CITY IMPROVEMENTS - Achaea Online Help

10.13 CITY IMPROVEMENTS

In the course of serving their citizens, cities have a number of city
improvements that may be built and maintained. Each type of improvement has an 
upfront cost in both gold and commodities, and ongoing maintenance costs in
both. Maintenance costs are 1/120th of the setup costs, every Achaean month.

Currently, the available city improvements are as follows:

Scimitar of Yen-Sorte
  - A giant statue of the legendary Aldar weaponmaster's scimitar. Grants
    approximately a 7% bonus to all types of damage dealt by citizens against
    players, but not against denizens. A city may only have one of these.
  - Cost: 3 million gold, 5000 wood, 4000 steel, 5000 iron, 5000 obsidian.


Pillar of the Moon
  - A graceful pillar that will grant a 10% bonus to the max mana of all
    citizens. A city may have only one of these.
  - Cost: 1.8 million gold, 1000 platinum, 2000 silver, 300 gems.

Barracks
  - A building that increases the maximum number of city guards by 20%. If it
    is destroyed, the extra guards do not disappear, but no new guards may be
    purchased until the total falls under the new lower maximum # of guards, or
    until a new barracks can be completed. A city may build up to 3 of these.
  - Cost: 1.8 million gold, 4000 wood, 2000 rope, 2500 leather, 2500 steel,
          2500 iron, 5000 cloth.

Orb of Confinement
  - Stops people from rising to the skies when turned on by someone in the
    Ministry of Security. This includes all types of flying, including
    Eagle's and Atavian's wings.
  - Cost: 3 million gold, 1500 gold commodities, 500 gems, 1500 obsidian,
          5000 iron.


The Process
-----------
1. A member of the Ministry of Development decides to build an improvement no
   more than 15 rooms from the city's keystone (see HELP KEYSTONES).
   Construction begins, assuming the city has the required gold and
   commodities.

2. Each Achaean day, the improvement will gain more health. When it reaches
   its maximum, it is done and except in the case of the Orb, its effect
   will be activated permanently, or for as long as the structure exists in
   the city.

3. Each Achaean month thereafter, maintenance funds will be deducted from the
   Development Ministry's funds. The amount is approximately equal to 1/120th
   of the cost of the improvement, in both gold and commodities. There is no   
   ongoing development point cost.

4. If there isn't enough gold or comms in the Development Ministry's funds each
   month or comms in the city storage to pay the maintenance, the health of the
   improvement will start to fall. Upon reaching 0, the improvement will fall
   apart.

5. An improvement may be repaired at a cost in gold and commodities inversely 
   proportional to how much health it has left. 


Syntaxes
--------
IMPROVEMENTS
  - Shows you information about the improvement (if any) in your current room.

CITY IMPROVEMENT BUILD <improvement name>
  - Builds the chosen improvement in your current room.
  - Must be within 15 rooms of the city keystone, with no doors in between.
  - Must be outdoors, in urban or trees environment, in your city.
  - Must not be another improvement in the room.
  - Construction begins and will finish in a few Achaean months.
  - Only the city ruler and the Minister of Development may do this.

CITY IMPROVEMENT REPAIR
  - Orders the repair of the city improvement in the room you're in.
  - The cost of the repair is in gold, and is inversely proportional to how
    much health the improvement has left. For instance, if it only had 10%
    of its health left, the cost would be 90% of the gold and comms cost to
    build it in the first place.
  - Once a repair is ordered, it will take time for it to be complete.
  - Only those in the Ministry of Development may order this.
 
CITY IMPROVEMENT DESTROY
  - Orders the immediate destruction of an improvement in your room.
  - Only the leader of a city may order this.

CITY IMPROVEMENT LIST
  - List the improvements in your city, and where they are located.
  - Usable by the city council members and the Ministry of Development.
  
CITY IMPROVEMENT ACTIVATE ORB
  - Activates the Orb of Confinement, if your city has one.
  - Usable by ruling council members and the Ministry of Security.

CITY IMPROVEMENT DEACTIVATE ORB
  - Deactivates your city's Orb of Confinement, if there is one.
  - Usable by ruling council members and the Ministry of Security.