10.13 CITY IMPROVEMENTS
In the course of serving their citizens, cities have a number of city
improvements that may be built and maintained. Currently, the available city
improvements are as follows:
Scimitar of Yen-Sorte
- A giant statue of the legendary Aldar weaponmaster's scimitar. Grants
approximately a 7% bonus to all types of damage dealt by citizens against
players, but not against denizens. A city may only have one of these.
- Cost: 5 million gold + 100 DPs (development points).
Pillar of the Moon
- A graceful pillar that will grant a 10% bonus to the max mana of all
citizens. A city may have only one of these.
- Cost: 3 million gold + 50 DPs.
Barracks
- A building that increases the maximum number of city guards by 20%. If it
is destroyed, the extra guards do not disappear, but no new guards may be
purchased until the total falls under the new lower maximum # of guards, or
until a new barracks can be completed. A city may build up to 3 of these.
- Cost: 3 million gold + 50 DPs.
Orb of Confinement
- Stops people from rising to the skies when turned on by someone in the
Ministry of Security. This includes all types of flying, including
Eagle's and Atavian's wings.
- Cost: 5 million gold + 100 DPs.
The Process
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1. A member of the Ministry of Development decides to build an improvement no
more than 15 rooms from the city's keystone (see HELP KEYSTONES).
Construction begins, assuming the city has the required gold and
development points.
2. Each Achaean day, the improvement will gain more health. When it reaches
its maximum, it is done and except in the case of the Orb, its effect
will be activated permanently, or for as long as the structure exists in
the city.
3. Each Achaean day thereafter, maintenance funds will be deducted from the
Development Ministry's funds. The amount is approximately equal to 1/3000th
of the cost of the improvement, in gold. There is no ongoing development
point cost.
4. If there isn't enough gold in the Development Ministry's funds each day to
pay the maintenance, the health of the improvement will start to fall. Upon
reaching 0, the improvement will fall apart.
5. An improvement may be repaired at a cost in gold inversely proportional to
how much health it has left. There is no development point cost for
repairs, so it behoves cities not to let improvements decay to the point
of destruction.
Syntaxes
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IMPROVEMENTS
- Shows you information about the improvement (if any) in your current room.
CITY IMPROVEMENT BUILD <improvement name>
- Builds the chosen improvement in your current room.
- Must be within 15 rooms of the city keystone, with no doors in between.
- Must be outdoors, in urban or trees environment, in your city.
- Must not be another improvement in the room.
- Construction begins and will finish in a few Achaean months.
- Only the city ruler and the Minister of Development may do this.
CITY IMPROVEMENT REPAIR
- Orders the repair of the city improvement in the room you're in.
- The cost of the repair is in gold, and is inversely proportional to how
much health the improvement has left. For instance, if it only had 10%
of its health left, the cost would be 90% of the gold cost to build it in
the first place.
- Once a repair is ordered, it will take time for it to be complete.
- Only those in the Ministry of Development may order this.
CITY IMPROVEMENT DESTROY
- Orders the immediate destruction of an improvement in your room.
- Only the leader of a city may order this.
CITY IMPROVEMENT LIST
- List the improvements in your city, and where they are located.
- Useable by the city council members and the Ministry of Development.
CITY IMPROVEMENT ACTIVATE ORB
- Activates the Orb of Confinement, if your city has one.
- Useable by ruling council members and the Ministry of Security.
CITY IMPROVEMENT DEACTIVATE ORB
- Deactivates your city's Orb of Confinement, if there is one.
- Useable by ruling council members and the Ministry of Security.