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Announce News Post #2268

Liaison changes: Teradrim

Written by: Razmael, the Synthesist
Date: Friday, May 2nd, 2014
Addressed to: Everyone


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| TERADRIM |
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Animation
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* (1517) [Escape]: Lowered in rank from Virtuoso to Apprentice. As a result, the other abilities at Virtuoso rank have been spread out to cover in the gap.
* (1333) [Shake]: Will now also proc on pipe/syringe attempts.
* (1549) [Intertwine]: Purple intertwine's effect has been changed to increase the amount of reflexes by another 2 (i.e. 4 total) before the golem begins to slow down.
* (1530) [Rip]: The golem will now attack the target's torso if all 4 limbs are already broken, deailing significant bodypart damage.
* (1533) [Cycling]: Effect is changed. When active, has a 60% chance to attack again whenever a target dodges the golem's attack. Setting this as your Golem's Vigilance gives a 100% chance.

Desiccation
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* (1526) New ability: Presences.
* (1526) New ability: Disturbances.
* (1413) [Sandstorm]: You can now SAND STORM RELEASE to get rid of your sandstorm.
* (1521) [Sandstorm]: You now have to append 'STORM' to the end of your supported Desiccation attacks if you want the sandstorm to remove the equilibrium cost from the attack. e.g. SAND WHIP RAZMAEL STORM. For slice, you can also optionally include a storm level, to prevent from casting the ability below a certain sandstorm level threshold. e.g. SAND SLICE RAZMAEL MASSIVE.
* (1546) [Sandstorm]: Level of storm will now be supplied in GMCP vitals.
* (1546) [Sandstorm]: You can use the @storm token your custom prompt to show your sandstorm level.
* (1522) [Swelter]: Willpower drain lowered from 50 to 20.
* (1525) [Shred]: Can now target head and torso.

Terramancy
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* (1410) [Earthenform]: Cost to transform has been dramatically lowered.
* (1377) [Quake] damage is now determined by limb damage.
* (1520) [Earthwill] now requires balance and equilibrium to prepare but will consume neither.
* (1529) [Pulp]'s collapsed_lung affliction now affects both pipes and tinctures. The damage for smoking/injecting has been significantly increased. Additionally, movement will be delayed.
* (1553) [Barrage] is no longer a channeled attack. All three strikes will hit at once, each hitting a different limb. Balance time has been decreased and it will only have a 50% chance of dealing bruising on each strike.
* (1627) [Batter] now takes an optional limb for targetting.
* (1628) [Skullbash] now gives indifference at bruise level 2 and impatience at bruise level 3.


Penned by my hand on the 4th of Haernos, in the year 418 MA.


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