if the necromancer is asleep.
* SOULCAGE (Necromancy) and STARBURST (Tattoos) will now fire more consistently.
* SIMULTANEITY (Elementalism/Healing) now has a more brief third-person message.
* DESTABILISE (Artificing) will now respect one-way exits.
* DESTABILISE (Artificing) will now respect differing elevations.
* MUFFLE (Crystalism) has been added.
* ATTUNE (Spiritlore) effects will correctly be disabled (but not unbound) while in dragonform.
* SUICIDEMICE (Pranks) now require balance and equilibrium to train.
* JACK-IN-THE-BOX (Pranks) are no longer consumed in the arena.
* LISTEN (Puppetry/Vodun) can now be ENDed with no fashions.
* LISTEN (Puppetry/Vodun) will now consistently fade after 20 minutes.
* FASHION (Puppetry/Vodum) will no longer use commodities in the arena.
* MASK (Formulation) defence will be removed if the mask item is unworn.
* Physiology attacks will now hit DELIVERANCE and generate Kai energy correctly.
* NOOSE (Woodlore) will now correctly give credit to the layer, should it kill someone.
* DOUBLESTAB (Subterfuge) will now generate Kai energy correctly.
* SNIPE (Subterfuge) can no longer be aimed at yourself.
* Serpents can no longer QUIT CLASS while phased.
* BASK (Subterfuge) will now force serpents to stand upon completion.
* SPLICE (Subterfuge) now accepts a wider array of commands without stopping.
* DASH (Subterfuge), SPRINT (Metamorphosis), GALLOP (Riding), and RUNAWAY (Pranks) will now accept more permutations of directions.
* OUTQ/OUTQUIVER will now accept a colour argument to remove envenomed and dyed arrows. Doing so will remove colours and venoms.
* TREEWATCH (Vision) will no longer produce duplicate messages for someone entering.
* BREATHING (Survival) will now consistently be stripped when being afflicted with asthma.
* EXTRACT (Synthesis) can no longer be performed while phased.
* GATHER (Gathering) will now allow milk to be gathered into a specific vial.

Server-side Curing
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* Sipping priorities will now be respected under the effects of recklessness.
* Hypersomnia, weariness, paralysis, and vertigo symptoms have been updated.
* HEARTSEED (Elementalism) symptoms have been updated.
* DIZZINESS (Puppetry/Vodun) will now correctly be masked from server-side curing.
* BOP (Pranks) mental afflictions are now correctly masked from server-side curing.
* PLAGUE (Curses/Evileye) will now be masked from server-side curing.
* The system will now handle being stunned more elegantly.
* Mangled limbs will now be recognised and cured more consistently.
* PUTREFACTION (Necromancy) and DEVILMARK (Occultism) will now wait for balance before trying to be raised.
* REST (Metamorphosis) will no longer be considered a prone affliction, and try to stand.
* DIAGNOSE will now clear all predicted afflictions.

Queueing
--------
* General clean-up of the queue auto-addition system.
* QUEUEing issues with some serpent abilities have been rectified.
* The bug that caused random commands to be added to the queue has been resolved.
* EXECUTE (Subterfuge) can be queued again.

Items and denizens
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* Crystal Eggs (Crystalism) can now be referred to as "CRYSTALEGG".
* The clod of elemental clay will no longer morph into the now-defunct Hammer of Forging.
* Trying to create a door in a location that is not a valid house will now give you a more informative error message.
* Relics will no longer appear in newbie areas.
* Homunculi can no longer pick up relics.
* Ilucar Pelendur in the Ruins of Morindar should no longer try to simultaneously flee and track.
* The Gem of Reincarnation now has a new message.
* Shop of Wonders elixirs are now valid options for ELIXLIST.
* Soulfinder will now function as a dirk for all dirk-using attacks.
* Cactus weed will now show up on PLANTS.
* The Armband of Celerity will now require that is be worn to gain its effects.
* Serpent pet snakes that have been made permanently loyal and reset to their owner will now reset with 50% health when they are summoned after being killed.
* Flails and morning stars can be sheathed in belt loops once more.

Misc.
-----
* Karma and essence gained/lost in the arena should now more consistently be reverted to their pre-entry levels.
* WALK TO is no longer forceable.
* Personal LANDMARKS can no longer be set in the wilderness.
* The APPLY HEALTH message has had a typo correction.
* Darkshade remission is now a lot more consistent.
* Fishing ranking tables will now have a title.
* Emblazoning heraldic arms will now report that it requires the same amount of gold as it takes.
* City guards can no longer be summoned while flying.
* CALL FOR HELP will now have an increased failure chance if afflicted with stuttering.
* System commands (CONFIG, SETALIAS, CONFIG etc.) will no longer be blocked by the stupidity affliction or slowed by aeon or retardation.
* Trade logs will now always been show correctly.
* Some instances of denizens using the incorrect attacks have been fixed. No more chickens swinging broadswords, sorry!
* GROUP will no long reveal a phased individual with a blank line.
* Command syntaxes are now highlighted in AB listings.
* Entering and leaving the wilderness should once again work properly for non-participants during world games.
* Tab-targeting in the HTML5 client will now work more seamlessly.
* The shove emote should work for members of the serpent class when they can not use the SHOVE ability.
* The Master Forger trait has been removed from adventurers who still had it.
* The message displayed when transferring multiple shipmates or crewmates to another ship will now properly report whether it is shipmates or crewmates that are being transferred.


Thanks go out to everyone who took the time to file a bug, keep them coming, and we'll keep fixing them!


Penned by My hand on the 16th of Mayan, in the year 674 AF.


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